mirror of
https://github.com/CrispyPin/ovr-utils.git
synced 2024-11-22 07:30:25 +01:00
update grab visualisation properly if overlay was already touched when setting changed
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parent
0ad307d194
commit
eda8c8c06c
3 changed files with 18 additions and 4 deletions
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@ -7,9 +7,9 @@ signal trigger_off# trigger released
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var touch_state := false
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var trigger_state := false
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var grab_mode := false
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var grab_mode := false setget set_grab_mode
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# controller that currently the trigger down
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# controller that currently has the trigger down
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var active_controller := ""
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# reference to the area node thats used for touch
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var _overlay_area = preload("res://addons/openvr_overlay/interaction/OverlayArea.tscn").instance()
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@ -35,6 +35,8 @@ func _ready() -> void:
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get_parent().connect("offset_changed", self, "_update_offset")
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get_parent().connect("target_changed", self, "_update_target")
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OverlayManager.connect("grab_mode_changed", self, "update_selection")
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_update_width()
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_update_offset()
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_update_target()
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@ -57,7 +59,7 @@ func _on_OverlayArea_entered(body: Node) -> void:
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return
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touch_state = true
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active_controller = body.get_parent().name
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get_parent().get_node("OverlayViewport/Selected").visible = Settings.s.grab_mode or grab_mode
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update_selection()
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emit_signal("touch_on")
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@ -67,10 +69,20 @@ func _on_OverlayArea_exited(body: Node) -> void:
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# TODO revert to other controller if both were touching (edge case)
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active_controller = ""
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touch_state = false
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get_parent().get_node("OverlayViewport/Selected").visible = false
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update_selection()
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emit_signal("touch_off")
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func update_selection():
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var sel = touch_state and (Settings.s.grab_mode or grab_mode)
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get_parent().get_node("OverlayViewport/Selected").visible = sel
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func set_grab_mode(state: bool) -> void:
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grab_mode = state
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update_selection()
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func _update_width():
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var ratio = OverlayInit.ovr_interface.get_render_targetsize()
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var extents = get_parent().width_meters * 0.5
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@ -2,6 +2,7 @@ extends Node
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signal added_overlay
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signal removed_overlay
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signal grab_mode_changed
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var loaded := false
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@ -22,6 +22,7 @@ func _remove_overlay_from_list(name):
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func _on_GrabMode_toggled(state: bool) -> void:
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Settings.s.grab_mode = state
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OverlayManager.emit_signal("grab_mode_changed")
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func _on_ShowOverlays_toggled(state: bool) -> void:
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