This commit is contained in:
Crispy 2025-07-03 01:23:46 +02:00
parent 491112768c
commit 68ec37f994
66 changed files with 6591 additions and 10096 deletions

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local bit = bit
local function readBit_b8(self)
if (self.current > 8) then
return false, false
end
self.current = self.current + 1
local v = bit.band(self._value, self._bits[self.current])
return self.current < 8, v > 0
end
local function new(self, value)
self.current = 0
self._value = value
end
function Bits8()
-- Represents a byte, allows reading a bit at a time.
local self = {}
self.current = 0
self._value = 0
self._bits = {128, 64, 32, 16, 8, 4, 2, 1}
self.readBit = readBit_b8
self.new = new
return self
end
local function readBit_br(self)
local s, v = self.cb:readBit()
if (not s) then
self.pointer = self.pointer + 1
self.cb:new(self.data[self.pointer])
end
return v
end
local function readBits(self, n)
local bt = self._bittable
for i = 1, n do
bt[i] = self:readBit()
end
for i = n+1, #bt do
bt[i] = nil
end
return bt
end
local function readNumber(self, n)
local m = 0
local t = self:readBits(n)
for i = 1, #t do
m = m * 2
if (t[i]) then
m = m + 1
end
end
return m
end
local function reset(self)
self.cb = Bits8()
self.pointer = 1
self.cb:new(self.data[self.pointer])
end
function BitReader(data)
-- Class to read bits individually from a table of bytes.
local self = {}
self.data = data
self.cb = Bits8()
self.pointer = 1
self.cb:new(self.data[self.pointer])
self.readBit = readBit_br
self.readBits = readBits
self.readNumber = readNumber
self.reset = reset
self._bittable = {}
return self
end

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local table = table
local string = string
local term = term
local function draw(self)
-- Draws the entire visible buffer.
local te = self.term
for y=1, self.height do
te.setCursorPos(1, y)
c0, c1, c2 = self:getLine(y)
te.blit(c0, c1, c2)
end
end
local n
local b
local function getCharAt(self, x, y)
n = 0
b = self.buffer
for i=y*3,y*3-2,-1 do
for j=x*2,x*2-1,-1 do
n = n * 2
if (b[i][j]) then
n = n + 1
end
end
end
return n
end
local _t
local _c
local _bg
local _cl
local cs
local c
local function getLine(self, y)
_t = self._text
_c = self._color
_bg = self._bgcolor
_cl = self._charList
cs = self.colors
for x=1,self.width do
c = self:getCharAt(x, y)
_t[x] = _cl[c]
if (c >= 32) then
_c[x] = cs[2]
_bg[x] = cs[1]
else
_c[x] = cs[1]
_bg[x] = cs[2]
end
end
return table.concat(_t), table.concat(_c), table.concat(_bg)
end
local tb
local function setSize(self, w, h)
self.width, self.height = w, h
self.b_width = self.height * 2
self.b_height = self.height * 3
self.buffer = {}
for i=1, self.b_height do
tb = {}
for j=1, self.b_height do
tb[j] = false
end
self.buffer[i] = tb
end
end
local function setSizeBuffer(self, w, h)
self:setSize(math.floor(w/2), math.floor(h/3))
end
function HexScreen(customTerm)
local self = {}
self.term = customTerm or term
self.width, self.height = self.term.getSize()
self.b_width = self.width * 2
self.b_height = self.height * 3
self.buffer = {}
for i=1, self.b_height do
local t = {}
for j=1, self.b_height do
table.insert(t, false)
end
table.insert(self.buffer, t)
end
self._text = {}
self._color = {}
self._bgcolor = {}
self.colors = {"0", "f"}
self._charList = {}
for i=0,63 do
if (i < 32) then
c = string.char(128 + i)
else
c = string.char(191 - i)
end
self._charList[i] = c
end
self.draw = draw
self.getCharAt = getCharAt
self.getLine = getLine
self.setSize = setSize
self.setSizeBuffer = setSizeBuffer
return self
end

427
computer/0/apis/wave.lua Normal file
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--[[
wave version 0.1.5
The MIT License (MIT)
Copyright (c) 2020 CrazedProgrammer
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
-- I'm so happy I don't have to write or understand this code, thanks! - ax.
local wave = { }
wave.version = "0.1.5"
wave._oldSoundMap = {"harp", "bassattack", "bd", "snare", "hat"}
wave._newSoundMap = {"harp", "bass", "basedrum", "snare", "hat"}
wave._defaultThrottle = 99
wave._defaultClipMode = 1
wave._maxInterval = 1
wave._isNewSystem = false
if _HOST then
-- Redoing this, the correct and boring way, otherwise it doesn't work with versions above 1.100 until 1.800. - axisok
-- Likely to break only if CC:Tweaked changes how it writes versions.
local _matches = {}
for s in string.gmatch(_HOST, "%S+") do
_matches[#_matches + 1] = s
end
local _v = _matches[2]
_matches = {}
for s in string.gmatch(_v, "%P+") do
_matches[#_matches + 1] = s
end
local _new = {1, 80}
wave._isNewSystem = true
for i=1, #_new, 1 do
if (i <= #_matches and _new[i] < tonumber(_matches[i])) then
break
elseif (i <= #_matches and _new[i] > tonumber(_matches[i])) then
wave._isNewSystem = false
break
end
end
end
wave.context = { }
wave.output = { }
wave.track = { }
wave.instance = { }
function wave.createContext(clock, volume)
clock = clock or os.clock()
volume = volume or 1.0
local context = setmetatable({ }, {__index = wave.context})
context.outputs = { }
context.instances = { }
context.vs = {0, 0, 0, 0, 0}
context.prevClock = clock
context.volume = volume
return context
end
function wave.context:addOutput(...)
local output = wave.createOutput(...)
self.outputs[#self.outputs + 1] = output
return output
end
function wave.context:addOutputs(...)
local outs = {...}
if #outs == 1 then
if not getmetatable(outs) then
outs = outs[1]
else
if getmetatable(outs).__index ~= wave.outputs then
outs = outs[1]
end
end
end
for i = 1, #outs do
self:addOutput(outs[i])
end
end
function wave.context:removeOutput(out)
if type(out) == "number" then
table.remove(self.outputs, out)
return
elseif type(out) == "table" then
if getmetatable(out).__index == wave.output then
for i = 1, #self.outputs do
if out == self.outputs[i] then
table.remove(self.outputs, i)
return
end
end
return
end
end
for i = 1, #self.outputs do
if out == self.outputs[i].native then
table.remove(self.outputs, i)
return
end
end
end
function wave.context:addInstance(...)
local instance = wave.createInstance(...)
self.instances[#self.instances + 1] = instance
return instance
end
function wave.context:removeInstance(instance)
if type(instance) == "number" then
table.remove(self.instances, instance)
else
for i = 1, #self.instances do
if self.instances == instance then
table.remove(self.instances, i)
return
end
end
end
end
function wave.context:playNote(note, pitch, volume)
volume = volume or 1.0
self.vs[note] = self.vs[note] + volume
for i = 1, #self.outputs do
self.outputs[i]:playNote(note, pitch, volume * self.volume)
end
end
function wave.context:update(interval)
local clock = os.clock()
interval = interval or (clock - self.prevClock)
self.prevClock = clock
if interval > wave._maxInterval then
interval = wave._maxInterval
end
for i = 1, #self.outputs do
self.outputs[i].notes = 0
end
for i = 1, 5 do
self.vs[i] = 0
end
if interval > 0 then
for i = 1, #self.instances do
local notes = self.instances[i]:update(interval)
for j = 1, #notes / 3 do
self:playNote(notes[j * 3 - 2], notes[j * 3 - 1], notes[j * 3])
end
end
end
end
function wave.createOutput(out, volume, filter, throttle, clipMode)
volume = volume or 1.0
filter = filter or {true, true, true, true, true}
throttle = throttle or wave._defaultThrottle
clipMode = clipMode or wave._defaultClipMode
local output = setmetatable({ }, {__index = wave.output})
output.native = out
output.volume = volume
output.filter = filter
output.notes = 0
output.throttle = throttle
output.clipMode = clipMode
if type(out) == "function" then
output.nativePlayNote = out
output.type = "custom"
return output
elseif type(out) == "string" then
if peripheral.getType(out) == "iron_noteblock" then
if wave._isNewSystem then
local nb = peripheral.wrap(out)
output.type = "iron_noteblock"
function output.nativePlayNote(note, pitch, vol)
if output.volume * vol > 0 then
nb.playSound("minecraft:block.note."..wave._newSoundMap[note], vol, math.pow(2, (pitch - 12) / 12))
end
end
return output
end
elseif peripheral.getType(out) == "speaker" then
if wave._isNewSystem then
local nb = peripheral.wrap(out)
output.type = "speaker"
function output.nativePlayNote(note, pitch, vol)
if output.volume * vol > 0 then
nb.playNote(wave._newSoundMap[note], vol, pitch)
end
end
return output
end
end
elseif type(out) == "table" then
if out.execAsync then
output.type = "commands"
if wave._isNewSystem then
function output.nativePlayNote(note, pitch, vol)
out.execAsync("playsound minecraft:block.note."..wave._newSoundMap[note].." record @a ~ ~ ~ "..tostring(vol).." "..tostring(math.pow(2, (pitch - 12) / 12)))
end
else
function output.nativePlayNote(note, pitch, vol)
out.execAsync("playsound note."..wave._oldSoundMap[note].." @a ~ ~ ~ "..tostring(vol).." "..tostring(math.pow(2, (pitch - 12) / 12)))
end
end
return output
elseif getmetatable(out) then
if getmetatable(out).__index == wave.output then
return out
end
end
end
end
function wave.scanOutputs()
local outs = { }
if commands then
outs[#outs + 1] = wave.createOutput(commands)
end
local sides = peripheral.getNames()
for i = 1, #sides do
if peripheral.getType(sides[i]) == "iron_noteblock" then
outs[#outs + 1] = wave.createOutput(sides[i])
elseif peripheral.getType(sides[i]) == "speaker" then
outs[#outs + 1] = wave.createOutput(sides[i])
end
end
return outs
end
function wave.output:playNote(note, pitch, volume)
volume = volume or 1.0
if self.clipMode == 1 then
if pitch < 0 then
pitch = 0
elseif pitch > 24 then
pitch = 24
end
elseif self.clipMode == 2 then
if pitch < 0 then
while pitch < 0 do
pitch = pitch + 12
end
elseif pitch > 24 then
while pitch > 24 do
pitch = pitch - 12
end
end
end
if self.filter[note] and self.notes < self.throttle then
self.nativePlayNote(note, pitch, volume * self.volume)
self.notes = self.notes + 1
end
end
function wave.loadTrack(path)
local track = setmetatable({ }, {__index = wave.track})
local handle = fs.open(path, "rb")
if not handle then return end
local function readInt(size)
local num = 0
for i = 0, size - 1 do
local byte = handle.read()
if not byte then -- dont leave open file handles no matter what
handle.close()
return
end
num = num + byte * (256 ^ i)
end
return num
end
local function readStr()
local length = readInt(4)
if not length then return end
local data = { }
for i = 1, length do
data[i] = string.char(handle.read())
end
return table.concat(data)
end
-- Part #1: Metadata
track.length = readInt(2) -- song length (ticks)
track.height = readInt(2) -- song height
track.name = readStr() -- song name
track.author = readStr() -- song author
track.originalAuthor = readStr() -- original song author
track.description = readStr() -- song description
track.tempo = readInt(2) / 100 -- tempo (ticks per second)
track.autoSaving = readInt(1) == 0 and true or false -- auto-saving
track.autoSavingDuration = readInt(1) -- auto-saving duration
track.timeSignature = readInt(1) -- time signature (3 = 3/4)
track.minutesSpent = readInt(4) -- minutes spent
track.leftClicks = readInt(4) -- left clicks
track.rightClicks = readInt(4) -- right clicks
track.blocksAdded = readInt(4) -- blocks added
track.blocksRemoved = readInt(4) -- blocks removed
track.schematicFileName = readStr() -- midi/schematic file name
-- Part #2: Notes
track.layers = { }
for i = 1, track.height do
track.layers[i] = {name = "Layer "..i, volume = 1.0}
track.layers[i].notes = { }
end
local tick = 0
while true do
local tickJumps = readInt(2)
if tickJumps == 0 then break end
tick = tick + tickJumps
local layer = 0
while true do
local layerJumps = readInt(2)
if layerJumps == 0 then break end
layer = layer + layerJumps
if layer > track.height then -- nbs can be buggy
for i = track.height + 1, layer do
track.layers[i] = {name = "Layer "..i, volume = 1.0}
track.layers[i].notes = { }
end
track.height = layer
end
local instrument = readInt(1)
local key = readInt(1)
if instrument <= 4 then -- nbs can be buggy
track.layers[layer].notes[tick * 2 - 1] = instrument + 1
track.layers[layer].notes[tick * 2] = key - 33
end
end
end
-- Part #3: Layers
for i = 1, track.height do
local name = readStr()
if not name then break end -- if layer data doesnt exist, abort
track.layers[i].name = name
track.layers[i].volume = readInt(1) / 100
end
handle.close()
return track
end
function wave.createInstance(track, volume, playing, loop)
volume = volume or 1.0
playing = (playing == nil) or playing
loop = (loop ~= nil) and loop
if getmetatable(track).__index == wave.instance then
return track
end
local instance = setmetatable({ }, {__index = wave.instance})
instance.track = track
instance.volume = volume or 1.0
instance.playing = playing
instance.loop = loop
instance.tick = 1
return instance
end
function wave.instance:update(interval)
local notes = { }
if self.playing then
local dticks = interval * self.track.tempo
local starttick = self.tick
local endtick = starttick + dticks
local istarttick = math.ceil(starttick)
local iendtick = math.ceil(endtick) - 1
for i = istarttick, iendtick do
for j = 1, self.track.height do
if self.track.layers[j].notes[i * 2 - 1] then
notes[#notes + 1] = self.track.layers[j].notes[i * 2 - 1]
notes[#notes + 1] = self.track.layers[j].notes[i * 2]
notes[#notes + 1] = self.track.layers[j].volume
end
end
end
self.tick = self.tick + dticks
if endtick > self.track.length then
self.tick = 1
self.playing = self.loop
end
end
return notes
end
return wave

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computer/0/badapple.nbs Normal file

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computer/0/badapple.qtv Normal file

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computer/0/sounds.lua Normal file
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noteblock = peripheral.wrap("right")
sfx = require("sfx")
speaker = peripheral.wrap("left")
instruments = {
"harp",
"bass",
"didgeridoo",
"xylophone",
"iron_xylophone",
"snare",
"hat",
"basedrum",
"bit",
"bit",
"bit",
"bit"
}
mobs = {
"skeleton",
"zombie",
"pig",
"cow",
"spider"
}
function sound()
while true do
if math.random(10)>5 then
speaker.playSound("entity."..mobs[math.random(#mobs)]..".ambient",10)
elseif math.random(100) < 95 then
noteblock.setInstrument(instruments[math.random(#instruments)])
noteblock.play()
noteblock.setNote(math.random(24))
elseif math.random(100) < 50 then
for i = 1,5 do
speaker.playSound("entity.creeper.step")
sleep(0.05)
end
speaker.playSound("entity.creeper.primed")
else
--speaker.playSound("BOOM")
end
sleep(math.random(1,20))
--os.reboot()
end
end
while false and true do
--sound()
if math.random(100) then
sfx.success()
sleep(math.random(1,4))
end
end
parallel.waitForAll(sound,sound,sound,sound,sound)
peripheral.call("top","turnOn")
os.reboot()

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@ -1,55 +1,22 @@
noteblock = peripheral.wrap("right")
sfx = require("sfx")
speaker = peripheral.wrap("left")
instruments = {
"harp",
"bass",
"didgeridoo",
"xylophone",
"iron_xylophone",
"snare",
"hat",
"basedrum",
"bit",
"bit",
"bit",
"bit"
}
mobs = {
"skeleton",
"zombie",
"pig",
"cow",
"spider"
}
function sound()
term.clear()
term.setCursorPos(1,1)
speaker = peripheral.wrap("right")
while true do
if math.random(10)>5 then
speaker.playSound("entity."..mobs[math.random(#mobs)]..".ambient")
elseif math.random(100) < 95 then
noteblock.setInstrument(instruments[math.random(#instruments)])
noteblock.play()
noteblock.setNote(math.random(24))
elseif math.random(100) < 50 then
for i = 1,5 do
speaker.playSound("entity.creeper.step")
sleep(0.05)
end
speaker.playSound("entity.creeper.primed")
else
--speaker.playSound("BOOM")
for i = 1,100 do
pitch = math.random()*0.4+0.8
volume = math.random()*.5+1.5
--print("pitch: "..pitch,"volume: "..volume)
speaker.playSound(
"entity.wandering_trader.ambient",
volume,
pitch
)
--sleep(math.random()*3+1)
end
sleep(math.random(1,20))
--os.reboot()
--sleep(math.random(300,600))
shell.run("pastebin", "run", "KMRmKTc1")
sleep(math.random(300,600))
end
end
while true do
--sound()
if math.random(100) > 97 or true then
sfx.success()
sleep(math.random(1,4))
end
end
parallel.waitForAll(sound,sound,sound,sound,sound)
peripheral.call("top","turnOn")
-- os.reboot()

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computer/0/videoplayer.lua Normal file
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require("apis.hexscreen")
require("apis.bitreader")
local wave = require("apis.wave")
local math = math
local sleep = sleep
local string = string
local screen = term
local data
local frame
local reader
local width
local height
local sleep_ticks
local _width_bits
local _height_bits
local fi
local arg = {...}
local function findPer(pName)
if (peripheral.getName) then
local p = peripheral.find(pName)
local n
if (p) then
n = peripheral.getName(p)
end
return n, p
else
local d = {"top", "bottom", "right", "left", "front", "back"}
for i=1, #d do
if (peripheral.getType(d[i]) == pName) then
local p = peripheral.wrap(d[i])
local n = d[i]
return n, p
end
end
end
end
local function invertQuad(x, y, w, h)
for i=y, y+h-1 do
fi = frame[i]
for j=x, x+w-1 do
fi[j] = not fi[j]
end
end
return frame
end
local function readQuad(x, y, w, h)
if (w * h == 0) then
return
end
if (reader:readBit()) then
-- Splits into 4 more quads.
local cw = math.ceil(w/2)
local ch = math.ceil(h/2)
local fw = math.floor(w/2)
local fh = math.floor(h/2)
readQuad(x, y, cw, ch)
readQuad(x+cw, y, fw, ch)
readQuad(x, y+ch, cw, fh)
readQuad(x+cw, y+ch, fw, fh)
else
-- Doesn't split.
if (reader:readBit()) then
-- Inverts the region of this quad.
invertQuad(x, y, w, h)
end
end
end
local fx
local fy
local w_bits
local h_bits
local frw
local frh
local function readFrame()
fx = reader:readNumber(_width_bits)
fy = reader:readNumber(_height_bits)
w_bits = 0
h_bits = 0
while (2^w_bits <= width - fx) do
w_bits = w_bits + 1
end
while (2^h_bits <= height - fy) do
h_bits = h_bits + 1
end
frw = reader:readNumber(w_bits)
if (frw == 0) then
return
end
frh = reader:readNumber(h_bits)
readQuad(fx+1, fy+1, frw, frh)
end
local loop = false
for i=1, #arg do
if (arg[i] == "loop") then
loop = true
table.remove(arg, i)
break
end
end
print("Reading files...")
local videofile = arg[1]
local audiofile
local dPos = videofile:find("%.")
if (dPos) then
audiofile = videofile:sub(1, dPos-1) .. ".nbs"
else
audiofile = videofile .. ".nbs"
videofile = videofile .. ".qtv"
end
-- Read the audio file
local wc
if (audiofile and fs.exists(audiofile)) then
local dir, speaker = findPer("speaker")
if (speaker ~= nil) then
wc = wave.createContext()
wc:addOutput(dir)
local t = wave.loadTrack(audiofile)
wc:addInstance(wave.createInstance(t))
end
end
-- Read the video file
if (not fs.exists(videofile)) then
error("video file '" .. videofile .. "' not found.")
end
local f = fs.open(videofile, "rb")
local fileString = f.readAll()
data = {string.byte(fileString, 1, -1)}
f.close()
reader = BitReader(data)
sleep_ticks = reader:readNumber(5)+1
width = reader:readNumber(10)+1
height = reader:readNumber(9)+1
_width_bits = 0
_height_bits = 0
while (2^_width_bits <= width) do
_width_bits = _width_bits + 1
end
while (2^_height_bits <= height) do
_height_bits = _height_bits + 1
end
local mon = peripheral.find("monitor")
if (mon ~= nil) then
screen = mon
for s=5,0.5,-0.5 do
screen.setTextScale(s)
w, h = screen.getSize()
if (width <= (w+1)*2 or height <= (h+1)*3) then
break
end
end
end
local hs = HexScreen(screen)
hs:setSizeBuffer(width, height)
local fri
frame = {}
for i=1, height do
frame[i] = {}
fri = frame[i]
for j=1, width do
fri[j] = false
end
end
hs.buffer = frame
local status, err
while true do
status, err = pcall(readFrame)
if (not status) then
if (not loop) then
break
end
reader:reset()
reader:readNumber(5)
reader:readNumber(10)
reader:readNumber(9)
frame = {}
for i=1, height do
frame[i] = {}
fri = frame[i]
for j=1, width do
fri[j] = false
end
end
hs.buffer = frame
if (wc) then
for i = 1, #wc.instances do
wc.instances[i].playing = true
wc.instances[i].tick = 1
end
end
else
hs:draw()
if (wc) then
pcall(wc.update, wc, 0.05)
end
end
sleep(0.05 * sleep_ticks)
end