- https://crispypin.cc
-
they/them
game dev, Linux & VR user, blenderer, big nerd https://github.com/CrispyPin
https://crispypin.itch.io - Joined on
2023-03-09
575d3c7cf6
quine golf: fix quine-ness
fdff82a752
quine golf surface: fix quine-ness, switch shading type; 2955B
f8c4ec05d3
quine golf surface: const is useless; 2975B
1ef600dce6
quine golf: const is useless; 3995B
2680a70a20
quine golf 2: surface shader boogaloo, 55x55 3019B
c1df57a20b
quine golf: combine uint declarations, 4029B
76f5b9040f
quine golf: optimise font, 64x64 grid 4079B
e8c3f6640e
quine golf: remove 3 chars, 4126B
94cc758b28
quine golf: optimise font, make 6 more different from b, 4140B
33e97fc07b
quine shader cleanup and shorten to 100x200, 19484B
024ebfabe9
quine golf: ternary operator unreadable garbage, 66x66 grid, 4320B
90dcfb5bff
quine golf: remove F from font, 4380B
1a80acbe14
quine golf: make most of font 5x5, grid 67x67 4400B
1b29290df2
quine golf: combine x,y into float2 p, 4702B
6d9df459e6
quine golf: remove W from font, 4733B
725db5735b
quine golf: store 5 chars per uint by treating them as base 80 digits, 69x69 grid! total 4751 bytes
9e20abb767
quine golf: more shorter: 5549 bytes
32ffcbc921
quine golf: remove Q from font
aa610035b1
cleanup quine and add link to source
b75d0be0a7
reduce raymarching quality on some props