snad/uscope/src/main.rs

103 lines
2.4 KiB
Rust
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use eframe::{
egui::{CentralPanel, Color32, Painter, Rect, SidePanel, Ui, Vec2},
NativeOptions,
};
use petri::{Chunk, Dish, Rule, CHUNK_SIZE};
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fn main() {
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eframe::run_native(
"V3 World Editor",
NativeOptions::default(),
Box::new(|_cc| Box::new(UScope::new(_cc))),
)
.unwrap();
}
#[derive(Debug)]
struct UScope {
dish: Dish,
}
impl UScope {
fn new(_cc: &eframe::CreationContext<'_>) -> Self {
Self { dish: Dish::new() }
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}
}
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impl eframe::App for UScope {
fn update(&mut self, ctx: &eframe::egui::Context, _frame: &mut eframe::Frame) {
ctx.request_repaint();
for _ in 0..100 {
self.dish.fire_blindly();
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}
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SidePanel::left("left_panel").show(ctx, |ui| {
ui.heading("Rules");
ui.text_edit_singleline(&mut "dummy");
if ui.button("aaa").clicked() {
dbg!(&self.dish.rules);
}
for rule in &mut self.dish.rules {
rule_editor(ui, rule);
}
});
CentralPanel::default().show(ctx, |ui| {
let bounds = ui.available_rect_before_wrap();
let painter = ui.painter_at(bounds);
paint_chunk(painter, &self.dish.chunk);
});
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}
}
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fn paint_chunk(painter: Painter, chunk: &Chunk) {
let bounds = painter.clip_rect();
let size = 16.;
for x in 0..CHUNK_SIZE {
for y in 0..CHUNK_SIZE {
let cell = &chunk.get_cell(x, y);
let corner = bounds.min + (Vec2::from((x as f32, y as f32)) * size);
let rect = Rect::from_min_size(corner, Vec2::splat(size));
let color = Color32::from_rgb(cell.0, cell.1, cell.2);
painter.rect(rect, 0., color, (1., Color32::GRAY));
}
}
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}
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fn rule_editor(ui: &mut Ui, rule: &mut Rule) {
let patt_height = rule.from.height();
let patt_width = rule.from.height();
const CSIZE: f32 = 24.;
let (_, bounds) = ui.allocate_space(Vec2::new(
CSIZE * (patt_width * 2 + 1) as f32,
CSIZE * patt_height as f32,
));
for x in 0..patt_width {
for y in 0..patt_height {
let rect = Rect::from_min_size(
bounds.min + Vec2::from((x as f32, y as f32)) * CSIZE,
Vec2::splat(CSIZE),
);
if let Some(cell) = rule.from.get(x, y) {
ui.painter().rect(
rect,
2.,
Color32::from_rgb(cell.0, cell.1, cell.2),
(1., Color32::GRAY),
);
}
if let Some(cell) = rule.to.get(x, y) {
let rect = rect.translate(Vec2::X * (patt_width as f32 + 1.) * CSIZE);
ui.painter().rect(
rect,
2.,
Color32::from_rgb(cell.0, cell.1, cell.2),
(1., Color32::GRAY),
);
}
}
}
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}