#include #include #include #define HOST_OS 1 #include "../../../../zmk-nodefree-config/helper.h" ZMK_UNICODE_PAIR(L_ae, N0, N0, E, N4, N0, N0, C, N4) // åÅ ZMK_UNICODE_PAIR(L_ao, N0, N0, E, N5, N0, N0, C, N5) // äÄ ZMK_UNICODE_PAIR(L_oe, N0, N0, F, N6, N0, N0, D, N6) // öÖ ZMK_UNICODE_PAIR(L_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol €, ° ZMK_UNICODE_PAIR(L_multi_o, A , N6, N6, E, F, F, F, D ) // multiocular o, unicode error ꙮ, � // box parts ZMK_UNICODE_SINGLE(L_box_rd, N2, N5, N0, F ) // ┏ ZMK_UNICODE_SINGLE(L_box_rdl, N2, N5, N3, N3) // ┳ ZMK_UNICODE_SINGLE(L_box_dl, N2, N5, N1, N3) // ┓ ZMK_UNICODE_SINGLE(L_box_urd, N2, N5, N2, N3) // ┣ ZMK_UNICODE_SINGLE(L_box_urdl, N2, N5, N4, B ) // ╋ ZMK_UNICODE_SINGLE(L_box_udl, N2, N5, N2, B ) // ┫ ZMK_UNICODE_SINGLE(L_box_ur, N2, N5, N1, N7) // ┗ ZMK_UNICODE_SINGLE(L_box_url, N2, N5, N3, B ) // ┻ ZMK_UNICODE_SINGLE(L_box_ul, N2, N5, N1, B ) // ┛ ZMK_UNICODE_SINGLE(L_box_h, N2, N5, N0, N1) // ━ ZMK_UNICODE_SINGLE(L_box_v, N2, N5, N0, N3) // ┃ ZMK_UNICODE_SINGLE(L_box_spc, N3, N0, N0, N0) // ' ' // blocks ZMK_UNICODE_SINGLE(L_block_u, N2, N5, N8, N0) // ▀ ZMK_UNICODE_SINGLE(L_block_d, N2, N5, N8, N4) // ▄ ZMK_UNICODE_SINGLE(L_block , N2, N5, N8, N8) // █ // arrows ZMK_UNICODE_SINGLE(L_arr_l, N2, N1, N9, N0) // ← ZMK_UNICODE_SINGLE(L_arr_u, N2, N1, N9, N1) // ↑ ZMK_UNICODE_SINGLE(L_arr_r, N2, N1, N9, N2) // → ZMK_UNICODE_SINGLE(L_arr_d, N2, N1, N9, N3) // ↓ // switch to Windows-mode (using WinCompose) #undef OS_UNICODE_LEAD #undef OS_UNICODE_TRAIL #define OS_UNICODE_LEAD ¯o_tap &kp RALT &kp U // WinCompose sequence #define OS_UNICODE_TRAIL ¯o_tap &kp RET ZMK_UNICODE_PAIR(W_ae, N0, N0, E, N4, N0, N0, C, N4) ZMK_UNICODE_PAIR(W_ao, N0, N0, E, N5, N0, N0, C, N5) ZMK_UNICODE_PAIR(W_oe, N0, N0, F, N6, N0, N0, D, N6) ZMK_UNICODE_PAIR(W_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol ZMK_UNICODE_PAIR(W_multi_o, A, N6, N6, E, F, F, F, D ) // multiocular o // box parts ZMK_UNICODE_SINGLE(W_box_rd, N2, N5, N0, F ) // ┏ ZMK_UNICODE_SINGLE(W_box_rdl, N2, N5, N3, N3) // ┳ ZMK_UNICODE_SINGLE(W_box_dl, N2, N5, N1, N3) // ┓ ZMK_UNICODE_SINGLE(W_box_urd, N2, N5, N2, N3) // ┣ ZMK_UNICODE_SINGLE(W_box_urdl, N2, N5, N4, B ) // ╋ ZMK_UNICODE_SINGLE(W_box_udl, N2, N5, N2, B ) // ┫ ZMK_UNICODE_SINGLE(W_box_ur, N2, N5, N1, N7) // ┗ ZMK_UNICODE_SINGLE(W_box_url, N2, N5, N3, B ) // ┻ ZMK_UNICODE_SINGLE(W_box_ul, N2, N5, N1, B ) // ┛ ZMK_UNICODE_SINGLE(W_box_h, N2, N5, N0, N1) // ━ ZMK_UNICODE_SINGLE(W_box_v, N2, N5, N0, N3) // ┃ ZMK_UNICODE_SINGLE(W_box_spc, N3, N0, N0, N0) // ' ' // blocks ZMK_UNICODE_SINGLE(W_block_u, N2, N5, N8, N0) // ▀ ZMK_UNICODE_SINGLE(W_block_d, N2, N5, N8, N4) // ▄ ZMK_UNICODE_SINGLE(W_block , N2, N5, N8, N8) // █ // arrows ZMK_UNICODE_SINGLE(W_arr_l, N2, N1, N9, N0) // ← ZMK_UNICODE_SINGLE(W_arr_u, N2, N1, N9, N1) // ↑ ZMK_UNICODE_SINGLE(W_arr_r, N2, N1, N9, N2) // → ZMK_UNICODE_SINGLE(W_arr_d, N2, N1, N9, N3) // ↓ #define BASE 0 #define SYM 1 #define NAV 2 #define META 3 #define TOKI 4 #define GAME 5 #define WINDOWS 6 #define W_UNI 7 #define LEFT_COMPACT 8 #define LEFT_COMPACT_KEYS 9 #define LEFT_COMPACT_NUM 10 #define EXTRA_UNICODE 11 #define EXTRA_UNICODE_WINDOWS 12 / { conditional_layers { compatible = "zmk,conditional-layers"; windows_unicode { if-layers = ; then-layer = ; }; windows_password { if-layers = ; then-layer = ; }; meta_layer { if-layers = ; then-layer = ; }; }; }; / { combos { compatible = "zmk,combos"; toggle_left_compact { timeout-ms = <50>; key-positions = <2 3>; bindings = <&tog LEFT_COMPACT>; }; }; }; / { behaviors { esctab: shift_esc_tab { compatible = "zmk,behavior-mod-morph"; label = "esc_tab"; #binding-cells = <0>; bindings = <&kp ESC>, <&kp TAB>; mods = <(MOD_LSFT)>; }; escape: fancy_esc_key { // activate esc-tab macro if not holding ctrl, this allows ctrl-shift-esc but turns shift-esc into tab compatible = "zmk,behavior-mod-morph"; label = "esc"; #binding-cells = <0>; bindings = <&esctab>, <&kp ESC>; mods = <(MOD_LCTL)>; keep-mods = <(MOD_LCTL)>; }; layerleft: layer_left { compatible = "zmk,behavior-mod-morph"; label = "shift_extra"; #binding-cells = <0>; bindings = <&mo LEFT_COMPACT_KEYS>, <&mo LEFT_COMPACT_NUM>; mods = <(MOD_LSFT)>; }; gqt: global-quick-tap { compatible = "zmk,behavior-hold-tap"; label = "GLOBAL_QUICK_TAP"; #binding-cells = <2>; flavor = "tap-preferred"; tapping-term-ms = <200>; quick-tap-ms = <125>; global-quick-tap; bindings = <&kp>, <&kp>; }; }; }; / { keymap { compatible = "zmk,keymap"; l_base { bindings = < &escape &kp W &kp F &kp P &kp B &kp J &kp L &kp U &kp Y &kp BACKSPACE &kp A &kp R &kp S &kp T &kp G &kp M &kp N &kp E &kp I &kp O &kp LCTRL &kp X &kp C &kp D &kp V &kp K &kp H &kp Z &kp Q &kp LALT &kp SPACE &kp LSHIFT &kp LWIN &mo NAV &mo SYM &kp RET >; }; // numbers + symbols + non english letters l_sym { bindings = < &kp TAB &kp GRAVE &kp LBKT &kp RBKT &L_euro &L_multi_o &L_ao &L_ae &L_oe &kp DEL &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &trans &kp SQT &kp SLASH &kp BSLH &kp EQUAL &kp MINUS &kp SEMI &kp COMMA &kp DOT &trans &trans &trans &trans &trans &trans &trans >; }; // F keys + navigation l_nav { bindings = < &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp PG_UP &kp HOME &kp UP &kp END &kp PSCRN &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &kp PG_DN &kp LEFT &kp DOWN &kp RIGHT &kp K_CMENU &trans &kp F11 &kp F12 &kp F13 &kp F14 &kp F15 &kp F16 &kp F17 &kp F18 &trans &kp SPACE &trans &trans &trans &trans &trans >; }; // media + bluetooth + layer toggles + numpad l_meta { bindings = < &kp C_VOL_DN &kp C_VOL_UP &tog WINDOWS &tog GAME &tog TOKI &kp KP_MULTIPLY &kp KP_N7 &kp KP_N8 &kp KP_N9 &kp KP_PLUS &kp C_PREV &kp C_NEXT &tog LEFT_COMPACT &kp C_PLAY &tog EXTRA_UNICODE &kp KP_DIVIDE &kp KP_N4 &kp KP_N5 &kp KP_N6 &kp KP_N0 &trans &none &bt BT_SEL 0 &bt BT_NXT &bt BT_CLR &kp KP_DOT &kp KP_N1 &kp KP_N2 &kp KP_N3 &kp KP_MINUS &trans &trans &trans &trans &trans &kp KP_ENTER >; }; // toki pona l_toki { bindings = < &trans &kp P &kp W &kp U &none &tog TOKI &kp E &kp S &kp J &trans &kp N &kp L &kp I &kp A &none &none &kp O &kp T &kp M &kp K &trans &none &kp QMARK &kp EXCL &none &none &kp DOT &kp COMMA &none &none &trans &none &trans &none &trans &trans >; }; // game compatibility / half qwerty l_game { bindings = < &kp ESC &kp Q &kp W &kp E &kp R &none &none &kp UP &none &kp BSPC &kp LSHFT &kp A &kp S &kp D &kp F &none &kp LEFT &kp DOWN &kp RIGHT &none &kp LCTRL &kp Z &kp X &kp C &kp V &none &none &none &none &none &kp LALT &kp SPACE &tog GAME &tog GAME &none &kp RET >; }; // dummy layer for enabling windows unicode macros l_windows { bindings = < &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans >; }; l_W_unicode { bindings = < &trans &trans &trans &trans &W_euro &W_multi_o &W_ao &W_ae &W_oe &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans >; }; l_left_compact { bindings = < &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &layerleft &trans &trans &trans >; }; l_left_compact_keys { bindings = < &kp BSPC &kp Y &kp U &kp L &kp J &trans &trans &trans &trans &trans &kp O &kp I &kp E &kp N &kp M &trans &trans &trans &trans &trans &kp LALT &kp Q &kp Z &kp H &kp K &trans &trans &trans &trans &trans &kp SPACE &mo LEFT_COMPACT_NUM &trans &trans &trans &trans >; }; l_left_compact_num { bindings = < &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &trans &trans &trans &trans &trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &trans &trans &trans &trans &trans &trans &kp F1 &kp F2 &kp F3 &kp F4 &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans >; }; l_extra_unicode { bindings = < &trans &L_arr_u &none &L_block_u &none &L_box_spc &L_box_rd &L_box_rdl &L_box_dl &trans &L_arr_l &L_arr_d &L_arr_r &L_block &none &L_box_v &L_box_urd &L_box_urdl &L_box_udl &none &trans &none &none &L_block_d &none &L_box_h &L_box_ur &L_box_url &L_box_ul &trans &kp SPACE &trans &tog EXTRA_UNICODE &none &none &none &trans >; }; l_extra_unicode_windows { bindings = < &trans &W_arr_u &none &W_block_u &none &W_box_spc &W_box_rd &W_box_rdl &W_box_dl &trans &W_arr_l &W_arr_d &W_arr_r &W_block &none &W_box_v &W_box_urd &W_box_urdl &W_box_udl &none &trans &none &none &W_block_d &none &W_box_h &W_box_ur &W_box_url &W_box_ul &trans &kp SPACE &trans &tog EXTRA_UNICODE &none &none &none &trans >; }; }; };