plugin: add touch support (finally)

This commit is contained in:
Crispy 2022-01-19 17:53:19 +01:00
parent 2bac6afcdc
commit ef744db9ae
8 changed files with 62 additions and 21 deletions

View file

@ -1,3 +1,6 @@
[gd_scene format=2]
[node name="Main" type="Node"]
__meta__ = {
"_editor_description_": "Everything is loaded using autoloads so this scene is just a dummy"
}

View file

@ -22,7 +22,6 @@ script = ExtResource( 1 )
[node name="OverlayViewport" type="Viewport" parent="."]
size = Vector2( 2048, 2048 )
transparent_bg = true
handle_input_locally = false
hdr = false
disable_3d = true
usage = 0

View file

@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/openvr_overlay/interaction/overlay_cursor.gd" type="Script" id=1]
[node name="OverlayTouchCursor" type="Node"]
script = ExtResource( 1 )
is_touch = true

View file

@ -1,5 +1,6 @@
extends Node
export var is_touch := false
onready var viewport: Viewport = get_node("../../OverlayViewport")
onready var _i = get_parent()
@ -22,21 +23,38 @@ var cursor_nodes := {
"right": preload("res://addons/openvr_overlay/interaction/Cursor.tscn").instance(),
"left": preload("res://addons/openvr_overlay/interaction/Cursor.tscn").instance(),
}
var temp = 0
var tstate = true
func _ready() -> void:
viewport.add_child(cursor_nodes.right)
viewport.add_child(cursor_nodes.left)
get_parent().connect("trigger_on", self, "_trigger_on")
get_parent().connect("trigger_off", self, "_trigger_off")
if is_touch:
get_parent().connect("touch_on", self, "_trigger_on")
get_parent().connect("touch_off", self, "_trigger_off")
else:
get_parent().connect("trigger_on", self, "_trigger_on")
get_parent().connect("trigger_off", self, "_trigger_off")
func _process(_delta: float) -> void:
cursor_pos.right= get_canvas_pos("right")
cursor_pos.left= get_canvas_pos("left")
func _process(delta: float) -> void:
cursor_pos.right = get_canvas_pos("right")
cursor_pos.left = get_canvas_pos("left")
_update_cursors()
_send_move_event()
#_send_move_event()
prev_pos = cursor_pos.duplicate(true)
# if is_touch:
# temp += delta
# if temp > 0.5:
# temp = 0
# var click_event = InputEventMouseButton.new()
# click_event.position = Vector2(240, 340)
# click_event.pressed = tstate
# tstate = !tstate
# click_event.button_index = 1
# viewport.input(click_event)
# print("SENT EVENT ", click_event.position, " -- ", click_event.pressed)
## viewport.
#get canvas position of controller
@ -65,7 +83,7 @@ func _update_cursors():
func _send_move_event():
if not active_side:
return# only send move events while a cursor is held down
var event = InputEventMouseMotion.new()
event.position = prev_pos[active_side]
event.relative = cursor_pos[active_side] - prev_pos[active_side]
@ -83,6 +101,7 @@ func _send_click_event(state: bool, controller: String):
click_event.pressed = state
click_event.button_index = 1
viewport.input(click_event)
# print("SENT EVENT ", click_event.position, " -- ", click_event.pressed)
func _trigger_on(controller):

View file

@ -62,11 +62,13 @@ func _ready() -> void:
func _trigger_on(controller):
if state[controller].near:
state[controller].trigger = true
# print("TRIGGER ON ", controller)
emit_signal("trigger_on", controller)
func _trigger_off(controller):
state[controller].trigger = false
# print("TRIGGER OFF ", controller)
emit_signal("trigger_off", controller)
@ -76,6 +78,7 @@ func _on_Near_entered(body: Node) -> void:
var hand = body.get_groups()[0]
state[hand].near = true
update_selection()
# print("NEAR ON ", hand)
emit_signal("near_on")
@ -85,6 +88,7 @@ func _on_Near_exited(body: Node) -> void:
var hand = body.get_groups()[0]
state[hand].near = false
# print("NEAR OFF ", hand)
update_selection()
emit_signal("near_off")
@ -95,7 +99,8 @@ func _on_Touch_entered(body: Node) -> void:
var hand = body.get_groups()[0]
state[hand].touch = true
update_selection()
emit_signal("touch_on")
# print("TOUCH ON ", hand)
emit_signal("touch_on", hand)
func _on_Touch_exited(body: Node) -> void:
@ -103,9 +108,9 @@ func _on_Touch_exited(body: Node) -> void:
return
var hand = body.get_groups()[0]
state[hand].touch = false
update_selection()
emit_signal("touch_off")
# print("TOUCH OFF ", hand)
emit_signal("touch_off", hand)
func update_selection():
@ -160,6 +165,10 @@ func spawn_modules():
var module = preload("res://addons/openvr_overlay/OverlayCursor.tscn")
add_child(module.instance())
# cursor module
if get_parent().get_property("has_touch"):
var module = preload("res://addons/openvr_overlay/OverlayTouchCursor.tscn")
add_child(module.instance())
func _on_RightHand_button_pressed(button: int) -> void:

View file

@ -35,7 +35,8 @@ func _ready() -> void:
ARVRServer.connect("tracker_added", self, "_tracker_added")
ARVRServer.connect("tracker_removed", self, "_tracker_removed")
update_hand_ids()
#Input.set_use_accumulated_input(true)
func _tracker_added(tracker_name: String, type: int, id: int):
update_hand_ids()

View file

@ -12,7 +12,7 @@ var oinst
func _ready() -> void:
oinst = get_viewport().get_parent()
clicker = get_viewport().get_node("../OverlayInteraction/OverlayCursor")
clicker = get_viewport().get_node("../OverlayInteraction/OverlayTouchCursor")
grabber = get_viewport().get_node("../OverlayInteraction/OverlayGrab")
for t in oinst.TARGETS:
$OptionButton.add_item(t)

View file

@ -12,6 +12,10 @@ font_data = ExtResource( 2 )
[sub_resource type="Theme" id=2]
default_font = SubResource( 1 )
[sub_resource type="DynamicFont" id=5]
size = 64
font_data = ExtResource( 3 )
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.419608, 0.419608, 0.419608, 1 )
border_width_left = 16
@ -23,10 +27,6 @@ corner_detail = 1
[sub_resource type="StyleBoxFlat" id=4]
[sub_resource type="DynamicFont" id=5]
size = 64
font_data = ExtResource( 3 )
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
@ -57,10 +57,10 @@ __meta__ = {
margin_left = 335.0
margin_right = 650.0
margin_bottom = 143.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 5 )
custom_styles/pressed = SubResource( 3 )
custom_styles/normal = SubResource( 4 )
custom_fonts/font = SubResource( 5 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "Drag"
__meta__ = {
"_edit_use_anchors_": false
@ -86,6 +86,9 @@ margin_top = 242.452
margin_right = 1051.0
margin_bottom = 433.452
text = "aaaaa"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button4" type="Button" parent="."]
margin_left = 650.0