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19 KiB
Markdown
404 lines
19 KiB
Markdown
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# zmk-nodefree-config
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ZMK lets user customize their keyboard layout by providing a Devicetree file
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(`.keymap`). The specific syntax requirements of the Devicetree file format can,
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however, make this process a bit daunting for new users.
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This repository provides simple convenience macros that simplify the configuration for
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many common use cases. It results in a "node-free" user configuration with a more
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streamlined syntax. Check out [example.keymap](example.keymap) to see it in action.
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See [changelog](#changelog) for latest changes.
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## Overview
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The following convenience macros are provided:
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1. `ZMK_BEHAVIOR` creates behaviors such as hold-taps, tap-dances or
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ZMK macros [\[doc\]](#zmk_behavior)
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2. `ZMK_LAYER` adds layers to the keymap [\[doc\]](#zmk_layer)
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3. `ZMK_COMBO` defines combos [\[doc\]](#zmk_combo)
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4. `ZMK_CONDITIONAL_LAYER` sets up "tri-layer" conditions [\[doc\]](#zmk_conditional_layer)
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5. `ZMK_UNICODE_SINGLE` and `ZMK_UNICODE_PAIR` create unicode characters [\[doc\]](#zmk_unicode)
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6. `international_chars` provides character definitions for some non-English languages
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[\[doc\]](#international-characters)
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7. `keypos_def` provides human-readable key position shortcuts for some popular
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keyboards that simplify the configuration of combos and positional hold-taps
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[\[doc\]](#key-position-helpers)
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## Quickstart
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1. Copy this repository into the root folder of your zmk-config. The
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folder structure should look as follows:
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```
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zmk-config
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├── config
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│ ├── your.keyboard.conf
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│ ├── your_keyboard.keymap
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│ └── ...
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├── zmk-nodefree-config
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│ ├── helper.h
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│ ├── ...
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```
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2. Source `helper.h` near the top of your `.keymap` file:
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```C++
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#include "../zmk-nodefree-config/helper.h"
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```
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3. Customize your keyboard's `.keymap` file. See [example.keymap](example.keymap) or [my
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personal zmk-config](https://github.com/urob/zmk-config/blob/main/config/base.keymap)
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for a complete configuration, and read the documentation below for details.
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## Configuration details
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### ZMK\_BEHAVIOR
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`ZMK_BEHAVIOR` can be used to create any of the following ZMK behaviors: caps-word,
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hold-tap, key-repeat, macro, mod-morph, sticky-key or tap-dance
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**Syntax:** `ZMK_BEHAVIOR(name, type, specification)`
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* `name`: a unique string chosen by the user (e.g., `my_behavior`). The new behavior can
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be added to the keymap using `&name` (e.g., `&my_behavior`).
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* `type`: the behavior to be created. It must be one of the following:
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`caps_word`, `hold_tap`, `key_repeat`, `macro`, `mod_morph`, `sticky_key` or
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`tap_dance`. Note that two-word types are separated by underscores (`_`).
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* `specification`: the custom behavior code. It should contain the
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body of the corresponding [ZMK behavior configuration](https://zmk.dev/docs/config/behaviors)
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without the `label`, `#binding-cells` and `compatible` properties and without the
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surrounding node-specification.
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#### Example 1: Creating a custom "homerow mod" tap-hold behavior
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```C++
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ZMK_BEHAVIOR(hrm, hold_tap,
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flavor = "balanced";
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tapping-term-ms = <280>;
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quick-tap-ms = <125>;
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global-quick-tap;
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bindings = <&kp>, <&kp>;
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)
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```
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This creates a custom "homerow mod" that can be added to the keymap using `&hrm`. For example,
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`&hrm LSHIFT T` creates a key that yields `T` on tap and `LSHIFT` on hold.
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#### Example 2: Creating a custom tap-dance key
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```C++
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ZMK_BEHAVIOR(ss_cw, tap_dance,
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tapping-term-ms = <200>;
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bindings = <&sk LSHFT>, <&caps_word>;
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)
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```
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This behavior yields sticky-shift on tap and caps-word on double tap. It can be added to
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the keymap using `&ss_cw`.
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#### Example 3: Creating a custom "win-sleep" macro
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```C++
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ZMK_BEHAVIOR(win_sleep, macro,
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wait-ms = <100>;
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tap-ms = <5>;
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bindings = <&kp LG(X) &kp U &kp S>;
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)
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```
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This creates a "Windows sleep macro" that can be added to the keymap using `&win_sleep`.
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### ZMK\_LAYER
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`ZMK_LAYER` adds new keymap layers to the configuration.
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**Syntax:** `ZMK_LAYER(name, layout)`
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* `name`: a unique identifier string chosen by the user (usually there is no reason to reference this elsewhere)
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* `layout`: the layout specification using the same syntax as the `bindings`
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property of the [ZMK keymap configuration](https://zmk.dev/docs/config/keymap)
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Multiple layers can be added with repeated calls of `ZMK_LAYER`. They will be ordered
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in the same order in which they are created, with the first-specified layer being
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the "lowest" one ([see here for details](https://zmk.dev/docs/features/keymaps#layers)).
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#### Example usage
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```C++
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ZMK_KEYMAP(default_layer,
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// ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮ ╭─────────────┬─────────────┬─────────────┬─────────────┬─────────────╮
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&kp Q &kp W &kp F &kp P &kp B &kp J &kp L &kp U &kp Y &kp SQT
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// ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
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&hrm LGUI A &hrm LALT R &hrm LCTRL S &hrm LSHFT T &kp G &kp M &hrm RSHFT N &hrm LCTRL E &hrm LALT I &hrm LGUI O
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// ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
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&kp Z &kp X &kp C &kp D &kp V &kp K &kp H &kp COMMA &kp DOT &kp SEMI
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// ╰─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤ ├─────────────┼─────────────┼─────────────┼─────────────┼─────────────┤
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&kp ESC < NAV SPACE &kp TAB &kp RET &ss_cw &bs_del_num
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// ╰─────────────┴──── ────────┴─────────────╯ ╰─────────────┴─────────────┴─────────────╯
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)
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```
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### ZMK\_COMBO
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`ZMK_COMBO` defines new combos.
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**Syntax:** `ZMK_COMBO(name, bindings, keypos, layers)`
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* `name`: a unique identifier string chosen by the user (usually there is not reason to reference this elsewhere)
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* `binding`: the binding triggered by the combo (this can be any stock or previously defined behavior)
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* `keypos`: a list of 2 or more key positions that trigger the combo (e.g., `12
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13`). Note that the mapping from key positions to keys depends on your keyboard. To facilitate
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the combo setup and increase portability, one can use key-position helpers instead.
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See [below](#key-position-helpers) on how to use them.
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* `layers`: a list of layers for which the combo is active (e.g., `0 1` for the first
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two layers). If set to `ALL` the combo is active on all layers.
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By default, the timeout for combos created with `ZMK_COMBO` is 30ms. If `COMBO_TERM` is
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reset prior to calling `ZMK_COMBO`, the new value of `COMBO_TERM` is used instead.
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Alternatively, one can use `ZMK_COMBO_ADV` which allows to specify the combo-timeout directly
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as 5th argument.
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Note: with older ZMK versions, using different combo-timeouts would result in keys
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getting stuck. If this is an issue, try updating to the latest ZMK version.
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#### Example: copy and paste combos
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```C++
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#undef COMBO_TERM
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#define COMBO_TERM 50
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ZMK_COMBO(copy, &kp LC(C), 12 13, ALL)
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ZMK_COMBO(paste, &kp LC(V), 13 14, ALL)
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```
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This sets the combo timeout to 50ms, and then creates two combos which both are
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active on all layers. The first combo is triggered when the
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12th and 13th keys are pressed jointly within the `COMBO_TERM`, sending <kbd>Ctrl</kbd> + <kbd>C</kbd>. The
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second combo is triggered when the 13th and 14th keys are pressed jointly, sending
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<kbd>Ctrl</kbd> + <kbd>V</kbd>.
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### ZMK\_CONDITIONAL\_LAYER
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This sets up tri-layer conditions.
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**Syntax:** `ZMK_CONDITIONAL_LAYER(if_layers, then_layers)`
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* `if_layers`: a list of layers which trigger the `then_layer` if simultaneously active
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* `then_layer`: the layer which is activated when the if-condition is met. Due to ZMK's
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layering model, it should generally have a higher number than the `if_layers`
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For instance, this triggers "layer 3" if layers "1" and "2" are
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simultaneously active.
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```C++
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ZMK_CONDITIONAL_LAYER(1 2, 3)
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```
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Mind that ZMK's layer numbering starts at 0. One can use layer
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definitions, as demonstrated in [example.keymap](example.keymap), to simplify life.
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### ZMK\_UNICODE
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There are two macros that create new unicode characters that
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can be added to the keymap. `ZMK_UNICODE_SINGLE` creates single unicode characters such
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as <kbd>€</kbd>, and `ZMK_UNICODE_PAIR` creates pairs of shifted/unshifted unicode
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characters that are useful for specifying international characters such as
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<kbd>ä</kbd>/<kbd>Ä</kbd> or <kbd>δ</kbd>/<kbd>Δ</kbd>.
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**Syntax:** `ZMK_UNICODE_SINGLE(name, L0, L1, L2, L3)`
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* `name:` a unique string chosen by the user (e.g., `my_char`). The unicode character can
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be added to the keymap using `&name` (e.g., `&my_char`)
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* `L0` to `L3`: a 4-digit sequence defining the unicode string using standard [ZMK key
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codes](https://zmk.dev/docs/codes/keyboard-keypad)
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**Syntax:** `ZMK_UNICODE_PAIR(name, L0, L1, L2, L3, U0, U1, U2, U3)`
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* `name:` a unique string chosen by the user (e.g., `my_char`). The unicode character can
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be added to the keymap using `&name` (e.g., `&my_char`)
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* `L0` to `L3`: a 4-digit sequence defining the unshifted unicode string
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* `U0` to `U3`: a 4-digit sequence defining the shifted unicode string (which is send when
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holding <kbd>Shift</kbd> while pressing <kbd>&name</kbd>)
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Note: 5-digit unicode characters are currently not supported (but would be easy to add
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if there is interest).
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#### Example 1: Euro sign (€)
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```C++
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ZMK_UNICODE_SINGLE(euro_sign, N2, N0, A, C)
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```
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This creates a Euro character that can be added to the keymap using `&euro_sign`.
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#### Example 2: German umlauts (ä/Ä, ö/Ö, ü/Ü)
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```C++
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// name unshifted shifted
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ZMK_UNICODE_PAIR( de_ae, N0, N0, E, N4, N0, N0, C, N4 )
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ZMK_UNICODE_PAIR( de_oe, N0, N0, F, N6, N0, N0, D, N6 )
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ZMK_UNICODE_PAIR( de_ue, N0, N0, F, C, N0, N0, D, C )
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```
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The creates "umlaut" pairs that can be added to the keymap using `&de_ae`, `&de_oe` and `&de_ue`.
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#### Dependencies for unicode
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* `ZMK_UNICODE_PAIR` requires ZMK patched with [PR
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#1412](https://github.com/zmkfirmware/zmk/pull/1412). If you need help maintaining
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your own ZMK repository, check out [this
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guide](https://gist.github.com/urob/68a1e206b2356a01b876ed02d3f542c7). If you don't
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want to maintain your own ZMK repository, you can use ZMK's [beta
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testing](https://zmk.dev/docs/features/beta-testing) feature to configure Github
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Actions to build against a patched remote branch of ZMK. To do so, replace the
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contents of `west.yml` in your `zmk-config/config` directory with the following
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contents, which adds the required patch:
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```
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manifest:
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remotes:
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- name: urob
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url-base: https://github.com/urob
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projects:
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- name: zmk
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remote: urob
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revision: fix-mod-morph
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import: app/west.yml
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self:
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path: config
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```
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* The input of unicode characters differs across operating systems. By
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default, `ZMK_UNICODE` is configured for Windows (using WinCompose). To set it up
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for another OS, set the variable
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`HOST_OS` **before** sourcing `helper.h`.
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For Linux use:
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```C++
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#define HOST_OS 1 // set to 1 for Linux, default is 0 (Windows)
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#include helper.h
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```
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For macOS/Windows-Alt-Codes use:
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```C++
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#define HOST_OS 2 // set to 2 for macOS/Windows-Alt-Codes, default is 0 (Windows)
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#include helper.h
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```
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This will send unicode characters using the OS's default input channels.
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For non-default input channels or for other operating systems, one can instead set the
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variables `OS_UNICODE_LEAD` and `OS_UNICODE_TRAIL` to the character sequences that
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initialize/terminate the unicode input.[^1]
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* On Windows and macOS there are additional requirements for unicode input to work. On
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Windows, one must install [WinCompose](https://github.com/samhocevar/wincompose) for
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full support (or use Win-Alt-Codes for limited support in select software). On
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macOS one must enable unicode input in the system preferences.
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### International characters
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There are pre-defined definitions for international characters for a few
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languages --- currently German, Greek and Swedish (contributions are welcome)[^2]. These can be
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loaded by sourcing the corresponding files; e.g.:
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```C++
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#include "../zmk-nodefree-config/international_chars/german.dtsi"
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#include "../zmk-nodefree-config/international_chars/greek.dtsi"
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#include "../zmk-nodefree-config/international_chars/swedish.dtsi"
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```
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Once sourced, international characters can be added to the
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keymap using, e.g., `&de_ae`, `&el_alpha` or `&sv_ao`
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(each language has its own prefix; see the language files for a complete list of available characters).
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**Dependencies:** These definitions make use of unicode in the background,
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see the unicode section above for [prerequisites](#dependencies-for-unicode).
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**Note:** Windows-Alt-Codes use different keycode sequences than the
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usual unicode sequences, requiring different definitions. Currently, they are
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pre-defined for German:
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```C++
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#include "../zmk-nodefree-config/international_chars/german_alt.dtsi"
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```
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### Key-position helpers
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Certain configuration options such as combos and positional hold-taps are based on the
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physical position of keys on the keyboard. This can be cumbersome and reduces
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portability of configuration files across keyboards with different layouts.
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To increase portability and ease of use, this repo provides optional key-position
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helpers for some popular keyboard layouts (48-key boards such as Planck, 42-key
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boards such as Corne, 36-key boards and 34-key boards).
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These key-position helpers provide a map from the physical key positions to human-readable shortcuts.
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All shortcuts are of the following form:
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* `L/R` for **L**eft/**R**ight hand
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* `T/M/B/H` for **T**op/**M**iddle/**B**ottom and t**H**umb row.
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* `0/1/2/3/4` for the finger position starting from the inside (`0` is the inner
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index-finger column, `1` is the home position of the index finger, ..., `4` is the home
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position of the pinkie)
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For instance, the shortcuts layout for a 36-key board looks as follows:
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```
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╭─────────────────────┬─────────────────────╮
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│ LT4 LT3 LT2 LT1 LT0 │ RT0 RT1 RT2 RT3 RT4 │
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│ LM4 LM3 LM2 LM1 LM0 │ RM0 RM1 RM2 RM3 RM4 │
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│ LB4 LB3 LB2 LB1 LB0 │ RB0 RB1 RB2 RB3 RB4 │
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╰───────╮ LH2 LH1 LH0 │ RH0 RH1 RH2 ╭───────╯
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╰─────────────┴─────────────╯
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```
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Schematics for all supported keyboards can be found in the corresponding
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definition files in the `keypos_def` folder.
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To use these key-position helpers, source the definition file for your keyboard
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into your `.keymap` file. E.g., for a 36-key board, use:
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```C++
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#include "../zmk-nodefree-config/keypos_def/keypos_36keys.h"
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```
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#### Example 1: Defining combos using key-position helpers
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```C++
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ZMK_COMBO(copy, &kp LC(C), LB2 LB3, ALL)
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ZMK_COMBO(paste, &kp LC(V), LB1 LB2, ALL)
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```
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This defines a "copy"-combo for the middle + ring finger on the left bottom row, and a
|
||
|
"paste"-combo for the index + middle finger on the left bottom row. Both combos are active on all layers.
|
||
|
|
||
|
#### Example 2: Home-row mods with positional hold-taps
|
||
|
|
||
|
Here we use ZMK's [positional
|
||
|
hold-tap](https://zmk.dev/docs/behaviors/hold-tap#positional-hold-tap-and-hold-trigger-key-positions)
|
||
|
feature to make home-row mods only trigger with "opposite hand" keys. Using
|
||
|
key-position helpers makes this straightforward:
|
||
|
|
||
|
```C++
|
||
|
#define KEYS_L LT0 LT1 LT2 LT3 LT4 LM0 LM1 LM2 LM3 LM4 LB0 LB1 LB2 LB3 LB4 // left-hand keys
|
||
|
#define KEYS_R RT0 RT1 RT2 RT3 RT4 RM0 RM1 RM2 RM3 RM4 RB0 RB1 RB2 RB3 RB4 // right-hand keys
|
||
|
#define THUMBS LH2 LH1 LH0 RH0 RH1 RH2 // thumb keys
|
||
|
|
||
|
ZMK_BEHAVIOR(hml, hold_tap, // left-hand HRMs
|
||
|
flavor = "balanced";
|
||
|
tapping-term-ms = <280>;
|
||
|
quick-tap-ms = <125>;
|
||
|
global-quick-tap;
|
||
|
bindings = <&kp>, <&kp>;
|
||
|
hold-trigger-key-positions = <KEYS_R THUMBS>;
|
||
|
)
|
||
|
|
||
|
ZMK_BEHAVIOR(hmr, hold_tap, // right-hand HRMs
|
||
|
flavor = "balanced";
|
||
|
tapping-term-ms = <280>;
|
||
|
quick-tap-ms = <125>;
|
||
|
global-quick-tap;
|
||
|
bindings = <&kp>, <&kp>;
|
||
|
hold-trigger-key-positions = <KEYS_L THUMBS>;
|
||
|
)
|
||
|
```
|
||
|
|
||
|
## Changelog
|
||
|
|
||
|
* **9/11/2022:** Support for Windows-Alt-Codes
|
||
|
* **8/05/2022:** New combo macro `ZMK_COMBO_ADV` for "advanced" combo setups. Compared
|
||
|
to the regular `ZMK_COMBO` macro, it takes the combo-timeout as fifth argument.
|
||
|
Moreover, if `COMBO_HOOK` is defined, it includes its definition as additional
|
||
|
options. For example, to use the new global-quick-tap for combos option introduced in
|
||
|
[PR #1387](https://github.com/andrewjrae/zmk/tree/min-prior-ms), one would set
|
||
|
`#define COMBO_HOOK global-quick-tap-ms = <125>;` before calling `ZMK_COMBO_ADV`.
|
||
|
See [my personal combo
|
||
|
setup](https://github.com/urob/zmk-config/blob/main/config/combos.dtsi) for examples.
|
||
|
* **7/31/2022:** Switch unicode dependency from PR #1114 to
|
||
|
[PR #1412](https://github.com/zmkfirmware/zmk/pull/1412)
|
||
|
|
||
|
|
||
|
[^1]: The default for Windows is `OS_UNICODE_LEAD` set to tap <kbd>Right Alt</kbd>
|
||
|
followed by <kbd>U</kbd> and `OS_UNICODE_TRAIL` set to tap <kbd>Return</kbd>.
|
||
|
The default for Linux is `OS_UNICODE_LEAD` set to tap <kbd>Shift</kbd> +
|
||
|
<kbd>Ctrl</kbd> + <kbd>U</kbd> and `OS_UNICODE_TRAIL` set to tap <kbd>Space</kbd>.
|
||
|
The default for macOS is `OS_UNICODE_LEAD` set to hold <kbd>Left Alt</kbd>
|
||
|
and `OS_UNICODE_TRAIL` set to release <kbd>Left Alt</kbd>.
|
||
|
|
||
|
[^2]: Swedish language support was added by discord user "captainwoot".
|