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add game layer
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173d1c46c9
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1 changed files with 12 additions and 2 deletions
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@ -10,7 +10,8 @@
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#define L1 1
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#define L2 2
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#define L3 3
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#define L4 4
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#define TOKI 4
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#define GAME 5
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ZMK_UNICODE_SINGLE(multi_o, A, N6, N6, E) // multiocular o
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@ -80,7 +81,7 @@ ZMK_UNICODE_SINGLE(multi_o, A, N6, N6, E) // multiocular o
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// media + bluetooth + future layer toggles
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layer_3 {
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bindings = <
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&trans &none &none &none &tog L4 &kp C_BRI_UP &kp C_PREV &kp C_NEXT &kp C_VOL_UP &trans
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&trans &none &none &tog GAME &tog TOKI &kp C_BRI_UP &kp C_PREV &kp C_NEXT &kp C_VOL_UP &trans
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&none &none &none &none &none &kp C_BRI_DN &kp C_PLAY &kp C_PAUSE &kp C_VOL_DN &multi_o
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&trans &none &bt BT_SEL 0 &bt BT_NXT &bt BT_CLR &none &none &none &none &trans
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&trans &trans &trans &trans &trans &trans
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@ -95,5 +96,14 @@ ZMK_UNICODE_SINGLE(multi_o, A, N6, N6, E) // multiocular o
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&trans &trans &none &none &trans &trans
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>;
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};
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// game compatibility / half qwerty
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l_game {
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bindings = <
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&kp ESC &kp Q &kp W &kp E &kp R &none &none &kp UP &none &kp BSPC
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&kp LSHFT &kp A &kp S &kp D &kp F &none &kp LEFT &kp DOWN &kp RIGHT &none
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&kp LCTRL &kp Z &kp X &kp C &kp V &none &none &none &none &none
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&kp LALT &kp SPACE &to L0 &to L0 &none &kp RET
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>;
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};
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};
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};
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