#include "overlay.h" #include "app.h" #include "util.h" #include #include Overlay::Overlay() { _initialized = false; } Overlay::Overlay(App *app, std::string name) { _initialized = true; _name = name; _app = app; _is_held = false; _active_hand = 0; _width_m = 1; _ratio = 1; _target.type = TargetType::World; auto overlay_create_err = _app->vr_overlay->CreateOverlay(_name.c_str(), _name.c_str(), &_id); assert(overlay_create_err == 0); { vr::ETrackingUniverseOrigin origin; _app->vr_overlay->GetOverlayTransformAbsolute(_id, &origin, &_target.transform); } uint8_t col[4] = {20, 50, 50, 255}; _app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4); printf("Created overlay instance %s\n", _name.c_str()); // (flipping uv on y axis because opengl and xorg are opposite) vr::VRTextureBounds_t bounds{0, 1, 1, 0}; _app->vr_overlay->SetOverlayTextureBounds(_id, &bounds); _hidden = false; _app->vr_overlay->ShowOverlay(_id); } OverlayID Overlay::Id() { return _id; } bool Overlay::IsHeld() { return _is_held; } TrackerID Overlay::ActiveHand() { return _active_hand; } bool Overlay::IsHidden() { return _hidden; } float Overlay::Alpha() { return _alpha; } float Overlay::Width() { return _width_m; } float Overlay::Ratio() { return _ratio; } void Overlay::SetWidth(float width_meters) { _width_m = width_meters; _app->vr_overlay->SetOverlayWidthInMeters(_id, _width_m); } void Overlay::SetHidden(bool state) { if (state != _hidden) { _hidden = state; if (_hidden) _app->vr_overlay->HideOverlay(_id); else _app->vr_overlay->ShowOverlay(_id); } } void Overlay::SetAlpha(float alpha) { _alpha = alpha; _app->vr_overlay->SetOverlayAlpha(_id, alpha); } void Overlay::SetRatio(float ratio) { _ratio = ratio; } void Overlay::SetTexture(vr::Texture_t *texture) { auto set_texture_err = _app->vr_overlay->SetOverlayTexture(_id, texture); assert(set_texture_err == 0); } void Overlay::SetTextureToColor(uint8_t r, uint8_t g, uint8_t b) { uint8_t col[4] = {r, g, b, 255}; auto set_texture_err = _app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4); assert(set_texture_err == 0); } void Overlay::SetTransformTracker(TrackerID tracker, const VRMat *transform) { _app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, tracker, transform); _target.type = TargetType::Tracker; _target.id = tracker; _target.transform = *transform; } void Overlay::SetTransformWorld(const VRMat *transform) { _app->vr_overlay->SetOverlayTransformAbsolute(_id, vr::TrackingUniverseStanding, transform); _target.type = TargetType::World; _target.transform = *transform; } void Overlay::SetTargetWorld() { auto abs_pose = ConvertMat(GetTransformAbsolute()); _app->vr_overlay->SetOverlayTransformAbsolute(_id, vr::TrackingUniverseStanding, &abs_pose); _target.type = TargetType::World; } float Overlay::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len) { float closest_dist = max_len; auto end = origin + direction * max_len; auto panel_transform = GetTransformAbsolute(); auto panel_pos = GetPos(panel_transform); auto a = glm::inverse(panel_transform) * glm::vec4(origin - panel_pos, 0); auto b = glm::inverse(panel_transform) * glm::vec4(end - panel_pos, 0); float r = a.z / (a.z - b.z); auto p = a + (b - a) * r; // printf("panel pos: (%.2f,%.2f,%.2f)\n", panel_pos.x, panel_pos.y, panel_pos.z); // printf("a: (%.2f,%.2f,%.2f)\n", a.x, a.y, a.z); // printf("b: (%.2f,%.2f,%.2f)\n", b.x, b.y, b.z); // printf("r: %.2f\n", r); // printf("p: (%.2f,%.2f,%.2f)\n", p.x, p.y, p.z); if (b.z < a.z && b.z < 0 && glm::abs(p.x) < (_width_m * 0.5f) && glm::abs(p.y) < (_width_m * 0.5f * _ratio)) { float dist = r * max_len; if (dist < closest_dist) { closest_dist = dist; } } return closest_dist; } glm::mat4x4 Overlay::GetTransformAbsolute() { if (_is_held) { VRMat pose; auto err = _app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &pose); assert(err == 0); auto offset = ConvertMat(pose); auto controller = _app->GetTrackerPose(_active_hand); return controller * offset; } else { switch (_target.type) { case TargetType::World: { VRMat pose; vr::ETrackingUniverseOrigin tracking_universe; _app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &pose); return ConvertMat(pose); } case TargetType::Tracker: { VRMat pose; _app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_target.id, &pose); auto offset = ConvertMat(pose); auto tracker_pose = _app->GetTrackerPose(_target.id); return tracker_pose * offset; } } } } void Overlay::Update() { if (!_initialized) { printf("Error: overlay %s is not initialized.\n", _name.c_str()); assert(_initialized); } if (_is_held) { if (!_app->GetControllerInputDigital(_active_hand, _app->_input_handles.grab).bState) { ControllerRelease(); } } } void Overlay::ControllerGrab(TrackerID controller) { _app->vr_overlay->SetOverlayColor(_id, 0.6f, 0.8f, 0.8f); auto abs_mat = GetTransformAbsolute(); auto controller_mat = _app->GetTrackerPose(controller); VRMat relative_pose = ConvertMat(glm::inverse(controller_mat) * abs_mat); _app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller, &relative_pose); if (_GrabBeginCallback != nullptr) { _GrabBeginCallback(controller); } _is_held = true; _active_hand = controller; } void Overlay::ControllerRelease() { _app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f); auto new_pose = ConvertMat(GetTransformAbsolute()); _app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose); if (_GrabEndCallback != nullptr) { _GrabEndCallback(_active_hand); } _is_held = false; _active_hand = -1; }