trainworld_computercraft/computer/13/machines.lua
2025-05-25 03:02:48 +02:00

225 lines
No EOL
4.4 KiB
Lua

require("inventory")
require("pathfinding")
require("fluids")
sfx = require("sfx")
press_pos = vector.new(1,0,0)
deployer_pos = vector.new(2,0,0)
furnace_pos = vector.new(4,2,0)
saw_pos = vector.new(3,1,0)
saw_out_pos = vector.new(2,0,0)
mill_pos = vector.new(4,0,0)
mixer_pos = vector.new(-1,0,0)
compactor_pos = vector.new(-2,0,0)
spout_pos = vector.new(-3,0,0)
melter_pos = vector.new(-4,1,-3)
casting_table_pos = vector.new(-3,0,-3)
function spout(extra_items)
local fluid = extra_items[1]
if not fluid then
error("no fluid specified")
end
goTo(spout_pos, "south")
insertDepot(1)
selectFluidDevice("spout")
connectTanks({fluid.name})
pumpToDevices(true)
sleep(10)
pumpToDevices(false)
goTo(spout_pos, "south")
takeDepot()
fluidInvAdd(fluid.name, -fluid.count)
pumpToTanks(true)
goTo(spout_pos, "south")
while #pFront("tanks")[1].amount > 0 do
sleep(0.5)
end
pumpToTanks(false)
end
function saw(_)
goTo(saw_pos, "south")
turtle.drop()
goTo(saw_out_pos, "south")
takeDepot()
end
function mill(extra_items)
goTo(mill_pos,"south")
item_count = 0
if turtle.getItemCount() ~= 0 then
item_count = 1
end
insertForward(1, 1)
for _,item in pairs(extra_items) do
item_count = item_count + item.count
selectItem(item.name)
insertForward(1, item.count)
end
print(item_count,"items")
while pFront("getItemDetail", 1) do
sleep(0.1)
end
for i = 2, 10 do
takeForward(i)
end
end
function deploy(extra_items)
-- extra_items should only be one item
goTo(deployer_pos, "south")
insertDepot(1)
goUp()
goUp()
selectItem(extra_items[1].name)
turtle.dropUp(1)
pFront("pullItem", "top")
goDown()
goDown()
takeDepot()
end
function deploy_tool(extra_items)
-- extra_items should only be one item
goTo(deployer_pos, "south")
insertDepot(1)
goUp()
goUp()
selectItem(extra_items[1].name)
turtle.dropUp(1)
pFront("pullItem", "top")
goDown()
goDown()
takeDepot()
goUp()
goUp()
pFront("pushItem", "top")
turtle.suckUp()
end
function furnace(extra_items)
goTo(furnace_pos, "south")
item_count = 0
if turtle.getItemCount() ~= 0 then
item_count = 1
end
insertForward(1, 1)
for _,item in pairs(extra_items) do
item_count = item_count + item.count
selectItem(item.name)
insertForward(1, item.count)
end
wait_time = 10 * item_count
-- TODO refuel
sleep(wait_time)
takeForward(3)
end
function press(_)
goTo(press_pos, "south")
insertDepot(1)
sleep(1)
takeDepot()
end
function compact(extra_items)
printError("unimplemented :3")
sfx.fail()
end
function alloy(parts, product)
for _, item in pairs(parts) do
if not isFluid[item.name] then
error(item.name .. " is not a known fluid, but was used in alloy")
end
end
selectFluidDevice("mixer")
connectTanks(parts)
pumpToDevices(true)
goTo(mixer_pos, "south")
-- TODO
--[[
wait until at least one input fluid is used up
if two remain, it needs to keep track of which tank gets what when draining
]]
-- while true do
-- end
pumpToDevices(false)
end
function melt(_, product, yield)
goTo(melter_pos, "north")
goUp()
turtle.drop()
selectFluidDevice("melter")
connectTankOrAssign(product)
pumpToTanks(true)
goTo(melter_pos, "north")
while #pFront("items") > 0 do
sleep(1)
end
pumpToTanks(false)
fluidInvAdd(product, yield)
end
function mix(extra_items, product, yield)
-- prepare fluids
local fluids = {}
for index, item in pairs(extra_items) do
if isFluid[item.name] then
table.insert(fluids, item)
extra_items[index] = nil
end
end
if #fluids > 0 then
print("mixing with fluids", fluids[1])
selectFluidDevice("mixer")
connectTanks({fluids[1].name})
pumpToDevices(true)
sleep(10)
pumpToDevices(false)
end
-- print("aaa")
-- read()
-- mix
goTo(mixer_pos, "south")
insertForward(1, 1)
for _, item in pairs(extra_items) do
selectItem(item.name)
insertForward(nil, item.count)
end
goUp()
goUp()
goDown()
goDown()
sleep(10)
-- todo wait until ingredients are gone
takeForward(10)
-- todo empty fluids
end
function craft(extra_items)
local slot = 0
for _, item in pairs(extra_items) do
slot = slot + 1
if slot == 4 then
slot = 5
elseif slot == 8 then
slot = 9
end
if item.name ~= "nil" then
turtle.select(slot)
takeItems(item.name, item.count)
end
end
turtle.craft()
end
return {
mill = mill,
deploy = deploy,
deploy_tool = deploy_tool,
furnace = furnace,
press = press,
compact = compact,
mix = mix,
craft = craft,
alloy = alloy,
melt = melt,
saw = saw,
spout = spout,
}