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add multiocular o
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1 changed files with 3 additions and 1 deletions
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@ -12,6 +12,8 @@
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#define L3 3
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#define L4 4
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ZMK_UNICODE_SINGLE(multi_o, A, N6, N6, E) // multiocular o
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/ {
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behaviors {
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// characters with logical inverses, assigned to shift
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@ -79,7 +81,7 @@
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layer_3 {
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bindings = <
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&trans &none &none &none &tog L4 &kp C_BRI_UP &kp C_PREV &kp C_NEXT &kp C_VOL_UP &trans
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&none &none &none &none &none &kp C_BRI_DN &kp C_PLAY &kp C_PAUSE &kp C_VOL_DN &none
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&none &none &none &none &none &kp C_BRI_DN &kp C_PLAY &kp C_PAUSE &kp C_VOL_DN &multi_o
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&trans &none &bt BT_SEL 0 &bt BT_NXT &bt BT_CLR &none &none &none &none &trans
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&trans &trans &trans &trans &trans &trans
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>;
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