#include #include #include #define HOST_OS 1 #include "../../../../zmk-nodefree-config/helper.h" ZMK_UNICODE_PAIR(lin_ae, N0, N0, E, N4, N0, N0, C, N4) ZMK_UNICODE_PAIR(lin_ao, N0, N0, E, N5, N0, N0, C, N5) ZMK_UNICODE_PAIR(lin_oe, N0, N0, F, N6, N0, N0, D, N6) ZMK_UNICODE_PAIR(lin_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol ZMK_UNICODE_SINGLE(multi_o, A, N6, N6, E) // multiocular o // switch to Windows-mode (using WinCompose) for helper script #undef OS_UNICODE_LEAD #undef OS_UNICODE_TRAIL #define OS_UNICODE_LEAD ¯o_tap &kp RALT &kp U // <- WinCompose sequence #define OS_UNICODE_TRAIL ¯o_tap &kp RET // <- Return terminates unicode input on Windows ZMK_UNICODE_PAIR(win_ae, N0, N0, E, N4, N0, N0, C, N4) ZMK_UNICODE_PAIR(win_ao, N0, N0, E, N5, N0, N0, C, N5) ZMK_UNICODE_PAIR(win_oe, N0, N0, F, N6, N0, N0, D, N6) ZMK_UNICODE_PAIR(win_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol #define BASE 0 #define SYM 1 #define NAV 2 #define META 3 #define TOKI 4 #define GAME 5 #define WINDOWS 6 #define WIN_UNI 7 / { conditional_layers { compatible = "zmk,conditional-layers"; windows_unicode { if-layers = ; then-layer = ; }; }; }; / { keymap { compatible = "zmk,keymap"; l_base { bindings = < &kp ESC &kp W &kp F &kp P &kp B &kp J &kp L &kp U &kp Y &kp BACKSPACE &kp A &kp R &kp S &kp T &kp G &kp M &kp N &kp E &kp I &kp O &kp LCTRL &kp X &kp C &kp D &kp V &kp K &kp H &kp Z &kp Q &kp LALT &kp SPACE &mo SYM &kp LWIN &mo NAV &kp LSHIFT &kp RET >; }; // numbers + symbols + non english letters l_sym { bindings = < &kp TAB &kp GRAVE &kp LBKT &kp RBKT &lin_euro &none &lin_ao &lin_ae &lin_oe &kp DEL &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &trans &kp SQT &kp SLASH &kp BSLH &kp EQUAL &kp MINUS &kp SEMI &kp COMMA &kp DOT &trans &trans &trans &trans &mo META &trans &trans >; // ' " / ? \ | = + - _ ; : , < . > }; // F keys + navigation l_nav { bindings = < &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp PG_UP &kp HOME &kp UP &kp END &kp PSCRN &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &kp PG_DN &kp LEFT &kp DOWN &kp RIGHT &kp K_CMENU &trans &kp F11 &kp F12 &kp F13 &kp F14 &kp F15 &kp F16 &kp F17 &kp F18 &trans &trans &mo META &trans &trans &trans &trans >; }; // media + bluetooth + future layer toggles l_meta { bindings = < &trans &none &tog WINDOWS &tog GAME &tog TOKI &kp C_BRI_UP &kp C_PREV &kp C_NEXT &kp C_VOL_UP &trans &none &none &none &none &none &kp C_BRI_DN &kp C_PLAY &kp C_STOP &kp C_VOL_DN &multi_o &trans &none &bt BT_SEL 0 &bt BT_NXT &bt BT_CLR &none &none &none &none &trans &trans &trans &trans &trans &trans &trans >; }; // toki pona l_toki { bindings = < &trans &kp P &kp W &kp U &none &to BASE &kp E &kp S &kp J &trans &kp N &kp L &kp I &kp A &none &none &kp O &kp T &kp M &kp K &trans &none &kp QMARK &kp EXCL &none &none &kp DOT &kp COMMA &none &none &trans &trans &none &none &trans &trans >; }; // game compatibility / half qwerty l_game { bindings = < &kp ESC &kp Q &kp W &kp E &kp R &none &none &kp UP &none &kp BSPC &kp LSHFT &kp A &kp S &kp D &kp F &none &kp LEFT &kp DOWN &kp RIGHT &none &kp LCTRL &kp Z &kp X &kp C &kp V &none &none &none &none &none &kp LALT &kp SPACE &to BASE &to BASE &none &kp RET >; }; l_windows { bindings = < &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans >; }; l_win_unicode { bindings = < &trans &trans &trans &trans &win_euro &trans &win_ao &win_ae &win_oe &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans >; }; }; };