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https://github.com/CrispyPin/zmk-config.git
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add box drawing, arrow and block characters
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1 changed files with 74 additions and 38 deletions
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@ -6,13 +6,33 @@
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#include "../../../../zmk-nodefree-config/helper.h"
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ZMK_UNICODE_PAIR(lin_ae, N0, N0, E, N4, N0, N0, C, N4)
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ZMK_UNICODE_PAIR(lin_ao, N0, N0, E, N5, N0, N0, C, N5)
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ZMK_UNICODE_PAIR(lin_oe, N0, N0, F, N6, N0, N0, D, N6)
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ZMK_UNICODE_PAIR(lin_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol
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ZMK_UNICODE_PAIR(lin_multi_o, A, N6, N6, E, F, F, F, D) // multiocular o
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ZMK_UNICODE_PAIR(lin_dot, N2, N5, C, F, N2, N5, C, F) // ●
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ZMK_UNICODE_PAIR(L_ae, N0, N0, E, N4, N0, N0, C, N4) // åÅ
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ZMK_UNICODE_PAIR(L_ao, N0, N0, E, N5, N0, N0, C, N5) // äÄ
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ZMK_UNICODE_PAIR(L_oe, N0, N0, F, N6, N0, N0, D, N6) // öÖ
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ZMK_UNICODE_PAIR(L_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol €, °
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ZMK_UNICODE_PAIR(L_multi_o, A , N6, N6, E, F, F, F, D ) // multiocular o, unicode error ꙮ, <20>
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// box parts
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ZMK_UNICODE_SINGLE(L_box_rd, N2, N5, N0, F ) // ┏
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ZMK_UNICODE_SINGLE(L_box_rdl, N2, N5, N3, N3) // ┳
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ZMK_UNICODE_SINGLE(L_box_dl, N2, N5, N1, N3) // ┓
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ZMK_UNICODE_SINGLE(L_box_urd, N2, N5, N2, N3) // ┣
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ZMK_UNICODE_SINGLE(L_box_urdl, N2, N5, N4, B ) // ╋
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ZMK_UNICODE_SINGLE(L_box_udl, N2, N5, N2, B ) // ┫
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ZMK_UNICODE_SINGLE(L_box_ur, N2, N5, N1, N7) // ┗
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ZMK_UNICODE_SINGLE(L_box_url, N2, N5, N3, B ) // ┻
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ZMK_UNICODE_SINGLE(L_box_ul, N2, N5, N1, B ) // ┛
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ZMK_UNICODE_SINGLE(L_box_h, N2, N5, N0, N1) // ━
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ZMK_UNICODE_SINGLE(L_box_v, N2, N5, N0, N3) // ┃
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ZMK_UNICODE_SINGLE(L_box_spc, N3, N0, N0, N0) // ' '
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// blocks
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ZMK_UNICODE_SINGLE(L_block_u, N2, N5, N8, N0) // ▀
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ZMK_UNICODE_SINGLE(L_block_d, N2, N5, N8, N4) // ▄
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ZMK_UNICODE_SINGLE(L_block , N2, N5, N8, N8) // █
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// arrows
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ZMK_UNICODE_SINGLE(L_arr_l, N2, N1, N9, N0) // ←
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ZMK_UNICODE_SINGLE(L_arr_u, N2, N1, N9, N1) // ↑
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ZMK_UNICODE_SINGLE(L_arr_r, N2, N1, N9, N2) // →
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ZMK_UNICODE_SINGLE(L_arr_d, N2, N1, N9, N3) // ↓
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// switch to Windows-mode (using WinCompose)
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#undef OS_UNICODE_LEAD
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@ -20,12 +40,33 @@ ZMK_UNICODE_PAIR(lin_dot, N2, N5, C, F, N2, N5, C, F) // ●
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#define OS_UNICODE_LEAD ¯o_tap &kp RALT &kp U // WinCompose sequence
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#define OS_UNICODE_TRAIL ¯o_tap &kp RET
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ZMK_UNICODE_PAIR(win_ae, N0, N0, E, N4, N0, N0, C, N4)
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ZMK_UNICODE_PAIR(win_ao, N0, N0, E, N5, N0, N0, C, N5)
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ZMK_UNICODE_PAIR(win_oe, N0, N0, F, N6, N0, N0, D, N6)
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ZMK_UNICODE_PAIR(win_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol
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ZMK_UNICODE_PAIR(win_multi_o, A, N6, N6, E, F, F, F, D) // multiocular o
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ZMK_UNICODE_PAIR(win_dot, N2, N5, C, F, N2, N5, C, F) // ●
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ZMK_UNICODE_PAIR(W_ae, N0, N0, E, N4, N0, N0, C, N4)
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ZMK_UNICODE_PAIR(W_ao, N0, N0, E, N5, N0, N0, C, N5)
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ZMK_UNICODE_PAIR(W_oe, N0, N0, F, N6, N0, N0, D, N6)
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ZMK_UNICODE_PAIR(W_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol
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ZMK_UNICODE_PAIR(W_multi_o, A, N6, N6, E, F, F, F, D ) // multiocular o
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// box parts
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ZMK_UNICODE_SINGLE(W_box_rd, N2, N5, N0, F ) // ┏
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ZMK_UNICODE_SINGLE(W_box_rdl, N2, N5, N3, N3) // ┳
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ZMK_UNICODE_SINGLE(W_box_dl, N2, N5, N1, N3) // ┓
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ZMK_UNICODE_SINGLE(W_box_urd, N2, N5, N2, N3) // ┣
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ZMK_UNICODE_SINGLE(W_box_urdl, N2, N5, N4, B ) // ╋
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ZMK_UNICODE_SINGLE(W_box_udl, N2, N5, N2, B ) // ┫
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ZMK_UNICODE_SINGLE(W_box_ur, N2, N5, N1, N7) // ┗
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ZMK_UNICODE_SINGLE(W_box_url, N2, N5, N3, B ) // ┻
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ZMK_UNICODE_SINGLE(W_box_ul, N2, N5, N1, B ) // ┛
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ZMK_UNICODE_SINGLE(W_box_h, N2, N5, N0, N1) // ━
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ZMK_UNICODE_SINGLE(W_box_v, N2, N5, N0, N3) // ┃
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ZMK_UNICODE_SINGLE(W_box_spc, N3, N0, N0, N0) // ' '
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// blocks
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ZMK_UNICODE_SINGLE(W_block_u, N2, N5, N8, N0) // ▀
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ZMK_UNICODE_SINGLE(W_block_d, N2, N5, N8, N4) // ▄
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ZMK_UNICODE_SINGLE(W_block , N2, N5, N8, N8) // █
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// arrows
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ZMK_UNICODE_SINGLE(W_arr_l, N2, N1, N9, N0) // ←
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ZMK_UNICODE_SINGLE(W_arr_u, N2, N1, N9, N1) // ↑
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ZMK_UNICODE_SINGLE(W_arr_r, N2, N1, N9, N2) // →
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ZMK_UNICODE_SINGLE(W_arr_d, N2, N1, N9, N3) // ↓
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@ -36,23 +77,23 @@ ZMK_UNICODE_PAIR(win_dot, N2, N5, C, F, N2, N5, C, F) // ●
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#define TOKI 4
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#define GAME 5
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#define WINDOWS 6
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#define WIN_UNI 7
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#define W_UNI 7
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#define LEFT_COMPACT 8
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#define LEFT_COMPACT_KEYS 9
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#define LEFT_COMPACT_NUM 10
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#define PASSWORD_MODE 11
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#define PASSWORD_WINDOWS 12
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#define EXTRA_UNICODE 11
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#define EXTRA_UNICODE_WINDOWS 12
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/ {
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conditional_layers {
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compatible = "zmk,conditional-layers";
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windows_unicode {
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if-layers = <SYM WINDOWS>;
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then-layer = <WIN_UNI>;
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then-layer = <W_UNI>;
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};
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windows_password {
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if-layers = <PASSWORD_MODE WINDOWS>;
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then-layer = <PASSWORD_WINDOWS>;
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if-layers = <EXTRA_UNICODE WINDOWS>;
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then-layer = <EXTRA_UNICODE_WINDOWS>;
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};
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meta_layer {
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if-layers = <SYM NAV>;
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@ -69,11 +110,6 @@ ZMK_UNICODE_PAIR(win_dot, N2, N5, C, F, N2, N5, C, F) // ●
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key-positions = <2 3>;
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bindings = <&tog LEFT_COMPACT>;
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};
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toggle_password_mode {
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timeout-ms = <50>;
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key-positions = <0 4 5 9>;
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bindings = <&tog PASSWORD_MODE>;
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};
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};
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};
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@ -129,7 +165,7 @@ ZMK_UNICODE_PAIR(win_dot, N2, N5, C, F, N2, N5, C, F) // ●
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// numbers + symbols + non english letters
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l_sym {
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bindings = <
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&kp TAB &kp GRAVE &kp LBKT &kp RBKT &lin_euro &lin_multi_o &lin_ao &lin_ae &lin_oe &kp DEL
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&kp TAB &kp GRAVE &kp LBKT &kp RBKT &L_euro &L_multi_o &L_ao &L_ae &L_oe &kp DEL
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&kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0
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&trans &kp SQT &kp SLASH &kp BSLH &kp EQUAL &kp MINUS &kp SEMI &kp COMMA &kp DOT &trans
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&trans &trans &trans &trans &trans &trans
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@ -148,7 +184,7 @@ ZMK_UNICODE_PAIR(win_dot, N2, N5, C, F, N2, N5, C, F) // ●
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l_meta {
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bindings = <
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&kp C_VOL_DN &kp C_VOL_UP &tog WINDOWS &tog GAME &tog TOKI &kp KP_MULTIPLY &kp KP_N7 &kp KP_N8 &kp KP_N9 &kp KP_PLUS
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&kp C_PREV &kp C_NEXT &tog LEFT_COMPACT &kp C_PLAY &none &kp KP_DIVIDE &kp KP_N4 &kp KP_N5 &kp KP_N6 &kp KP_N0
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&kp C_PREV &kp C_NEXT &tog LEFT_COMPACT &kp C_PLAY &tog EXTRA_UNICODE &kp KP_DIVIDE &kp KP_N4 &kp KP_N5 &kp KP_N6 &kp KP_N0
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&trans &none &bt BT_SEL 0 &bt BT_NXT &bt BT_CLR &kp KP_DOT &kp KP_N1 &kp KP_N2 &kp KP_N3 &kp KP_MINUS
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&trans &trans &trans &trans &trans &kp KP_ENTER
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>;
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&trans &trans &trans &trans &trans &trans
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>;
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};
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l_win_unicode {
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l_W_unicode {
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bindings = <
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&trans &trans &trans &trans &win_euro &win_multi_o &win_ao &win_ae &win_oe &trans
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&trans &trans &trans &trans &W_euro &W_multi_o &W_ao &W_ae &W_oe &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans
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@ -212,20 +248,20 @@ ZMK_UNICODE_PAIR(win_dot, N2, N5, C, F, N2, N5, C, F) // ●
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&trans &trans &trans &trans &trans &trans
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>;
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};
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l_password_mode {
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l_extra_unicode {
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bindings = <
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&lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot
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&lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot
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&lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot
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&lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot &lin_dot
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&none &L_arr_u &none &L_block_u &none &L_box_spc &L_box_rd &L_box_rdl &L_box_dl &none
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&L_arr_l &L_arr_d &L_arr_r &L_block &none &L_box_v &L_box_urd &L_box_urdl &L_box_udl &none
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&none &none &none &L_block_d &none &L_box_h &L_box_ur &L_box_url &L_box_ul &none
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&kp SPACE &none &tog EXTRA_UNICODE &none &none &none &none
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>;
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};
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l_password_mode_windows {
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l_extra_unicode_windows {
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bindings = <
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&win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot
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&win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot
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&win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot
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&win_dot &win_dot &win_dot &win_dot &win_dot &win_dot &win_dot
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&none &W_arr_u &none &W_block_u &none &W_box_spc &W_box_rd &W_box_rdl &W_box_dl &none
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&W_arr_l &W_arr_d &W_arr_r &W_block &none &W_box_v &W_box_urd &W_box_urdl &W_box_udl &none
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&none &none &none &W_block_d &none &W_box_h &W_box_ur &W_box_url &W_box_ul &none
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&kp SPACE &none &tog EXTRA_UNICODE &none &none &none &none
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>;
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};
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