mirror of
https://github.com/lihop/godot-xterm.git
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67 lines
1.1 KiB
GDScript
67 lines
1.1 KiB
GDScript
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extends WindowDialog
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onready var rtl = $TextDisplay/RichTextLabel
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var _has_opened_file = false
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func _get_file_as_text(path):
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var to_return = null
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var f = File.new()
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var result = f.open(path, f.READ)
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if result == OK:
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to_return = f.get_as_text()
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f.close()
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else:
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to_return = str("ERROR: Could not open file. Error code ", result)
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return to_return
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func _ready():
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rtl.clear()
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func _on_OpenFile_pressed():
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$FileDialog.popup_centered()
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func _on_FileDialog_file_selected(path):
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show_file(path)
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func _on_Close_pressed():
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self.hide()
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func show_file(path):
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var text = _get_file_as_text(path)
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if text == "":
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text = "<Empty File>"
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rtl.set_text(text)
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self.window_title = path
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func show_open():
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self.popup_centered()
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$FileDialog.popup_centered()
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func _on_FileDialog_popup_hide():
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if rtl.text.length() == 0:
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self.hide()
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func get_rich_text_label():
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return $TextDisplay/RichTextLabel
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func _on_Home_pressed():
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rtl.scroll_to_line(0)
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func _on_End_pressed():
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rtl.scroll_to_line(rtl.get_line_count() - 1)
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func _on_Copy_pressed():
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OS.clipboard = rtl.text
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