:3
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66 changed files with 6591 additions and 10096 deletions
55
disk/3/sounds
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55
disk/3/sounds
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noteblock = peripheral.wrap("right")
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sfx = require("sfx")
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speaker = peripheral.wrap("left")
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instruments = {
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"harp",
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"bass",
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"didgeridoo",
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"xylophone",
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"iron_xylophone",
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"snare",
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"hat",
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"basedrum",
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"bit",
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"bit",
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"bit",
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"bit"
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}
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mobs = {
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"skeleton",
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"zombie",
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"pig",
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"cow",
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"spider"
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}
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function sound()
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while true do
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if math.random(10)>5 then
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speaker.playSound("entity."..mobs[math.random(#mobs)]..".ambient",10)
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elseif math.random(100) < 95 then
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noteblock.setInstrument(instruments[math.random(#instruments)])
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noteblock.play()
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noteblock.setNote(math.random(24))
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elseif math.random(100) < 50 then
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for i = 1,5 do
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speaker.playSound("entity.creeper.step")
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sleep(0.05)
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end
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speaker.playSound("entity.creeper.primed")
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else
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--speaker.playSound("BOOM")
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end
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sleep(math.random(1,20))
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--os.reboot()
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end
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end
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while false and true do
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--sound()
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if math.random(100) then
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sfx.success()
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sleep(math.random(1,4))
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end
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end
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parallel.waitForAll(sound,sound,sound,sound,sound)
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peripheral.call("top","turnOn")
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os.reboot()
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