From e1944bcc2541ab14db2cfe6ee83d64fe883446d3 Mon Sep 17 00:00:00 2001 From: CrispyPin Date: Sat, 16 Oct 2021 00:52:39 +0200 Subject: [PATCH] cleanup --- .../interaction/overlay_cursor.gd | 23 +++++++------------ 1 file changed, 8 insertions(+), 15 deletions(-) diff --git a/src/addons/openvr_overlay/interaction/overlay_cursor.gd b/src/addons/openvr_overlay/interaction/overlay_cursor.gd index eb18ad6..cc14ecd 100644 --- a/src/addons/openvr_overlay/interaction/overlay_cursor.gd +++ b/src/addons/openvr_overlay/interaction/overlay_cursor.gd @@ -1,24 +1,21 @@ extends Node -#var cursor_node = preload("res://addons/openvr_overlay/interaction/Cursor.tscn").instance() onready var viewport: Viewport = get_node("../../OverlayViewport") onready var _i = get_parent() var cursor_pos := { "right": Vector2(), "left": Vector2(), - "prev": { - "right": Vector2(), - "left": Vector2(), - } } - +var prev_pos := { + "right": Vector2(), + "left": Vector2(), +} var click := { "right": false, "left": false, } - var cursor_nodes := { "right": preload("res://addons/openvr_overlay/interaction/Cursor.tscn").instance(), "left": preload("res://addons/openvr_overlay/interaction/Cursor.tscn").instance(), @@ -37,15 +34,11 @@ func _process(_delta: float) -> void: cursor_pos.left= get_canvas_pos("left") _update_cursors() _send_move_event() - cursor_pos.prev.right = cursor_pos.right - cursor_pos.prev.left = cursor_pos.left + prev_pos = cursor_pos.duplicate(true) -#get canvas position of active controller +#get canvas position of controller func get_canvas_pos(controller) -> Vector2: - #if not _i.state[controller].near: - # return Vector2(-100, 100) # offscreen - var controller_local_pos = _i._overlay_area.global_transform.xform_inv(\ _i.tracker_nodes[controller].translation) var pos = Vector2(controller_local_pos.x, controller_local_pos.y) @@ -77,8 +70,8 @@ func _send_move_event(): return# only send move events while a cursor is held down var event = InputEventMouseMotion.new() - event.position = cursor_pos.prev[active] - event.relative = cursor_pos[active] - cursor_pos.prev[active] + event.position = prev_pos[active] + event.relative = cursor_pos[active] - prev_pos[active] event.speed = event.relative viewport.input(event)