[gd_scene load_steps=5 format=2] [ext_resource path="res://addons/openvr_overlay/overlay_instance.gd" type="Script" id=1] [ext_resource path="res://addons/godot-openvr/OpenVROverlay.gdns" type="Script" id=3] [sub_resource type="StyleBoxFlat" id=1] bg_color = Color( 0, 1, 1, 0.231373 ) border_width_left = 24 border_width_top = 24 border_width_right = 24 border_width_bottom = 24 border_color = Color( 0, 0.784314, 1, 0.611765 ) [sub_resource type="ViewportTexture" id=2] flags = 4 viewport_path = NodePath("OverlayViewport") [node name="OverlayInstance" type="Spatial"] script = ExtResource( 1 ) [node name="OverlayViewport" type="Viewport" parent="."] size = Vector2( 2048, 2048 ) transparent_bg = true handle_input_locally = false hdr = false disable_3d = true usage = 0 render_target_update_mode = 3 shadow_atlas_quad_0 = 0 shadow_atlas_quad_1 = 0 shadow_atlas_quad_2 = 0 shadow_atlas_quad_3 = 0 [node name="Container" type="Control" parent="OverlayViewport"] anchor_right = 1.0 anchor_bottom = 1.0 [node name="Selected" type="Panel" parent="OverlayViewport"] visible = false anchor_right = 1.0 anchor_bottom = 1.0 mouse_filter = 2 custom_styles/panel = SubResource( 1 ) [node name="VROverlayViewport" type="Viewport" parent="."] size = Vector2( 100, 100 ) transparent_bg = true handle_input_locally = false hdr = false disable_3d = true usage = 0 render_target_update_mode = 3 shadow_atlas_quad_0 = 0 shadow_atlas_quad_1 = 0 shadow_atlas_quad_2 = 0 shadow_atlas_quad_3 = 0 script = ExtResource( 3 ) overlay_width_in_meters = 0.4 [node name="TextureRect" type="TextureRect" parent="VROverlayViewport"] anchor_right = 1.0 anchor_bottom = 1.0 texture = SubResource( 2 ) expand = true stretch_mode = 5 flip_v = true