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6d86f6fdef
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6d86f6fdef | |||
c435d96f33 |
2 changed files with 38 additions and 6 deletions
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@ -20,7 +20,7 @@ pub struct Chunk {
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pub struct Rule {
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pub struct Rule {
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pub from: RulePattern,
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pub from: RulePattern,
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pub to: RulePattern,
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pub to: RulePattern,
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// enabled: bool
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pub enabled: bool,
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// probability: u8
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// probability: u8
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// flip:
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// flip:
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// rotate:
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// rotate:
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@ -29,6 +29,7 @@ pub struct Rule {
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impl Rule {
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impl Rule {
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pub fn new() -> Self {
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pub fn new() -> Self {
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Self {
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Self {
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enabled: false,
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from: RulePattern::new(),
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from: RulePattern::new(),
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to: RulePattern::new(),
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to: RulePattern::new(),
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}
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}
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@ -72,6 +73,7 @@ impl Dish {
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rules: vec![
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rules: vec![
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Rule {
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Rule {
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enabled: true,
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from: RulePattern {
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from: RulePattern {
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width: 1,
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width: 1,
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height: 2,
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height: 2,
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@ -84,6 +86,7 @@ impl Dish {
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},
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},
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},
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},
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Rule {
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Rule {
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enabled: true,
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from: RulePattern {
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from: RulePattern {
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width: 2,
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width: 2,
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height: 2,
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height: 2,
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@ -96,6 +99,7 @@ impl Dish {
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},
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},
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},
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},
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Rule {
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Rule {
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enabled: true,
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from: RulePattern {
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from: RulePattern {
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width: 2,
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width: 2,
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height: 2,
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height: 2,
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@ -112,10 +116,22 @@ impl Dish {
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}
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}
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pub fn fire_blindly(&mut self) {
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pub fn fire_blindly(&mut self) {
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assert!(!self.rules.is_empty());
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if self.rules.is_empty() {
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return;
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}
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let x = random::<usize>() % CHUNK_SIZE;
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let x = random::<usize>() % CHUNK_SIZE;
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let y = random::<usize>() % CHUNK_SIZE;
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let y = random::<usize>() % CHUNK_SIZE;
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let rule = random::<usize>() % self.rules.len();
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let enabled_rules = self
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.rules
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.iter()
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.enumerate()
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.filter_map(|(i, r)| r.enabled.then_some(i))
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.collect::<Vec<_>>();
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if enabled_rules.is_empty() {
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return;
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}
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let rule = random::<usize>() % enabled_rules.len();
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let rule = enabled_rules[rule];
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self.fire_rule(rule, x, y);
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self.fire_rule(rule, x, y);
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}
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}
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@ -33,7 +33,7 @@ impl UScope {
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fn new(_cc: &eframe::CreationContext<'_>) -> Self {
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fn new(_cc: &eframe::CreationContext<'_>) -> Self {
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Self {
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Self {
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dish: Dish::new(),
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dish: Dish::new(),
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speed: 100,
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speed: 250,
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brush: Cell(1),
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brush: Cell(1),
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celltypes: vec![
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celltypes: vec![
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CellData::new("air", 0, 0, 0),
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CellData::new("air", 0, 0, 0),
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@ -51,7 +51,10 @@ impl eframe::App for UScope {
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}
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}
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SidePanel::left("left_panel").show(ctx, |ui| {
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SidePanel::left("left_panel").show(ctx, |ui| {
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ui.heading("Simulation");
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ui.heading("Simulation");
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ui.label("speed");
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ui.add(Slider::new(&mut self.speed, 0..=5000));
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ui.add(Slider::new(&mut self.speed, 0..=5000));
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ui.separator();
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ui.heading("Cells");
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ui.heading("Cells");
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for (i, cell) in self.celltypes.iter_mut().enumerate() {
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for (i, cell) in self.celltypes.iter_mut().enumerate() {
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ui.horizontal(|ui| {
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ui.horizontal(|ui| {
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@ -61,6 +64,7 @@ impl eframe::App for UScope {
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ui.color_edit_button_srgba(&mut cell.color);
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ui.color_edit_button_srgba(&mut cell.color);
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});
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});
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}
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}
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if ui.button("add cell").clicked() {
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if ui.button("add cell").clicked() {
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let h = random::<f32>();
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let h = random::<f32>();
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let s = random::<f32>() * 0.5 + 0.5;
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let s = random::<f32>() * 0.5 + 0.5;
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@ -69,9 +73,19 @@ impl eframe::App for UScope {
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let name = format!("cell #{}", self.celltypes.len());
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let name = format!("cell #{}", self.celltypes.len());
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self.celltypes.push(CellData { name, color })
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self.celltypes.push(CellData { name, color })
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}
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}
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ui.separator();
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ui.heading("Rules");
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ui.heading("Rules");
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for rule in &mut self.dish.rules {
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let mut to_remove = None;
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for (i, rule) in self.dish.rules.iter_mut().enumerate() {
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rule_editor(ui, rule, &self.celltypes);
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rule_editor(ui, rule, &self.celltypes);
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if ui.button("delete").clicked() {
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to_remove = Some(i);
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}
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ui.separator();
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}
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if let Some(i) = to_remove {
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self.dish.rules.remove(i);
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}
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}
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if ui.button("add rule").clicked() {
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if ui.button("add rule").clicked() {
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self.dish.rules.push(Rule::new());
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self.dish.rules.push(Rule::new());
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@ -108,8 +122,10 @@ fn paint_chunk(painter: Painter, chunk: &Chunk, cells: &[CellData]) {
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}
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}
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const CSIZE: f32 = 24.;
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const CSIZE: f32 = 24.;
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const OUTLINE: (f32, Color32) = (1., Color32::GRAY);
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const OUTLINE: (f32, Color32) = (3., Color32::GRAY);
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fn rule_editor(ui: &mut Ui, rule: &mut Rule, cells: &[CellData]) {
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fn rule_editor(ui: &mut Ui, rule: &mut Rule, cells: &[CellData]) {
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ui.checkbox(&mut rule.enabled, "enable rule");
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let cells_y = rule.from.height();
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let cells_y = rule.from.height();
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let cells_x = rule.from.width();
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let cells_x = rule.from.width();
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let margin = 8.;
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let margin = 8.;
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