add box drawing, arrow and block characters

This commit is contained in:
Crispy 2024-04-18 21:04:22 +02:00
parent b7ecae199b
commit 6b8293b6cb

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@ -6,13 +6,33 @@
#include "../../../../zmk-nodefree-config/helper.h"
ZMK_UNICODE_PAIR(lin_ae, N0, N0, E, N4, N0, N0, C, N4)
ZMK_UNICODE_PAIR(lin_ao, N0, N0, E, N5, N0, N0, C, N5)
ZMK_UNICODE_PAIR(lin_oe, N0, N0, F, N6, N0, N0, D, N6)
ZMK_UNICODE_PAIR(lin_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol
ZMK_UNICODE_PAIR(lin_multi_o, A, N6, N6, E, F, F, F, D) // multiocular o
ZMK_UNICODE_PAIR(lin_dot, N2, N5, C, F, N2, N5, C, F) // ●
ZMK_UNICODE_PAIR(L_ae, N0, N0, E, N4, N0, N0, C, N4) // åÅ
ZMK_UNICODE_PAIR(L_ao, N0, N0, E, N5, N0, N0, C, N5) // äÄ
ZMK_UNICODE_PAIR(L_oe, N0, N0, F, N6, N0, N0, D, N6) // öÖ
ZMK_UNICODE_PAIR(L_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol €, °
ZMK_UNICODE_PAIR(L_multi_o, A , N6, N6, E, F, F, F, D ) // multiocular o, unicode error ꙮ, <20>
// box parts
ZMK_UNICODE_SINGLE(L_box_rd, N2, N5, N0, F ) // ┏
ZMK_UNICODE_SINGLE(L_box_rdl, N2, N5, N3, N3) // ┳
ZMK_UNICODE_SINGLE(L_box_dl, N2, N5, N1, N3) // ┓
ZMK_UNICODE_SINGLE(L_box_urd, N2, N5, N2, N3) // ┣
ZMK_UNICODE_SINGLE(L_box_urdl, N2, N5, N4, B ) // ╋
ZMK_UNICODE_SINGLE(L_box_udl, N2, N5, N2, B ) // ┫
ZMK_UNICODE_SINGLE(L_box_ur, N2, N5, N1, N7) // ┗
ZMK_UNICODE_SINGLE(L_box_url, N2, N5, N3, B ) // ┻
ZMK_UNICODE_SINGLE(L_box_ul, N2, N5, N1, B ) // ┛
ZMK_UNICODE_SINGLE(L_box_h, N2, N5, N0, N1) // ━
ZMK_UNICODE_SINGLE(L_box_v, N2, N5, N0, N3) // ┃
ZMK_UNICODE_SINGLE(L_box_spc, N3, N0, N0, N0) // ' '
// blocks
ZMK_UNICODE_SINGLE(L_block_u, N2, N5, N8, N0) // ▀
ZMK_UNICODE_SINGLE(L_block_d, N2, N5, N8, N4) // ▄
ZMK_UNICODE_SINGLE(L_block , N2, N5, N8, N8) // █
// arrows
ZMK_UNICODE_SINGLE(L_arr_l, N2, N1, N9, N0) // ←
ZMK_UNICODE_SINGLE(L_arr_u, N2, N1, N9, N1) // ↑
ZMK_UNICODE_SINGLE(L_arr_r, N2, N1, N9, N2) // →
ZMK_UNICODE_SINGLE(L_arr_d, N2, N1, N9, N3) // ↓
// switch to Windows-mode (using WinCompose)
#undef OS_UNICODE_LEAD
@ -20,12 +40,33 @@ ZMK_UNICODE_PAIR(lin_dot, N2, N5, C, F, N2, N5, C, F) // ●
#define OS_UNICODE_LEAD &macro_tap &kp RALT &kp U // WinCompose sequence
#define OS_UNICODE_TRAIL &macro_tap &kp RET
ZMK_UNICODE_PAIR(win_ae, N0, N0, E, N4, N0, N0, C, N4)
ZMK_UNICODE_PAIR(win_ao, N0, N0, E, N5, N0, N0, C, N5)
ZMK_UNICODE_PAIR(win_oe, N0, N0, F, N6, N0, N0, D, N6)
ZMK_UNICODE_PAIR(win_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol
ZMK_UNICODE_PAIR(win_multi_o, A, N6, N6, E, F, F, F, D) // multiocular o
ZMK_UNICODE_PAIR(win_dot, N2, N5, C, F, N2, N5, C, F) // ●
ZMK_UNICODE_PAIR(W_ae, N0, N0, E, N4, N0, N0, C, N4)
ZMK_UNICODE_PAIR(W_ao, N0, N0, E, N5, N0, N0, C, N5)
ZMK_UNICODE_PAIR(W_oe, N0, N0, F, N6, N0, N0, D, N6)
ZMK_UNICODE_PAIR(W_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol
ZMK_UNICODE_PAIR(W_multi_o, A, N6, N6, E, F, F, F, D ) // multiocular o
// box parts
ZMK_UNICODE_SINGLE(W_box_rd, N2, N5, N0, F ) // ┏
ZMK_UNICODE_SINGLE(W_box_rdl, N2, N5, N3, N3) // ┳
ZMK_UNICODE_SINGLE(W_box_dl, N2, N5, N1, N3) // ┓
ZMK_UNICODE_SINGLE(W_box_urd, N2, N5, N2, N3) // ┣
ZMK_UNICODE_SINGLE(W_box_urdl, N2, N5, N4, B ) // ╋
ZMK_UNICODE_SINGLE(W_box_udl, N2, N5, N2, B ) // ┫
ZMK_UNICODE_SINGLE(W_box_ur, N2, N5, N1, N7) // ┗
ZMK_UNICODE_SINGLE(W_box_url, N2, N5, N3, B ) // ┻
ZMK_UNICODE_SINGLE(W_box_ul, N2, N5, N1, B ) // ┛
ZMK_UNICODE_SINGLE(W_box_h, N2, N5, N0, N1) // ━
ZMK_UNICODE_SINGLE(W_box_v, N2, N5, N0, N3) // ┃
ZMK_UNICODE_SINGLE(W_box_spc, N3, N0, N0, N0) // ' '
// blocks
ZMK_UNICODE_SINGLE(W_block_u, N2, N5, N8, N0) // ▀
ZMK_UNICODE_SINGLE(W_block_d, N2, N5, N8, N4) // ▄
ZMK_UNICODE_SINGLE(W_block , N2, N5, N8, N8) // █
// arrows
ZMK_UNICODE_SINGLE(W_arr_l, N2, N1, N9, N0) // ←
ZMK_UNICODE_SINGLE(W_arr_u, N2, N1, N9, N1) // ↑
ZMK_UNICODE_SINGLE(W_arr_r, N2, N1, N9, N2) // →
ZMK_UNICODE_SINGLE(W_arr_d, N2, N1, N9, N3) // ↓
@ -36,23 +77,23 @@ ZMK_UNICODE_PAIR(win_dot, N2, N5, C, F, N2, N5, C, F) // ●
#define TOKI 4
#define GAME 5
#define WINDOWS 6
#define WIN_UNI 7
#define W_UNI 7
#define LEFT_COMPACT 8
#define LEFT_COMPACT_KEYS 9
#define LEFT_COMPACT_NUM 10
#define PASSWORD_MODE 11
#define PASSWORD_WINDOWS 12
#define EXTRA_UNICODE 11
#define EXTRA_UNICODE_WINDOWS 12
/ {
conditional_layers {
compatible = "zmk,conditional-layers";
windows_unicode {
if-layers = <SYM WINDOWS>;
then-layer = <WIN_UNI>;
then-layer = <W_UNI>;
};
windows_password {
if-layers = <PASSWORD_MODE WINDOWS>;
then-layer = <PASSWORD_WINDOWS>;
if-layers = <EXTRA_UNICODE WINDOWS>;
then-layer = <EXTRA_UNICODE_WINDOWS>;
};
meta_layer {
if-layers = <SYM NAV>;
@ -69,11 +110,6 @@ ZMK_UNICODE_PAIR(win_dot, N2, N5, C, F, N2, N5, C, F) // ●
key-positions = <2 3>;
bindings = <&tog LEFT_COMPACT>;
};
toggle_password_mode {
timeout-ms = <50>;
key-positions = <0 4 5 9>;
bindings = <&tog PASSWORD_MODE>;
};
};
};
@ -129,7 +165,7 @@ ZMK_UNICODE_PAIR(win_dot, N2, N5, C, F, N2, N5, C, F) // ●
// numbers + symbols + non english letters
l_sym {
bindings = <
&kp TAB &kp GRAVE &kp LBKT &kp RBKT &lin_euro &lin_multi_o &lin_ao &lin_ae &lin_oe &kp DEL
&kp TAB &kp GRAVE &kp LBKT &kp RBKT &L_euro &L_multi_o &L_ao &L_ae &L_oe &kp DEL
&kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0
&trans &kp SQT &kp SLASH &kp BSLH &kp EQUAL &kp MINUS &kp SEMI &kp COMMA &kp DOT &trans
&trans &trans &trans &trans &trans &trans
@ -148,7 +184,7 @@ ZMK_UNICODE_PAIR(win_dot, N2, N5, C, F, N2, N5, C, F) // ●
l_meta {
bindings = <
&kp C_VOL_DN &kp C_VOL_UP &tog WINDOWS &tog GAME &tog TOKI &kp KP_MULTIPLY &kp KP_N7 &kp KP_N8 &kp KP_N9 &kp KP_PLUS
&kp C_PREV &kp C_NEXT &tog LEFT_COMPACT &kp C_PLAY &none &kp KP_DIVIDE &kp KP_N4 &kp KP_N5 &kp KP_N6 &kp KP_N0
&kp C_PREV &kp C_NEXT &tog LEFT_COMPACT &kp C_PLAY &tog EXTRA_UNICODE &kp KP_DIVIDE &kp KP_N4 &kp KP_N5 &kp KP_N6 &kp KP_N0
&trans &none &bt BT_SEL 0 &bt BT_NXT &bt BT_CLR &kp KP_DOT &kp KP_N1 &kp KP_N2 &kp KP_N3 &kp KP_MINUS
&trans &trans &trans &trans &trans &kp KP_ENTER
>;
@ -180,9 +216,9 @@ ZMK_UNICODE_PAIR(win_dot, N2, N5, C, F, N2, N5, C, F) // ●
&trans &trans &trans &trans &trans &trans
>;
};
l_win_unicode {
l_W_unicode {
bindings = <
&trans &trans &trans &trans &win_euro &win_multi_o &win_ao &win_ae &win_oe &trans
&trans &trans &trans &trans &W_euro &W_multi_o &W_ao &W_ae &W_oe &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans
@ -212,20 +248,20 @@ ZMK_UNICODE_PAIR(win_dot, N2, N5, C, F, N2, N5, C, F) // ●
&trans &trans &trans &trans &trans &trans
>;
};
l_password_mode {
l_extra_unicode {
bindings = <
&lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot
&lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot
&lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot
&lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot
&none &L_arr_u &none &L_block_u &none &L_box_spc &L_box_rd &L_box_rdl &L_box_dl &none
&L_arr_l &L_arr_d &L_arr_r &L_block &none &L_box_v &L_box_urd &L_box_urdl &L_box_udl &none
&none &none &none &L_block_d &none &L_box_h &L_box_ur &L_box_url &L_box_ul &none
&kp SPACE &none &tog EXTRA_UNICODE &none &none &none &none
>;
};
l_password_mode_windows {
l_extra_unicode_windows {
bindings = <
&win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot
&win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot
&win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot
&win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot
&none &W_arr_u &none &W_block_u &none &W_box_spc &W_box_rd &W_box_rdl &W_box_dl &none
&W_arr_l &W_arr_d &W_arr_r &W_block &none &W_box_v &W_box_urd &W_box_urdl &W_box_udl &none
&none &none &none &W_block_d &none &W_box_h &W_box_ur &W_box_url &W_box_ul &none
&kp SPACE &none &tog EXTRA_UNICODE &none &none &none &none
>;
};