[gd_scene load_steps=4 format=2] [ext_resource path="res://addons/godot-openvr/scenes/ovr_shader_cache.gd" type="Script" id=1] [sub_resource type="PlaneMesh" id=1] size = Vector2( 0.001, 0.001 ) [sub_resource type="SpatialMaterial" id=2] [node name="ovr_shader_cache" type="Spatial"] script = ExtResource( 1 ) [node name="Controller" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2 ) mesh = SubResource( 1 ) material/0 = SubResource( 2 )