add game layer

This commit is contained in:
Crispy 2022-09-25 17:12:25 +02:00
parent 173d1c46c9
commit 9711241a71

View file

@ -10,7 +10,8 @@
#define L1 1
#define L2 2
#define L3 3
#define L4 4
#define TOKI 4
#define GAME 5
ZMK_UNICODE_SINGLE(multi_o, A, N6, N6, E) // multiocular o
@ -80,7 +81,7 @@ ZMK_UNICODE_SINGLE(multi_o, A, N6, N6, E) // multiocular o
// media + bluetooth + future layer toggles
layer_3 {
bindings = <
&trans &none &none &none &tog L4 &kp C_BRI_UP &kp C_PREV &kp C_NEXT &kp C_VOL_UP &trans
&trans &none &none &tog GAME &tog TOKI &kp C_BRI_UP &kp C_PREV &kp C_NEXT &kp C_VOL_UP &trans
&none &none &none &none &none &kp C_BRI_DN &kp C_PLAY &kp C_PAUSE &kp C_VOL_DN &multi_o
&trans &none &bt BT_SEL 0 &bt BT_NXT &bt BT_CLR &none &none &none &none &trans
&trans &trans &trans &trans &trans &trans
@ -95,5 +96,14 @@ ZMK_UNICODE_SINGLE(multi_o, A, N6, N6, E) // multiocular o
&trans &trans &none &none &trans &trans
>;
};
// game compatibility / half qwerty
l_game {
bindings = <
&kp ESC &kp Q &kp W &kp E &kp R &none &none &kp UP &none &kp BSPC
&kp LSHFT &kp A &kp S &kp D &kp F &none &kp LEFT &kp DOWN &kp RIGHT &none
&kp LCTRL &kp Z &kp X &kp C &kp V &none &none &none &none &none
&kp LALT &kp SPACE &to L0 &to L0 &none &kp RET
>;
};
};
};