godot-xterm/addons/gut/get_native_script.gd

7 lines
289 B
GDScript
Raw Permalink Normal View History

# Since NativeScript does not exist if GDNative is not included in the build
# of Godot this script is conditionally loaded only when NativeScript exists.
# You can then get a reference to NativeScript for use in `is` checks by calling
# get_it.
static func get_it():
return NativeScript