#include "panel.h" #include "app.h" #include "util.h" #include #include Panel::Panel(App *app, int index, int x, int y, int width, int height) : _app(app), _index(index), _x(x), _y(y), _width(width), _height(height) { _name = "screen_view_" + std::to_string(index); _alpha = 1.0f; _active_hand = -1; glGenTextures(1, &_gl_texture); glBindTexture(GL_TEXTURE_2D, _gl_texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, _width, _height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0); _texture.eColorSpace = vr::ColorSpace_Auto; _texture.eType = vr::TextureType_OpenGL; _texture.handle = (void *)(uintptr_t)_gl_texture; // create overlay { auto overlay_create_err = _app->vr_overlay->CreateOverlay(_name.c_str(), _name.c_str(), &_id); assert(overlay_create_err == 0); _app->vr_overlay->ShowOverlay(_id); // _app->vr_overlay->SetOverlayWidthInMeters(_id, 2.5f); uint8_t col[4] = {20, 50, 50, 255}; _app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4); printf("Created overlay instance %d\n", _index); // (flipping uv on y axis because opengl and xorg are opposite) vr::VRTextureBounds_t bounds{0, 1, 1, 0}; _app->vr_overlay->SetOverlayTextureBounds(_id, &bounds); vr::HmdMatrix34_t start_pose = DEFAULT_POSE; start_pose.m[0][3] += index * 1.5f; _app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &start_pose); } } void Panel::Update() { Render(); UpdateCursor(); if (!_is_held) { for (auto controller : _app->GetControllers()) { vr::HmdMatrix34_t overlay_pose; vr::ETrackingUniverseOrigin tracking_universe; _app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &overlay_pose); auto controller_pos = GetPos(_app->GetTrackerPose(controller)); auto overlay_pos = GetPos(ConvertMat(overlay_pose)); bool close_enough = glm::length(overlay_pos - controller_pos) < 1.0f; if (close_enough && _app->IsGrabActive(controller)) { ControllerGrab(controller); } } } else { if (!_app->IsGrabActive(_active_hand)) { ControllerRelease(); } } } void Panel::Render() { glCopyImageSubData( _app->_gl_frame, GL_TEXTURE_2D, 0, _x, _y, 0, _gl_texture, GL_TEXTURE_2D, 0, 0, 0, 0, _width, _height, 1); auto set_texture_err = _app->vr_overlay->SetOverlayTexture(_id, &_texture); assert(set_texture_err == 0); } void Panel::UpdateCursor() { auto global = _app->GetCursorPosition(); // TODO: make this work when aspect ratio is >1 (root window is taller than it is wide) // TODO take into account that the panel is smaller than the root window float ratio = (float)_height / (float)_width; float top_edge = 0.5f - ratio / 2.0f; float x = global.x / (float)_width; float y = 1.0f - (global.y / (float)_width + top_edge); auto pos = vr::HmdVector2_t{x, y}; _app->vr_overlay->SetOverlayCursorPositionOverride(_id, &pos); } void Panel::ControllerGrab(TrackerID controller) { printf("Grabbed panel %d\n", _index); _is_held = true; _active_hand = controller; vr::HmdMatrix34_t abs_pose; vr::ETrackingUniverseOrigin tracking_universe; _app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &abs_pose); auto abs_mat = ConvertMat(abs_pose); auto controller_mat = _app->GetTrackerPose(controller); vr::HmdMatrix34_t relative_pose = ConvertMat(glm::inverse(controller_mat) * (abs_mat)); _app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller, &relative_pose); } void Panel::ControllerRelease() { printf("Released panel %d\n", _index); _is_held = false; vr::HmdMatrix34_t relative_pose; _app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &relative_pose); auto relative_mat = ConvertMat(relative_pose); auto controller_mat = _app->GetTrackerPose(_active_hand); vr::HmdMatrix34_t new_pose = ConvertMat(controller_mat * relative_mat); _app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose); }