cell groups in rules

This commit is contained in:
Crispy 2024-05-03 22:06:03 +02:00
parent 738e22bd4a
commit f23c06f5d7
2 changed files with 242 additions and 45 deletions

View file

@ -10,11 +10,15 @@ use eframe::{
epaint::Hsva,
NativeOptions,
};
use egui::{
menu::{SubMenu, SubMenuButton},
popup, Layout, PointerButton,
};
use native_dialog::FileDialog;
use rand::prelude::*;
use serde::{Deserialize, Serialize};
use petri::{Cell, Chunk, Dish, Rule, CHUNK_SIZE};
use petri::{Cell, Chunk, Dish, Rule, RuleCellFrom, RuleCellTo, CHUNK_SIZE};
use serde_json::{json, Value};
fn main() {
@ -45,7 +49,7 @@ impl UScope {
fn new(_cc: &eframe::CreationContext<'_>) -> Self {
Self {
dish: Dish::new(),
speed: 250,
speed: 500,
show_grid: false,
brush: Cell(1),
cell_types: vec![
@ -134,12 +138,35 @@ impl eframe::App for UScope {
}
ui.separator();
ui.heading("Groups");
for group in &mut self.dish.cell_groups {
let (rect, _response) = ui.allocate_exact_size(Vec2::splat(CSIZE), Sense::click());
draw_group(ui, rect, group, &self.cell_types);
ui.menu_button("edit", |ui| {
for (i, celldata) in self.cell_types.iter().enumerate() {
let mut included = group.contains(&Cell(i as u16));
if ui.checkbox(&mut included, &celldata.name).changed() {
if included {
group.push(Cell(i as u16));
} else {
group.retain(|c| c.0 != i as u16);
}
}
}
});
// if response.clicked(){
// }
}
if ui.button("add group").clicked() {
self.dish.cell_groups.push(Vec::new());
}
ui.heading("Rules");
ScrollArea::vertical().show(ui, |ui| {
let mut to_remove = None;
for (i, rule) in self.dish.rules.iter_mut().enumerate() {
ui.separator();
rule_editor(ui, rule, &self.cell_types);
rule_editor(ui, rule, &self.cell_types, &self.dish.cell_groups);
if ui.button("delete").clicked() {
to_remove = Some(i);
}
@ -189,7 +216,7 @@ fn paint_chunk(painter: Painter, chunk: &Chunk, cells: &[CellData], grid: bool)
const CSIZE: f32 = 24.;
const OUTLINE: (f32, Color32) = (2., Color32::GRAY);
fn rule_editor(ui: &mut Ui, rule: &mut Rule, cells: &[CellData]) {
fn rule_editor(ui: &mut Ui, rule: &mut Rule, cells: &[CellData], groups: &[Vec<Cell>]) {
ui.checkbox(&mut rule.enabled, "enable rule");
ui.horizontal(|ui| {
ui.label("flip");
@ -227,8 +254,10 @@ fn rule_editor(ui: &mut Ui, rule: &mut Rule, cells: &[CellData]) {
for x in 0..cells_x {
for y in 0..cells_y {
let (left, right) = rule.get_mut(x, y);
let changed_left = rule_cell_edit(ui, from_cells_rect.min, left, x, y, cells);
let changed_right = rule_cell_edit(ui, to_cells_rect.min, right, x, y, cells);
let changed_left =
rule_cell_edit_from(ui, from_cells_rect.min, left, x, y, cells, groups);
let changed_right =
rule_cell_edit_to(ui, to_cells_rect.min, right, x, y, cells, groups);
if changed_left || changed_right {
rule.generate_variants();
}
@ -297,13 +326,14 @@ fn rule_editor(ui: &mut Ui, rule: &mut Rule, cells: &[CellData]) {
}
}
fn rule_cell_edit(
fn rule_cell_edit_from(
ui: &mut Ui,
origin: Pos2,
rule: &mut Option<Cell>,
rule: &mut RuleCellFrom,
x: usize,
y: usize,
cells: &[CellData],
groups: &[Vec<Cell>],
) -> bool {
let mut changed = false;
let rect = Rect::from_min_size(
@ -311,24 +341,134 @@ fn rule_cell_edit(
Vec2::splat(CSIZE),
);
let aabb = ui.allocate_rect(rect, Sense::click());
if let Some(cell) = rule {
let color = cells[cell.id()].color;
ui.painter()
.rect(rect.shrink(OUTLINE.0 / 2.), 0., color, OUTLINE);
if aabb.clicked() {
changed = true;
cell.0 += 1;
if cell.0 as usize == cells.len() {
*rule = None;
let cycle_colors = aabb.clicked_by(PointerButton::Primary);
let switch_type = aabb.clicked_by(PointerButton::Secondary);
// draw
match rule {
RuleCellFrom::Any => (),
RuleCellFrom::One(cell) => {
let color = cells[cell.id()].color;
ui.painter()
.rect(rect.shrink(OUTLINE.0 / 2.), 0., color, OUTLINE);
}
RuleCellFrom::Group(group_id) => {
let group = &groups[*group_id];
draw_group(ui, rect, group, cells);
}
}
// update
if cycle_colors {
match rule {
RuleCellFrom::Any => (),
RuleCellFrom::One(cell) => {
cell.0 += 1;
cell.0 %= cells.len() as u16;
changed = true;
}
RuleCellFrom::Group(group_id) => {
*group_id += 1;
*group_id %= groups.len();
changed = true;
}
}
} else if aabb.clicked() {
*rule = Some(Cell(0));
}
if switch_type {
changed = true;
match rule {
RuleCellFrom::Any => {
*rule = RuleCellFrom::One(Cell(0));
}
RuleCellFrom::One(_) => {
*rule = RuleCellFrom::Group(0);
}
RuleCellFrom::Group(_) => {
*rule = RuleCellFrom::Any;
}
}
}
changed
}
fn rule_cell_edit_to(
ui: &mut Ui,
origin: Pos2,
rule: &mut RuleCellTo,
x: usize,
y: usize,
cells: &[CellData],
groups: &[Vec<Cell>],
) -> bool {
let mut changed = false;
let rect = Rect::from_min_size(
origin + Vec2::from((x as f32, y as f32)) * CSIZE,
Vec2::splat(CSIZE),
);
let aabb = ui.allocate_rect(rect, Sense::click());
let cycle_colors = aabb.clicked_by(PointerButton::Primary);
let switch_type = aabb.clicked_by(PointerButton::Secondary);
// draw
match rule {
RuleCellTo::None => (),
RuleCellTo::One(cell) => {
let color = cells[cell.id()].color;
ui.painter()
.rect(rect.shrink(OUTLINE.0 / 2.), 0., color, OUTLINE);
}
RuleCellTo::GroupRandom(group_id) => {
let group = &groups[*group_id];
draw_group(ui, rect, group, cells);
}
RuleCellTo::Copy(_) => todo!(),
}
if cycle_colors {
match rule {
RuleCellTo::None => (),
RuleCellTo::One(cell) => {
cell.0 += 1;
cell.0 %= cells.len() as u16;
changed = true;
}
RuleCellTo::GroupRandom(group_id) => {
*group_id += 1;
*group_id %= groups.len();
changed = true;
}
RuleCellTo::Copy(_) => todo!(),
}
}
if switch_type {
changed = true;
match rule {
RuleCellTo::None => {
*rule = RuleCellTo::One(Cell(0));
}
RuleCellTo::One(_) => {
*rule = RuleCellTo::GroupRandom(0);
}
RuleCellTo::GroupRandom(_) => {
*rule = RuleCellTo::None;
}
RuleCellTo::Copy(_) => todo!(),
}
}
changed
}
fn draw_group(ui: &mut Ui, rect: Rect, group: &[Cell], cells: &[CellData]) {
let group_size = group.len();
let radius_per_color = (CSIZE * 0.7) / (group_size as f32);
for (i, cell) in group.iter().enumerate() {
let color = cells[cell.id()].color;
let radius = radius_per_color * ((group_size - i) as f32);
ui.painter_at(rect)
.circle_filled(rect.center(), radius, color);
}
}
impl CellData {
fn new(name: &str, r: u8, g: u8, b: u8) -> Self {
Self {