:3
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parent
491112768c
commit
68ec37f994
66 changed files with 6591 additions and 10096 deletions
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@ -1,7 +1,7 @@
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return {
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{
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name = "water",
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amount = 1409400,
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amount = 0,
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},
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{
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name = "blood",
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@ -9,7 +9,7 @@ return {
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},
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{
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name = "molten_brass",
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amount = 2991,
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amount = 0,
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},
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{
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name = "lava",
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@ -29,7 +29,7 @@ return {
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},
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{
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name = "molten_rose_gold",
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amount = 9000,
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amount = 0,
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},
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{
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amount = 0,
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@ -78,6 +78,15 @@ function getFluidAmountInTanks(type, tanks)
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return 0
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end
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function tanksAreEmpty(tanks)
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for _, fluid in pairs(tanks) do
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if fluid.amount > 0 then
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return false
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end
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end
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return true
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end
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function pumpToDevices(enable)
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goTo(vector.new(4, 0, -1))
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-- clutches invert the signal
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@ -116,11 +116,23 @@ end
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function emptyInventory()
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for i = 1, 16 do
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if turtle.getItemCount(i) ~= 0 then
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local item = turtle.getItemDetail(i);
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if item then
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turtle.select(i)
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chest_items = pFront("items")
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turtle.drop()
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local chest_items = pFront("list")
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local done = false
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for slot, citem in pairs(chest_items) do
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if citem.name == item.name and pFront("getItemLimit", slot) - citem.count >= item.count then
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turtle.dropDown()
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pFront("pullItems", "bottom", 1, 64, slot)
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done = true
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break
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end
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end
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if not done then
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turtle.drop()
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end
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end
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end
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end
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@ -209,9 +209,9 @@ function melt(_, product, yield)
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connectTankOrAssign(product)
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pumpToTanks(true)
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goTo(melter_pos, "north")
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while #pFront("items") > 0 do
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sleep(1)
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end
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repeat
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sleep(0.5)
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until tanksAreEmpty(pFront("tanks"))
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pumpToTanks(false)
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fluidInvAdd(product, yield)
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end
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@ -522,6 +522,11 @@ base bucket
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steps:
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spout water:1000
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copper_ingot
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yield 9
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steps:
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craft copper_block
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brass_tunnel
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yield 2
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steps:
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35
computer/13/secretvirus
Normal file
35
computer/13/secretvirus
Normal file
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@ -0,0 +1,35 @@
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speaker = peripheral.wrap("left")
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mobs = {
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"zombie",
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"cow",
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"pig",
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"skeleton",
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"spider",
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"sheep"
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}
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function sound()
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while true do
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if math.random(10)>5 then
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speaker.playSound("entity."..mobs[math.random(#mobs)]..".ambient",1)
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elseif math.random(100) < 95 then
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--noteblock.setInstrument(instruments[math.random(#instruments)])
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--noteblock.play()
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--noteblock.setNote(math.random(24))
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elseif math.random(100) < 50 then
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for i = 1,5 do
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speaker.playSound("entity.creeper.step")
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sleep(0.05)
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end
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speaker.playSound("entity.creeper.primed")
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else
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--speaker.playSound("BOOM")
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end
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sleep(math.random(10,20))
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--os.reboot()
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end
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end
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return function()
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parallel.waitForAll(
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sound
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)
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end
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@ -8,15 +8,17 @@ return {
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speaker.playNote("pling",volume,8)
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sleep(0.1)
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speaker.playNote("pling",volume,16)
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speaker.playSound("entity.cat.beg_for_food")
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end,
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fail = function ()
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speaker.playSound("entity.cat.death")
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speaker.playNote("didgeridoo", volume, 6)
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sleep(0.2)
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speaker.playNote("didgeridoo", volume, 3)
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end,
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eat = function ()
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speaker.playSound("entity.generic.eat")
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speaker.playSound("entity.cat.eat")
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sleep(0.1)
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speaker.playSound("entity.generic.eat")
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end
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}
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}
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@ -1,10 +1,10 @@
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term.clear()
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term.setCursorPos(1,1)
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_G.meow = function()
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peripheral.call("left","playSound","entity.cat.ambient")
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peripheral.call("left","playSound","entity.cat.ambient")
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end
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parallel.waitForAny(
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function()
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function()
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shell.run("shell")
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end,
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function()
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end
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end
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end
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--,
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--require("/secretvirus")
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)
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os.shutdown()
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@ -3,7 +3,7 @@
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stock keeping
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keep spout filled during repeated operations
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multi-item crafting
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push items into existing stacks in chest
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-push items into existing stacks in chest
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pull items from multiple stacks if necessary
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-refuel self
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refuel furnace
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@ -59,12 +59,7 @@ function doRecipe(recipe)
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end
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end
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goHome()
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for i = 1, 16 do
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if turtle.getItemCount(i) ~= 0 then
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turtle.select(i)
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turtle.drop()
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end
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end
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emptyInventory()
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if turtle.getFuelLevel() < 1000 then
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print("refueling")
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goTo(vector.new(4, 0, -2), "east")
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