speaker = peripheral.wrap("left") mobs = { "zombie", "cow", "pig", "skeleton", "spider", "sheep" } function sound() while true do if math.random(10)>5 then speaker.playSound("entity."..mobs[math.random(#mobs)]..".ambient",1) elseif math.random(100) < 95 then --noteblock.setInstrument(instruments[math.random(#instruments)]) --noteblock.play() --noteblock.setNote(math.random(24)) elseif math.random(100) < 50 then for i = 1,5 do speaker.playSound("entity.creeper.step") sleep(0.05) end speaker.playSound("entity.creeper.primed") else --speaker.playSound("BOOM") end sleep(math.random(10,20)) --os.reboot() end end return function() parallel.waitForAll( sound ) end