godot-xterm/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "GutHookScript",
"language": "GDScript",
"path": "res://addons/gut/hook_script.gd"
}, {
"base": "Node",
"class": "GutTest",
"language": "GDScript",
"path": "res://addons/gut/test.gd"
} ]
_global_script_class_icons={
"GutHookScript": "",
"GutTest": ""
}
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[application]
config/name="GodotXterm"
run/main_scene="res://examples/menu/menu.tscn"
config/icon="res://docs/media/icon.png"
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[display]
window/vsync/use_vsync=false
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[editor_plugins]
enabled=PoolStringArray( "res://addons/godot_xterm/plugin.cfg" )
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[rendering]
quality/driver/driver_name="GLES2"
quality/filters/anisotropic_filter_level=16
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environment/default_environment="res://default_env.tres"