godot-xterm/addons/gut/signal_watcher.gd

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# ##############################################################################
# The MIT License (MIT)
# =====================
#
# Copyright (c) 2020 Tom "Butch" Wesley
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# ##############################################################################
# Some arbitrary string that should never show up by accident. If it does, then
# shame on you.
const ARG_NOT_SET = "_*_argument_*_is_*_not_set_*_"
# This hash holds the objects that are being watched, the signals that are being
# watched, and an array of arrays that contains arguments that were passed
# each time the signal was emitted.
#
# For example:
# _watched_signals => {
# ref1 => {
# 'signal1' => [[], [], []],
# 'signal2' => [[p1, p2]],
# 'signal3' => [[p1]]
# },
# ref2 => {
# 'some_signal' => [],
# 'other_signal' => [[p1, p2, p3], [p1, p2, p3], [p1, p2, p3]]
# }
# }
#
# In this sample:
# - signal1 on the ref1 object was emitted 3 times and each time, zero
# parameters were passed.
# - signal3 on ref1 was emitted once and passed a single parameter
# - some_signal on ref2 was never emitted.
# - other_signal on ref2 was emitted 3 times, each time with 3 parameters.
var _watched_signals = {}
var _utils = load("res://addons/gut/utils.gd").get_instance()
func _add_watched_signal(obj, name):
# SHORTCIRCUIT - ignore dupes
if _watched_signals.has(obj) and _watched_signals[obj].has(name):
return
if !_watched_signals.has(obj):
_watched_signals[obj] = {name: []}
else:
_watched_signals[obj][name] = []
obj.connect(name, self, "_on_watched_signal", [obj, name])
# This handles all the signals that are watched. It supports up to 9 parameters
# which could be emitted by the signal and the two parameters used when it is
# connected via watch_signal. I chose 9 since you can only specify up to 9
# parameters when dynamically calling a method via call (per the Godot
# documentation, i.e. some_object.call('some_method', 1, 2, 3...)).
#
# Based on the documentation of emit_signal, it appears you can only pass up
# to 4 parameters when firing a signal. I haven't verified this, but this should
# future proof this some if the value ever grows.
func _on_watched_signal(
arg1 = ARG_NOT_SET,
arg2 = ARG_NOT_SET,
arg3 = ARG_NOT_SET,
arg4 = ARG_NOT_SET,
arg5 = ARG_NOT_SET,
arg6 = ARG_NOT_SET,
arg7 = ARG_NOT_SET,
arg8 = ARG_NOT_SET,
arg9 = ARG_NOT_SET,
arg10 = ARG_NOT_SET,
arg11 = ARG_NOT_SET
):
var args = [arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11]
# strip off any unused vars.
var idx = args.size() - 1
while str(args[idx]) == ARG_NOT_SET:
args.remove(idx)
idx -= 1
# retrieve object and signal name from the array and remove them. These
# will always be at the end since they are added when the connect happens.
var signal_name = args[args.size() - 1]
args.pop_back()
var object = args[args.size() - 1]
args.pop_back()
_watched_signals[object][signal_name].append(args)
func does_object_have_signal(object, signal_name):
var signals = object.get_signal_list()
for i in range(signals.size()):
if signals[i]["name"] == signal_name:
return true
return false
func watch_signals(object):
var signals = object.get_signal_list()
for i in range(signals.size()):
_add_watched_signal(object, signals[i]["name"])
func watch_signal(object, signal_name):
var did = false
if does_object_have_signal(object, signal_name):
_add_watched_signal(object, signal_name)
did = true
return did
func get_emit_count(object, signal_name):
var to_return = -1
if is_watching(object, signal_name):
to_return = _watched_signals[object][signal_name].size()
return to_return
func did_emit(object, signal_name):
var did = false
if is_watching(object, signal_name):
did = get_emit_count(object, signal_name) != 0
return did
func print_object_signals(object):
var list = object.get_signal_list()
for i in range(list.size()):
print(list[i].name, "\n ", list[i])
func get_signal_parameters(object, signal_name, index = -1):
var params = null
if is_watching(object, signal_name):
var all_params = _watched_signals[object][signal_name]
if all_params.size() > 0:
if index == -1:
index = all_params.size() - 1
params = all_params[index]
return params
func is_watching_object(object):
return _watched_signals.has(object)
func is_watching(object, signal_name):
return _watched_signals.has(object) and _watched_signals[object].has(signal_name)
func clear():
for obj in _watched_signals:
if _utils.is_not_freed(obj):
for signal_name in _watched_signals[obj]:
obj.disconnect(signal_name, self, "_on_watched_signal")
_watched_signals.clear()
# Returns a list of all the signal names that were emitted by the object.
# If the object is not being watched then an empty list is returned.
func get_signals_emitted(obj):
var emitted = []
if is_watching_object(obj):
for signal_name in _watched_signals[obj]:
if _watched_signals[obj][signal_name].size() > 0:
emitted.append(signal_name)
return emitted