- https://crispypin.cc
-
they/them
game dev, Linux & VR user, blenderer, big nerd https://github.com/CrispyPin
https://crispypin.itch.io - Joined on
2023-03-09
b8d92002b1
Raymarch Nut: add player hand positions; libgarbage example: add big cutter
5abb65f616
libgarbage: add capped torus, gyroid sdfs
8ca3dc6e53
libgarbage: clean up lighting defaults
3408d9ff8e
add wip raymarching shaders
58f266d600
libgarbage demo update
ddcfca5b8d
libgarbage: fix materials being smoothly interpolated for non-smooth sdf operations
ffdaf36ebc
libgarbage: fix depth when using LIMIT_DEPTH_TO_MESH with SCENE_SCALE
633680777a
libgarbage: add sdfs: hex prism, cylinder, infinite cylinder, helix, line
a19707240a
libgarbage: fix default lighting being too bright
bf23886a73
libgarbage: fix depth AGAIN
5cb5dcd785
libgarbage: fix depth in reflections when using LIMIT_DEPTH_TO_MESH; fix flickering when camera is inside volume
299cf8ff32
libgarbage: support instancing
a1030ca528
libgarbage: fix depth of sky, allow limiting depth to mesh, add step multiplier setting
86a3bad992
libgarbage: change default to be only using one sdf function, with materials, since it seems to get optimised out anyway
eadf1193f6
libgarbage: add some common lighting operations
a2fb224be5
libgarbage: implement scene scaling & fix depth
CrispyPin
synced commits to main at CrispyPin/julia-fractal-renderer from mirror
2023-07-26 16:55:42 +02:00
1eb3c04c7f
add option to invert render
fdfa51a531
so much raymarcing garbage
4695be0423
fix raymarching depth; add old rm shaders
9034d9e2a2
sunset box: lock rotation of sun