mirror of
https://github.com/CrispyPin/zmk-config.git
synced 2024-11-10 04:00:26 +01:00
175 lines
5.8 KiB
Text
175 lines
5.8 KiB
Text
#include <behaviors.dtsi>
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#include <dt-bindings/zmk/keys.h>
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#include <dt-bindings/zmk/bt.h>
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#define HOST_OS 1
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#include "../../../../zmk-nodefree-config/helper.h"
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ZMK_UNICODE_PAIR(lin_ae, N0, N0, E, N4, N0, N0, C, N4)
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ZMK_UNICODE_PAIR(lin_ao, N0, N0, E, N5, N0, N0, C, N5)
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ZMK_UNICODE_PAIR(lin_oe, N0, N0, F, N6, N0, N0, D, N6)
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ZMK_UNICODE_PAIR(lin_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol
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ZMK_UNICODE_PAIR(lin_multi_o, A, N6, N6, E, F, F, F, D) // multiocular o
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// switch to Windows-mode (using WinCompose)
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#undef OS_UNICODE_LEAD
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#undef OS_UNICODE_TRAIL
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#define OS_UNICODE_LEAD ¯o_tap &kp RALT &kp U // WinCompose sequence
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#define OS_UNICODE_TRAIL ¯o_tap &kp RET
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ZMK_UNICODE_PAIR(win_ae, N0, N0, E, N4, N0, N0, C, N4)
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ZMK_UNICODE_PAIR(win_ao, N0, N0, E, N5, N0, N0, C, N5)
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ZMK_UNICODE_PAIR(win_oe, N0, N0, F, N6, N0, N0, D, N6)
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ZMK_UNICODE_PAIR(win_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol
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ZMK_UNICODE_PAIR(win_multi_o, A, N6, N6, E, F, F, F, D) // multiocular o
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#define BASE 0
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#define SYM 1
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#define NAV 2
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#define META 3
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#define TOKI 4
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#define GAME 5
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#define WINDOWS 6
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#define WIN_UNI 7
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#define LEFT_COMPACT 8
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#define LEFT_COMPACT_KEYS 9
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/ {
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conditional_layers {
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compatible = "zmk,conditional-layers";
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windows_unicode {
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if-layers = <SYM WINDOWS>;
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then-layer = <WIN_UNI>;
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};
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meta_layer {
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if-layers = <SYM NAV>;
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then-layer = <META>;
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};
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};
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};
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/ {
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behaviors {
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esctab: shift_esc_tab {
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compatible = "zmk,behavior-mod-morph";
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label = "esc_tab";
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#binding-cells = <0>;
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bindings = <&kp ESC>, <&kp TAB>;
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mods = <(MOD_LSFT)>;
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};
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escape: fancy_esc_key {
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// activate esc-tab macro if not holding ctrl, this allows ctrl-shift-esc but turns shift-esc into tab
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compatible = "zmk,behavior-mod-morph";
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label = "esc";
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#binding-cells = <0>;
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bindings = <&esctab>, <&kp ESC>;
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mods = <(MOD_LCTL)>;
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keep-mods = <(MOD_LCTL)>;
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};
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gqt: global-quick-tap {
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compatible = "zmk,behavior-hold-tap";
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label = "GLOBAL_QUICK_TAP";
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#binding-cells = <2>;
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flavor = "tap-preferred";
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tapping-term-ms = <200>;
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quick-tap-ms = <125>;
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global-quick-tap;
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bindings = <&kp>, <&kp>;
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};
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};
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};
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/ {
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keymap {
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compatible = "zmk,keymap";
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l_base {
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bindings = <
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&escape &kp W &kp F &kp P &kp B &kp J &kp L &kp U &kp Y &kp BACKSPACE
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&kp A &kp R &kp S &kp T &kp G &kp M &kp N &kp E &kp I &kp O
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&kp LCTRL &kp X &kp C &kp D &kp V &kp K &kp H &kp Z &kp Q &kp LALT
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&gqt LALT SPACE &kp LSHIFT &kp LWIN &mo NAV &mo SYM &kp RET
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>;
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};
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// numbers + symbols + non english letters
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l_sym {
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bindings = <
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&kp TAB &kp GRAVE &kp LBKT &kp RBKT &lin_euro &lin_multi_o &lin_ao &lin_ae &lin_oe &kp DEL
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&kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0
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&trans &kp SQT &kp SLASH &kp BSLH &kp EQUAL &kp MINUS &kp SEMI &kp COMMA &kp DOT &trans
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&trans &trans &trans &trans &trans &trans
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>;
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};
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// F keys + navigation
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l_nav {
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bindings = <
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&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp PG_UP &kp HOME &kp UP &kp END &kp PSCRN
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&kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &kp PG_DN &kp LEFT &kp DOWN &kp RIGHT &kp K_CMENU
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&trans &kp F11 &kp F12 &kp F13 &kp F14 &kp F15 &kp F16 &kp F17 &kp F18 &trans
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&kp SPACE &trans &trans &trans &trans &trans
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>;
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};
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// media + bluetooth + layer toggles + numpad
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l_meta {
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bindings = <
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&kp C_VOL_DN &kp C_VOL_UP &tog WINDOWS &tog GAME &tog TOKI &kp KP_MULTIPLY &kp KP_N7 &kp KP_N8 &kp KP_N9 &kp KP_PLUS
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&kp C_PREV &kp C_NEXT &tog LEFT_COMPACT &kp C_PLAY &none &kp KP_DIVIDE &kp KP_N4 &kp KP_N5 &kp KP_N6 &kp KP_N0
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&trans &none &bt BT_SEL 0 &bt BT_NXT &bt BT_CLR &kp KP_DOT &kp KP_N1 &kp KP_N2 &kp KP_N3 &kp KP_MINUS
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&trans &trans &trans &trans &trans &kp KP_ENTER
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>;
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};
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// toki pona
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l_toki {
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bindings = <
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&trans &kp P &kp W &kp U &none &tog TOKI &kp E &kp S &kp J &trans
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&kp N &kp L &kp I &kp A &none &none &kp O &kp T &kp M &kp K
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&trans &none &kp QMARK &kp EXCL &none &none &kp DOT &kp COMMA &none &none
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&trans &none &trans &none &trans &trans
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>;
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};
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// game compatibility / half qwerty
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l_game {
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bindings = <
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&kp ESC &kp Q &kp W &kp E &kp R &none &none &kp UP &none &kp BSPC
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&kp LSHFT &kp A &kp S &kp D &kp F &none &kp LEFT &kp DOWN &kp RIGHT &none
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&kp LCTRL &kp Z &kp X &kp C &kp V &none &none &none &none &none
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&kp LALT &kp SPACE &tog GAME &tog GAME &none &kp RET
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>;
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};
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// dummy layer for enabling windows unicode macros
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l_windows {
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bindings = <
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans
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>;
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};
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l_win_unicode {
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bindings = <
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&trans &trans &trans &trans &win_euro &win_multi_o &win_ao &win_ae &win_oe &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans
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>;
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};
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l_left_compact {
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bindings = <
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &mo LEFT_COMPACT_KEYS &trans &trans &trans
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>;
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};
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l_left_compact_keys {
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bindings = <
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&kp N0 &kp N6 &kp N7 &kp N8 &kp N9 &trans &trans &trans &trans &trans
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&kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &trans &trans &trans &trans &trans
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&trans &kp F1 &kp F2 &kp F3 &kp F4 &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans
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>;
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};
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};
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};
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