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add windows compatibility mode for swedish unicode macros
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1 changed files with 68 additions and 24 deletions
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@ -4,51 +4,79 @@
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#define HOST_OS 1
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#include "../../../../zmk-nodefree-config/helper.h"
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#include "../../../../zmk-nodefree-config/international_chars/swedish.dtsi"
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#define L0 0
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#define L1 1
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#define L2 2
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#define L3 3
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#define TOKI 4
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#define GAME 5
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// activate Linux-mode for helper script
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// #undef OS_UNICODE_LEAD
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// #undef OS_UNICODE_TRAIL
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// #define OS_UNICODE_LEAD ¯o_tap &kp LS(LC(U)) // <- Linux compose sequence
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// #define OS_UNICODE_TRAIL ¯o_tap &kp SPACE // <- Space terminates unicode input on Linux
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ZMK_UNICODE_PAIR(lin_ae, N0, N0, E, N4, N0, N0, C, N4)
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ZMK_UNICODE_PAIR(lin_ao, N0, N0, E, N5, N0, N0, C, N5)
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ZMK_UNICODE_PAIR(lin_oe, N0, N0, F, N6, N0, N0, D, N6)
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ZMK_UNICODE_SINGLE(multi_o, A, N6, N6, E) // multiocular o
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// switch to Windows-mode (using WinCompose) for helper script
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#undef OS_UNICODE_LEAD
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#undef OS_UNICODE_TRAIL
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#define OS_UNICODE_LEAD ¯o_tap &kp RALT &kp U // <- WinCompose sequence
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#define OS_UNICODE_TRAIL ¯o_tap &kp RET // <- Return terminates unicode input on Windows
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ZMK_UNICODE_PAIR(win_ae, N0, N0, E, N4, N0, N0, C, N4)
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ZMK_UNICODE_PAIR(win_ao, N0, N0, E, N5, N0, N0, C, N5)
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ZMK_UNICODE_PAIR(win_oe, N0, N0, F, N6, N0, N0, D, N6)
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#define BASE 0
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#define SYM 1
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#define NAV 2
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#define META 3
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#define TOKI 4
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#define GAME 5
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#define WINDOWS 6
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#define WIN_UNI 7
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/ {
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conditional_layers {
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compatible = "zmk,conditional-layers";
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windows_unicode {
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if-layers = <SYM WINDOWS>;
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then-layer = <WIN_UNI>;
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};
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};
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keymap {
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compatible = "zmk,keymap";
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layer_0 {
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l_base {
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bindings = <
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&kp ESC &kp W &kp F &kp P &kp B &kp J &kp L &kp U &kp Y &kp BACKSPACE
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&kp A &kp R &kp S &kp T &kp G &kp M &kp N &kp E &kp I &kp O
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&kp LCTRL &kp X &kp C &kp D &kp V &kp K &kp H &kp Z &kp Q &kp LALT
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&kp SPACE &mo L1 &kp LWIN &mo L2 &kp LSHIFT &kp RET
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&kp SPACE &mo SYM &kp LWIN &mo NAV &kp LSHIFT &kp RET
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>;
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};
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// numbers + symbols + non english letters
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layer_1 {
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l_sym {
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bindings = <
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&kp TAB &kp GRAVE &kp LBKT &kp RBKT &none &none &sv_ao &sv_ae &sv_oe &kp DEL
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&kp TAB &kp GRAVE &kp LBKT &kp RBKT &none &none &lin_ao &lin_ae &lin_oe &kp DEL
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&kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0
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&trans &kp SQT &kp SLASH &kp BSLH &kp EQUAL &kp MINUS &kp SEMI &kp COMMA &kp DOT &trans
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&trans &trans &trans &mo L3 &trans &trans
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&trans &trans &trans &mo META &trans &trans
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>;
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// ' " / ? \ | = + - _ ; : , < . >
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};
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// F keys + navigation
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layer_2 {
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l_nav {
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bindings = <
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&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp PG_UP &kp HOME &kp UP &kp END &kp PSCRN
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&kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &kp PG_DN &kp LEFT &kp DOWN &kp RIGHT &kp K_CMENU
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&trans &kp F11 &kp F12 &kp F13 &kp F14 &kp F15 &kp F16 &kp F17 &kp F18 &trans
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&trans &mo L3 &trans &trans &trans &trans
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&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp PG_UP &kp HOME &kp UP &kp END &kp PSCRN
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&kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &kp PG_DN &kp LEFT &kp DOWN &kp RIGHT &kp K_CMENU
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&trans &kp F11 &kp F12 &kp F13 &kp F14 &kp F15 &kp F16 &kp F17 &kp F18 &trans
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&trans &mo META &trans &trans &trans &trans
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>;
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};
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// media + bluetooth + future layer toggles
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layer_3 {
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l_meta {
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bindings = <
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&trans &none &none &tog GAME &tog TOKI &kp C_BRI_UP &kp C_PREV &kp C_NEXT &kp C_VOL_UP &trans
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&trans &none &tog WINDOWS &tog GAME &tog TOKI &kp C_BRI_UP &kp C_PREV &kp C_NEXT &kp C_VOL_UP &trans
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&none &none &none &none &none &kp C_BRI_DN &kp C_PLAY &kp C_STOP &kp C_VOL_DN &multi_o
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&trans &none &bt BT_SEL 0 &bt BT_NXT &bt BT_CLR &none &none &none &none &trans
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&trans &trans &trans &trans &trans &trans
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@ -57,7 +85,7 @@ ZMK_UNICODE_SINGLE(multi_o, A, N6, N6, E) // multiocular o
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// toki pona
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l_toki {
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bindings = <
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&trans &kp P &kp W &kp U &none &to L0 &kp E &kp S &kp J &trans
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&trans &kp P &kp W &kp U &none &to BASE &kp E &kp S &kp J &trans
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&kp N &kp L &kp I &kp A &none &none &kp O &kp T &kp M &kp K
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&trans &none &kp QMARK &kp EXCL &none &none &kp DOT &kp COMMA &none &none
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&trans &trans &none &none &trans &trans
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@ -66,10 +94,26 @@ ZMK_UNICODE_SINGLE(multi_o, A, N6, N6, E) // multiocular o
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// game compatibility / half qwerty
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l_game {
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bindings = <
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&kp ESC &kp Q &kp W &kp E &kp R &none &none &kp UP &none &kp BSPC
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&kp LSHFT &kp A &kp S &kp D &kp F &none &kp LEFT &kp DOWN &kp RIGHT &none
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&kp LCTRL &kp Z &kp X &kp C &kp V &none &none &none &none &none
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&kp LALT &kp SPACE &to L0 &to L0 &none &kp RET
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&kp ESC &kp Q &kp W &kp E &kp R &none &none &kp UP &none &kp BSPC
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&kp LSHFT &kp A &kp S &kp D &kp F &none &kp LEFT &kp DOWN &kp RIGHT &none
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&kp LCTRL &kp Z &kp X &kp C &kp V &none &none &none &none &none
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&kp LALT &kp SPACE &to BASE &to BASE &none &kp RET
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>;
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};
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l_windows {
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bindings = <
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans
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>;
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};
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l_win_unicode {
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bindings = <
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&trans &trans &trans &trans &trans &trans &win_ao &win_ae &win_oe &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans
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>;
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};
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};
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