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https://github.com/CrispyPin/ovr-utils.git
synced 2024-11-10 02:40:25 +01:00
refactor overlay saving/loading
This commit is contained in:
parent
2fefd5a03b
commit
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7 changed files with 84 additions and 61 deletions
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@ -1,6 +1,7 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://addons/openvr_overlay/overlay_instance.gd" type="Script" id=1]
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[ext_resource path="res://addons/openvr_overlay/overlay_instance.gd" type="Script" id=1]
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[ext_resource path="res://overlay_settings_sync.gd" type="Script" id=2]
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[ext_resource path="res://addons/godot-openvr/OpenVROverlay.gdns" type="Script" id=3]
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[ext_resource path="res://addons/godot-openvr/OpenVROverlay.gdns" type="Script" id=3]
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[sub_resource type="StyleBoxFlat" id=1]
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[sub_resource type="StyleBoxFlat" id=1]
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@ -64,3 +65,6 @@ texture = SubResource( 2 )
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expand = true
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expand = true
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stretch_mode = 5
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stretch_mode = 5
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flip_v = true
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flip_v = true
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[node name="OverlaySettingsSync" type="Node" parent="."]
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script = ExtResource( 2 )
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@ -73,7 +73,6 @@ func finish_move():
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# revert target
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# revert target
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_overlay.update_current_target()
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_overlay.update_current_target()
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_overlay.save_settings()
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_interaction._update_target()
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_interaction._update_target()
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_interaction.pause_triggers = false
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_interaction.pause_triggers = false
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@ -1,10 +1,12 @@
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extends Spatial
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extends Spatial
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signal type_changed
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signal overlay_visible_changed
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signal width_changed
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signal width_changed
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signal alpha_changed
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signal alpha_changed
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signal offset_changed
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signal target_changed
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signal target_changed
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signal overlay_visibility_changed
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signal fallback_changed
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signal offset_changed
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const TARGETS = ["head", "left", "right", "world"]
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const TARGETS = ["head", "left", "right", "world"]
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export (String, "head", "left", "right", "world") var target = "left" setget set_target
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export (String, "head", "left", "right", "world") var target = "left" setget set_target
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@ -18,7 +20,7 @@ export var add_cursor := false # add cursor module
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var _tracker_id := 0
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var _tracker_id := 0
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var _offsets:Dictionary = {
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var _offsets:Dictionary = {
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"head": {"pos": Vector3(0, 0, -0.5), "rot": Quat()},
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"head": {"pos": Vector3(0, 0, -0.35), "rot": Quat()},
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"left": {"pos": Vector3(), "rot": Quat()},
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"left": {"pos": Vector3(), "rot": Quat()},
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"right": {"pos": Vector3(), "rot": Quat()},
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"right": {"pos": Vector3(), "rot": Quat()},
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"world": {"pos": Vector3(0,1,0), "rot": Quat()},
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"world": {"pos": Vector3(0,1,0), "rot": Quat()},
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@ -43,7 +45,6 @@ func _ready() -> void:
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$VROverlayViewport.size = OverlayInit.ovr_interface.get_render_targetsize()
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$VROverlayViewport.size = OverlayInit.ovr_interface.get_render_targetsize()
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set_notify_transform(true)
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set_notify_transform(true)
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load_settings()
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if add_cursor or add_grabbing:
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if add_cursor or add_grabbing:
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interaction_handler = load("res://addons/openvr_overlay/OverlayInteraction.tscn").instance()
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interaction_handler = load("res://addons/openvr_overlay/OverlayInteraction.tscn").instance()
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add_child(interaction_handler)
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add_child(interaction_handler)
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@ -66,47 +67,6 @@ func add_grab():
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interaction_handler.add_child(load("res://addons/openvr_overlay/OverlayGrab.tscn").instance())
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interaction_handler.add_child(load("res://addons/openvr_overlay/OverlayGrab.tscn").instance())
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func load_settings():
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if Settings.s.overlays.has(name):
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var loaded = Settings.s.overlays[name]
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if loaded.has("fallback"):
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fallback = loaded.fallback
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if loaded.has("target"):
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set_target(loaded.target)
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if loaded.has("offsets"):
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for t_key in loaded.offsets:
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var t_offset = loaded.offsets[t_key]
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_offsets[t_key].pos = t_offset.pos
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_offsets[t_key].rot = t_offset.rot
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update_offset()
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if loaded.has("width"):
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set_width_in_meters(loaded.width)
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if loaded.has("visible"):
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set_overlay_visible(loaded.visible)
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if loaded.has("alpha"):
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set_alpha(loaded.alpha)
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else:
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save_settings()
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func save_settings():
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if not Settings.s.overlays.has(name):
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Settings.s.overlays[name] = {}
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Settings.s.overlays[name].target = target
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Settings.s.overlays[name].width = width_meters
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Settings.s.overlays[name].alpha = alpha
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Settings.s.overlays[name].fallback = fallback
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Settings.s.overlays[name].type = type
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if not Settings.s.overlays[name].has("offsets"):
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Settings.s.overlays[name]["offsets"] = {}
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for t_key in TARGETS:
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Settings.s.overlays[name].offsets[t_key] = _offsets[t_key]
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func update_tracker_id():
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func update_tracker_id():
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_tracker_id = -1
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_tracker_id = -1
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match current_target:
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match current_target:
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@ -150,9 +110,7 @@ func update_current_target():
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func set_overlay_visible(state: bool):
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func set_overlay_visible(state: bool):
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overlay_visible = state
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overlay_visible = state
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$VROverlayViewport.overlay_visible = state
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$VROverlayViewport.overlay_visible = state
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Settings.s.overlays[name].visible = state
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emit_signal("overlay_visible_changed", state)
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emit_signal("overlay_visibility_changed", state)
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save_settings()
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func _tracker_changed(tracker_name: String, type: int, id: int):
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func _tracker_changed(tracker_name: String, type: int, id: int):
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@ -210,7 +168,6 @@ func reset_offset() -> void:
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if current_target == "head":
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if current_target == "head":
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_offsets[current_target].pos.z = -0.5
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_offsets[current_target].pos.z = -0.5
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update_offset()
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update_offset()
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save_settings()
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func _notification(what: int) -> void:
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func _notification(what: int) -> void:
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@ -8,8 +8,10 @@ var DEBUG_SETTINGS = false
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var SETTINGS_PATH = "user://overlay_data.json"
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var SETTINGS_PATH = "user://overlay_data.json"
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const SETTINGS_DEF = preload("res://addons/settings-manager/settings_definition.gd").DEF
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const SETTINGS_DEF = preload("res://addons/settings-manager/settings_definition.gd").DEF
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var s: Dictionary = {}
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var has_loaded := false
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var _saved_hash: int
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var s := {}
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var _saved_str: String
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func _ready() -> void:
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func _ready() -> void:
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_init_settings()
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_init_settings()
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@ -18,7 +20,10 @@ func _ready() -> void:
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func _on_SaveTimer_timeout() -> void:
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func _on_SaveTimer_timeout() -> void:
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if s.hash() != _saved_hash:
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var new_s = str(s)
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if new_s != _saved_str:
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_saved_str = new_s
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print("Saving to ", SETTINGS_PATH)
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force_save()
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force_save()
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@ -55,8 +60,6 @@ func force_save():
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file.close()
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file.close()
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emit_signal("settings_saved")
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emit_signal("settings_saved")
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_saved_hash = s.hash()
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if DEBUG_SETTINGS:
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if DEBUG_SETTINGS:
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print("Settings saved to file")
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print("Settings saved to file")
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@ -100,10 +103,10 @@ func load_settings() -> void:
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for key in new_settings:
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for key in new_settings:
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s[key] = _load_sub_setting(new_settings[key], SETTINGS_DEF[key])
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s[key] = _load_sub_setting(new_settings[key], SETTINGS_DEF[key])
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emit_signal("settings_loaded")
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if DEBUG_SETTINGS:
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if DEBUG_SETTINGS:
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print("Loaded settings from file")
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print("Loaded settings from file")
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# print(s)
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emit_signal("settings_loaded")
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has_loaded = true
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func _load_sub_setting(val, def):
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func _load_sub_setting(val, def):
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@ -39,7 +39,7 @@ func add_overlay(type, name):
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instance.overlay_scene = scene
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instance.overlay_scene = scene
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instance.type = type
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instance.type = type
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add_child(instance)
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add_child(instance)
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instance.update_offset()
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# instance.update_offset()
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emit_signal("added_overlay", name)
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emit_signal("added_overlay", name)
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60
ovr-utils/overlay_settings_sync.gd
Normal file
60
ovr-utils/overlay_settings_sync.gd
Normal file
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@ -0,0 +1,60 @@
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extends Node
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onready var p = get_parent()
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var loaded := false
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func _ready() -> void:
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p = get_parent()
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call_deferred("load_all")
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p.connect("type_changed", self, "save_all")
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p.connect("overlay_visible_changed", self, "save_all")
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p.connect("width_changed", self, "save_all")
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p.connect("alpha_changed", self, "save_all")
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p.connect("target_changed", self, "save_all")
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p.connect("fallback_changed", self, "save_all")
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p.connect("offset_changed", self, "save_all")
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func save_all(_args=null) -> void:
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if not loaded:
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return
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if not Settings.s.overlays.has(p.name):
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Settings.s.overlays[p.name] = {}
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_save_prop("type", p.type)
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_save_prop("visible", p.overlay_visible)
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_save_prop("width", p.width_meters)
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_save_prop("alpha", p.alpha)
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_save_prop("target", p.target)
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_save_prop("fallback", p.fallback)
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_save_prop("offsets", p._offsets.duplicate(true))
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func _save_prop(prop_name: String, prop_value) -> void:
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Settings.s.overlays[p.name][prop_name] = prop_value
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func load_all() -> void:
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if Settings.s.overlays.has(p.name):
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var loaded = Settings.s.overlays[p.name]
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# type is assigned at creation
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if loaded.has("visible"):
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p.overlay_visible = loaded.visible
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if loaded.has("width"):
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p.width_meters = loaded.width
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if loaded.has("alpha"):
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p.alpha = loaded.alpha
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if loaded.has("target"):
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p.target = loaded.target
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if loaded.has("fallback"):
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p.fallback = loaded.fallback
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if loaded.has("offsets"):# thorough in case some values are missing in file
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for t_key in loaded.offsets:
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var offset = loaded.offsets[t_key]
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p.set_offset(t_key, offset.pos, offset.rot)
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else:
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print("FAILED")
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save_all()
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loaded = true
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@ -14,7 +14,7 @@ func _ready() -> void:
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$BasicOptions/Label.text = overlay_name
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$BasicOptions/Label.text = overlay_name
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name = overlay_name
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name = overlay_name
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$MoreOptions/Container/List/Target.selected = overlay.TARGETS.find(overlay.target)
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$MoreOptions/Container/List/Target.selected = overlay.TARGETS.find(overlay.target)
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overlay.connect("overlay_visibility_changed", self, "_overlay_visibility_changed")
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overlay.connect("overlay_visible_changed", self, "_overlay_visible_changed")
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$BasicOptions/List/Warning.visible = overlay.overlay_scene == preload("res://special_overlays/UnknownType.tscn")
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$BasicOptions/List/Warning.visible = overlay.overlay_scene == preload("res://special_overlays/UnknownType.tscn")
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$BasicOptions/List/Warning/WarningInfo/Label.text = overlay.type + "\nnot found"
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$BasicOptions/List/Warning/WarningInfo/Label.text = overlay.type + "\nnot found"
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@ -29,7 +29,7 @@ func _on_Grab_toggled(state: bool) -> void:
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overlay.get_node("OverlayInteraction").grab_mode = state
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overlay.get_node("OverlayInteraction").grab_mode = state
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func _overlay_visibility_changed(state: bool):
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func _overlay_visible_changed(state: bool):
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$BasicOptions/List/Visibility.pressed = state
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$BasicOptions/List/Visibility.pressed = state
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if state:
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if state:
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$BasicOptions/List/Visibility.icon = preload("res://icons/visible.svg")
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$BasicOptions/List/Visibility.icon = preload("res://icons/visible.svg")
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