{ "action_manifest_version" : 0, "alias_info" : {}, "bindings" : { "/actions/godot" : { "haptics" : [ { "output" : "/actions/godot/out/haptic", "path" : "/user/hand/left/output/haptic" }, { "output" : "/actions/godot/out/haptic", "path" : "/user/hand/right/output/haptic" } ], "skeleton" : [ { "output" : "/actions/godot/in/left_hand", "path" : "/user/hand/left/input/skeleton/left" }, { "output" : "/actions/godot/in/right_hand", "path" : "/user/hand/right/input/skeleton/right" } ], "sources" : [ { "inputs" : { "click" : { "output" : "/actions/godot/in/analog_click" }, "position" : { "output" : "/actions/godot/in/analog" } }, "mode" : "joystick", "path" : "/user/hand/left/input/joystick" }, { "inputs" : { "click" : { "output" : "/actions/godot/in/button_ax" } }, "mode" : "button", "path" : "/user/hand/left/input/x" }, { "inputs" : { "click" : { "output" : "/actions/godot/in/button_by" } }, "mode" : "button", "path" : "/user/hand/left/input/y" }, { "inputs" : { "click" : { "output" : "/actions/godot/in/analog_click" }, "position" : { "output" : "/actions/godot/in/analog" } }, "mode" : "joystick", "path" : "/user/hand/right/input/joystick" }, { "inputs" : { "click" : { "output" : "/actions/godot/in/button_ax" } }, "mode" : "button", "path" : "/user/hand/right/input/a" }, { "inputs" : { "click" : { "output" : "/actions/godot/in/button_by" } }, "mode" : "button", "path" : "/user/hand/right/input/b" }, { "inputs" : { "click" : { "output" : "/actions/godot/in/trigger" }, "pull" : { "output" : "/actions/godot/in/analog_trigger" } }, "mode" : "trigger", "path" : "/user/hand/left/input/trigger" }, { "inputs" : { "click" : { "output" : "/actions/godot/in/trigger" }, "pull" : { "output" : "/actions/godot/in/analog_trigger" } }, "mode" : "trigger", "path" : "/user/hand/right/input/trigger" }, { "inputs" : { "click" : { "output" : "/actions/godot/in/grip" }, "pull" : { "output" : "/actions/godot/in/analog_grip" } }, "mode" : "trigger", "path" : "/user/hand/left/input/grip" }, { "inputs" : { "click" : { "output" : "/actions/godot/in/grip" }, "pull" : { "output" : "/actions/godot/in/analog_grip" } }, "mode" : "trigger", "path" : "/user/hand/right/input/grip" } ] } }, "category" : "steamvr_input", "controller_type" : "oculus_touch", "description" : "Bindings for the Godot OpenVR SDK plugin for the Oculus Touch", "name" : "Godot bindings for Oculus Touch", "options" : {}, "simulated_actions" : [] }