rule rotation

This commit is contained in:
Crispy 2024-05-03 14:38:12 +02:00
parent 84e64fe719
commit bb8b272ed4
2 changed files with 32 additions and 2 deletions

View file

@ -24,7 +24,7 @@ pub struct Rule {
// probability: u8 // probability: u8
pub flip_h: bool, pub flip_h: bool,
pub flip_v: bool, pub flip_v: bool,
// rotate: pub rotate: bool,
} }
#[derive(Debug, Clone, PartialEq)] #[derive(Debug, Clone, PartialEq)]
@ -93,6 +93,7 @@ impl Rule {
variants: Vec::new(), variants: Vec::new(),
flip_h: false, flip_h: false,
flip_v: false, flip_v: false,
rotate: false,
} }
} }
@ -171,7 +172,7 @@ impl Rule {
} }
} }
new new
}) });
} }
if self.flip_v { if self.flip_v {
transform_variants(&mut self.variants, |b| { transform_variants(&mut self.variants, |b| {
@ -183,6 +184,32 @@ impl Rule {
} }
} }
new new
});
}
if self.rotate {
// 180° rotations (same as flipping x and y)
transform_variants(&mut self.variants, |b| {
let mut new = b.clone();
for y in 0..new.height {
for x in 0..new.width {
let old = b.get(new.width - x - 1, new.height - y - 1);
new.set_both(x, y, old);
}
}
new
});
// 90° rotations
transform_variants(&mut self.variants, |b| {
let mut new = b.clone();
new.height = b.width;
new.width = b.height;
for y in 0..new.height {
for x in 0..new.width {
let old = b.get(y, x);
new.set_both(x, y, old);
}
}
new
}) })
} }
} }

View file

@ -131,6 +131,9 @@ fn rule_editor(ui: &mut Ui, rule: &mut Rule, cells: &[CellData]) {
if ui.checkbox(&mut rule.flip_v, "flip V").changed() { if ui.checkbox(&mut rule.flip_v, "flip V").changed() {
rule.generate_variants(); rule.generate_variants();
} }
if ui.checkbox(&mut rule.rotate, "rotate").changed() {
rule.generate_variants();
}
let cells_y = rule.height(); let cells_y = rule.height();
let cells_x = rule.width(); let cells_x = rule.width();