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add godot vr project
This commit is contained in:
parent
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44 changed files with 18018 additions and 3 deletions
25
ovr-utils/addons/godot-openvr/CHANGES.md
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25
ovr-utils/addons/godot-openvr/CHANGES.md
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Changes to the Godot OpenVR asset
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=================================
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Note, version numbers listed here are the version number assigned to the asset. Each time a new version is uploaded to the asset store we will increase the version number.
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More frequent updates may be available on the source repository.
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1.0.5 - 1 March 2019
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--------------------
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- Now using OpenVR 1.9.16
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- Added support for overlays
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1.0.4 - 27 March 2019
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---------------------
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- Build for Godot 3.1
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- Now using OpenVR 1.2.10
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- Added Mac binaries (untested)
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1.0.3 - 23 June 2018
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--------------------
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- Now using OpenVR 1.0.15
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- Fixed crash issue related to new reloadable property in GDNative
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1.0.2 - 4 May 2018
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------------------
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Changes were not tracked
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21
ovr-utils/addons/godot-openvr/LICENSE
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ovr-utils/addons/godot-openvr/LICENSE
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MIT License
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Copyright (c) 2018-2020 Bastiaan Olij
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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8
ovr-utils/addons/godot-openvr/OpenVRConfig.gdns
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8
ovr-utils/addons/godot-openvr/OpenVRConfig.gdns
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-openvr/godot_openvr.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "OpenVRConfig"
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class_name = "OpenVRConfig"
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library = ExtResource( 1 )
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8
ovr-utils/addons/godot-openvr/OpenVROverlay.gdns
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ovr-utils/addons/godot-openvr/OpenVROverlay.gdns
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-openvr/godot_openvr.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "OpenVROverlay"
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class_name = "OpenVROverlay"
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library = ExtResource( 1 )
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ovr-utils/addons/godot-openvr/OpenVRRenderModel.gdns
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ovr-utils/addons/godot-openvr/OpenVRRenderModel.gdns
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-openvr/godot_openvr.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "OpenVRRenderModel"
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class_name = "OpenVRRenderModel"
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library = ExtResource( 1 )
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_sections_unfolded = [ "Resource" ]
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27
ovr-utils/addons/godot-openvr/bin/LICENSE
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ovr-utils/addons/godot-openvr/bin/LICENSE
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Copyright (c) 2015, Valve Corporation
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors
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may be used to endorse or promote products derived from this software without
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specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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2
ovr-utils/addons/godot-openvr/bin/osx/.gitignore
vendored
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ovr-utils/addons/godot-openvr/bin/osx/.gitignore
vendored
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!*.*
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.DS_Store
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Versions/Current/Headers
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Versions/Current/OpenVR
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Versions/Current/Resources
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Load diff
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Load diff
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Load diff
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Load diff
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Load diff
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleIdentifier</key>
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<string>com.valvesoftware.OpenVR.framework</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>OpenVR</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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</dict>
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</plist>
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A
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2
ovr-utils/addons/godot-openvr/bin/osx/README.md
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ovr-utils/addons/godot-openvr/bin/osx/README.md
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OSX support is currently untested as we have no contributor who is using Mac OSX for VR development.
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If you are able and willing to help out please contact us!
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ovr-utils/addons/godot-openvr/bin/osx/libgodot_openvr.dylib
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ovr-utils/addons/godot-openvr/bin/osx/libgodot_openvr.dylib
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ovr-utils/addons/godot-openvr/bin/win64/libgodot_openvr.dll
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ovr-utils/addons/godot-openvr/bin/win64/libgodot_openvr.dll
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ovr-utils/addons/godot-openvr/bin/win64/openvr_api.dll
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ovr-utils/addons/godot-openvr/bin/win64/openvr_api.dll
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ovr-utils/addons/godot-openvr/bin/x11/libgodot_openvr.so
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ovr-utils/addons/godot-openvr/bin/x11/libgodot_openvr.so
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ovr-utils/addons/godot-openvr/bin/x11/libopenvr_api.so
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ovr-utils/addons/godot-openvr/bin/x11/libopenvr_api.so
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20
ovr-utils/addons/godot-openvr/godot_openvr.gdnlib
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ovr-utils/addons/godot-openvr/godot_openvr.gdnlib
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[general]
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singleton=true
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load_once=true
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symbol_prefix="godot_openvr_"
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reloadable=false
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[entry]
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X11.64="res://addons/godot-openvr/bin/x11/libgodot_openvr.so"
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Windows.32="res://addons/godot-openvr/bin/win32/libgodot_openvr.dll"
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Windows.64="res://addons/godot-openvr/bin/win64/libgodot_openvr.dll"
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OSX.64="res://addons/godot-openvr/bin/osx/libgodot_openvr.dylib"
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[dependencies]
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X11.64=[ "res://addons/godot-openvr/bin/x11/libopenvr_api.so" ]
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Windows.32=[ "res://addons/godot-openvr/bin/win32/openvr_api.dll" ]
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Windows.64=[ "res://addons/godot-openvr/bin/win64/openvr_api.dll" ]
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OSX.64=[ "res://addons/godot-openvr/bin/osx/OpenVR.framework" ]
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ovr-utils/addons/godot-openvr/icon.png
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ovr-utils/addons/godot-openvr/icon.png
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ovr-utils/addons/godot-openvr/icon.png.import
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ovr-utils/addons/godot-openvr/icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-a89ecb8be28ea6c50eeae0c3cb0cd271.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/godot-openvr/icon.png"
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dest_files=[ "res://.import/icon.png-a89ecb8be28ea6c50eeae0c3cb0cd271.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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112
ovr-utils/addons/godot-openvr/scenes/framecounter_in_3d.tscn
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112
ovr-utils/addons/godot-openvr/scenes/framecounter_in_3d.tscn
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[gd_scene load_steps=5 format=2]
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[sub_resource type="PlaneMesh" id=1]
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size = Vector2( 0.3, 0.15 )
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subdivide_width = 10
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subdivide_depth = 10
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[sub_resource type="Shader" id=2]
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code = "shader_type spatial;
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render_mode unshaded;
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uniform sampler2D viewport_texture : hint_albedo;
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void vertex() {
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VERTEX.y = 1.0 - cos(VERTEX.x + 0.3) * 0.5 - cos(VERTEX.z + 0.15) * 0.5;
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}
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void fragment() {
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vec4 col = texture(viewport_texture, vec2(1.0-UV.x, UV.y));
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ALBEDO = col.rgb;
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ALPHA = col.a;
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}"
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[sub_resource type="ShaderMaterial" id=3]
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render_priority = 0
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shader = SubResource( 2 )
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_sections_unfolded = [ "Resource", "shader_param" ]
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[sub_resource type="GDScript" id=4]
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script/source = "extends MeshInstance
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func _ready():
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get_surface_material(0).set_shader_param(\"viewport_texture\", $Viewport.get_texture())
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func _process(delta):
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$Viewport/World/Label.text = str(Engine.get_frames_per_second()) + \" FPS\""
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[node name="FPS" type="MeshInstance" index="0"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 1 )
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skeleton = NodePath("..")
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material/0 = SubResource( 3 )
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script = SubResource( 4 )
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_sections_unfolded = [ "Transform", "material" ]
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[node name="Viewport" type="Viewport" parent="." index="0"]
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arvr = false
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size = Vector2( 200, 100 )
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own_world = false
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world = null
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transparent_bg = true
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msaa = 0
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hdr = false
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disable_3d = false
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usage = 0
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debug_draw = 0
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render_target_v_flip = false
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render_target_clear_mode = 0
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render_target_update_mode = 3
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audio_listener_enable_2d = false
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audio_listener_enable_3d = false
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physics_object_picking = false
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gui_disable_input = false
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gui_snap_controls_to_pixels = true
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shadow_atlas_size = 0
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shadow_atlas_quad_0 = 2
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shadow_atlas_quad_1 = 2
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shadow_atlas_quad_2 = 3
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shadow_atlas_quad_3 = 4
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_sections_unfolded = [ "Render Target", "Rendering" ]
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[node name="World" type="Node2D" parent="Viewport" index="0"]
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_sections_unfolded = [ "Transform", "Z" ]
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[node name="Label" type="Label" parent="Viewport/World" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 200.0
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margin_bottom = 100.0
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rect_scale = Vector2( 3, 3 )
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rect_pivot_offset = Vector2( 0, 0 )
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mouse_filter = 2
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_colors/font_color = Color( 1, 1, 1, 1 )
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custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
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text = "FPS"
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "Material", "Rect", "Visibility", "custom_colors" ]
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64
ovr-utils/addons/godot-openvr/scenes/ovr_controller.gd
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ovr-utils/addons/godot-openvr/scenes/ovr_controller.gd
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extends ARVRController
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signal controller_activated(controller)
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export var show_controller_mesh = true setget set_show_controller_mesh, get_show_controller_mesh
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func set_show_controller_mesh(p_show):
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show_controller_mesh = p_show
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if $Controller_mesh:
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$Controller_mesh.visible = p_show
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func get_show_controller_mesh():
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return show_controller_mesh
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var ovr_render_model
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var components = Array()
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var ws = 0
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func _ready():
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# instance our render model object
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ovr_render_model = preload("res://addons/godot-openvr/OpenVRRenderModel.gdns").new()
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# set our starting vaule
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$Controller_mesh.visible = show_controller_mesh
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# hide to begin with
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visible = false
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func apply_world_scale():
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var new_ws = ARVRServer.world_scale
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if (ws != new_ws):
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ws = new_ws
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$Controller_mesh.scale = Vector3(ws, ws, ws)
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func load_controller_mesh(controller_name):
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if ovr_render_model.load_model(controller_name.substr(0, controller_name.length()-2)):
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return ovr_render_model
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if ovr_render_model.load_model("generic_controller"):
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return ovr_render_model
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return Mesh.new()
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func _process(delta):
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if !get_is_active():
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visible = false
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return
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# always set our world scale, user may end up changing this
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apply_world_scale()
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if visible:
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return
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# became active? lets handle it...
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var controller_name = get_controller_name()
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print("Controller " + controller_name + " became active")
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# attempt to load a mesh for this
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$Controller_mesh.mesh = load_controller_mesh(controller_name)
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# make it visible
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visible = true
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emit_signal("controller_activated", self)
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8
ovr-utils/addons/godot-openvr/scenes/ovr_controller.tscn
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8
ovr-utils/addons/godot-openvr/scenes/ovr_controller.tscn
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[gd_scene load_steps=2 format=2]
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||||
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||||
[ext_resource path="res://addons/godot-openvr/scenes/ovr_controller.gd" type="Script" id=1]
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||||
[node name="OVRController" type="ARVRController"]
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script = ExtResource( 1 )
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||||
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||||
[node name="Controller_mesh" type="MeshInstance" parent="."]
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55
ovr-utils/addons/godot-openvr/scenes/ovr_first_person.tscn
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55
ovr-utils/addons/godot-openvr/scenes/ovr_first_person.tscn
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[gd_scene load_steps=6 format=2]
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|
||||
[ext_resource path="res://addons/vr-common/misc/VR_Common_Shader_Cache.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://addons/godot-openvr/scenes/ovr_controller.tscn" type="PackedScene" id=2]
|
||||
|
||||
[sub_resource type="PlaneMesh" id=1]
|
||||
size = Vector2( 0.001, 0.001 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=2]
|
||||
|
||||
[sub_resource type="GDScript" id=3]
|
||||
script/source = "extends Spatial
|
||||
|
||||
func _physics_process(delta):
|
||||
# we keep this in line with our camera but we remove the tilt
|
||||
var new_transform = get_node(\"../ARVRCamera\").transform
|
||||
|
||||
var new_basis = Basis()
|
||||
new_basis.z = Vector3(new_transform.basis.z.x, 0.0, new_transform.basis.z.z).normalized()
|
||||
if new_basis.z.length() > 0.5:
|
||||
new_basis.y - Vector3(0.0, 1.0, 0.0)
|
||||
new_basis.x = new_basis.y.cross(new_basis.z)
|
||||
new_transform.basis = new_basis
|
||||
|
||||
transform = new_transform
|
||||
else:
|
||||
# we're looking straight up or down, ignore this
|
||||
pass"
|
||||
|
||||
[node name="OVRFirstPerson" type="ARVROrigin"]
|
||||
|
||||
[node name="ARVRCamera" type="ARVRCamera" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.85, 0 )
|
||||
fov = 65.0
|
||||
near = 0.01
|
||||
far = 1000.01
|
||||
|
||||
[node name="shader_cache" parent="ARVRCamera" instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Controller" type="MeshInstance" parent="ARVRCamera/shader_cache"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2 )
|
||||
mesh = SubResource( 1 )
|
||||
material/0 = SubResource( 2 )
|
||||
|
||||
[node name="HUD_Anchor" type="Spatial" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.85, 0 )
|
||||
script = SubResource( 3 )
|
||||
|
||||
[node name="Left_Hand" parent="." instance=ExtResource( 2 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 1.25, 0 )
|
||||
|
||||
[node name="Right_Hand" parent="." instance=ExtResource( 2 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 1.25, 0 )
|
||||
controller_id = 2
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue