mirror of
https://github.com/lihop/godot-xterm.git
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186 lines
6 KiB
GDScript
186 lines
6 KiB
GDScript
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var _utils = load("res://addons/gut/utils.gd").get_instance()
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# Hash containing all the built in types in Godot. This provides an English
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# name for the types that corosponds with the type constants defined in the
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# engine.
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var types = {}
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var NativeScriptClass = null
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func _init_types_dictionary():
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types[TYPE_NIL] = "TYPE_NIL"
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types[TYPE_BOOL] = "Bool"
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types[TYPE_INT] = "Int"
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types[TYPE_REAL] = "Float/Real"
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types[TYPE_STRING] = "String"
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types[TYPE_VECTOR2] = "Vector2"
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types[TYPE_RECT2] = "Rect2"
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types[TYPE_VECTOR3] = "Vector3"
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#types[8] = 'Matrix32'
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types[TYPE_PLANE] = "Plane"
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types[TYPE_QUAT] = "QUAT"
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types[TYPE_AABB] = "AABB"
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#types[12] = 'Matrix3'
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types[TYPE_TRANSFORM] = "Transform"
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types[TYPE_COLOR] = "Color"
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#types[15] = 'Image'
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types[TYPE_NODE_PATH] = "Node Path"
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types[TYPE_RID] = "RID"
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types[TYPE_OBJECT] = "TYPE_OBJECT"
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#types[19] = 'TYPE_INPUT_EVENT'
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types[TYPE_DICTIONARY] = "Dictionary"
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types[TYPE_ARRAY] = "Array"
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types[TYPE_RAW_ARRAY] = "TYPE_RAW_ARRAY"
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types[TYPE_INT_ARRAY] = "TYPE_INT_ARRAY"
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types[TYPE_REAL_ARRAY] = "TYPE_REAL_ARRAY"
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types[TYPE_STRING_ARRAY] = "TYPE_STRING_ARRAY"
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types[TYPE_VECTOR2_ARRAY] = "TYPE_VECTOR2_ARRAY"
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types[TYPE_VECTOR3_ARRAY] = "TYPE_VECTOR3_ARRAY"
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types[TYPE_COLOR_ARRAY] = "TYPE_COLOR_ARRAY"
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types[TYPE_MAX] = "TYPE_MAX"
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# Types to not be formatted when using _str
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var _str_ignore_types = [TYPE_INT, TYPE_REAL, TYPE_STRING, TYPE_NIL, TYPE_BOOL]
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func _init():
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_init_types_dictionary()
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# NativeScript does not exist when GDNative is not included in the build
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if type_exists("NativeScript"):
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var getter = load("res://addons/gut/get_native_script.gd")
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NativeScriptClass = getter.get_it()
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# ------------------------------------------------------------------------------
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# ------------------------------------------------------------------------------
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func _get_filename(path):
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return path.split("/")[-1]
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# ------------------------------------------------------------------------------
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# Gets the filename of an object passed in. This does not return the
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# full path to the object, just the filename.
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# ------------------------------------------------------------------------------
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func _get_obj_filename(thing):
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var filename = null
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if (
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thing == null
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or !is_instance_valid(thing)
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or str(thing) == "[Object:null]"
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or typeof(thing) != TYPE_OBJECT
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or thing.has_method("__gut_instance_from_id")
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):
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return
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if thing.get_script() == null:
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if thing is PackedScene:
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filename = _get_filename(thing.resource_path)
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else:
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# If it isn't a packed scene and it doesn't have a script then
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# we do nothing. This just read better.
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pass
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elif NativeScriptClass != null and thing.get_script() is NativeScriptClass:
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# Work with GDNative scripts:
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# inst2dict fails with "Not a script with an instance" on GDNative script instances
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filename = _get_filename(thing.get_script().resource_path)
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elif !_utils.is_native_class(thing):
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var dict = inst2dict(thing)
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filename = _get_filename(dict["@path"])
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if dict["@subpath"] != "":
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filename += str("/", dict["@subpath"])
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return filename
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# ------------------------------------------------------------------------------
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# Better object/thing to string conversion. Includes extra details about
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# whatever is passed in when it can/should.
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# ------------------------------------------------------------------------------
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func type2str(thing):
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var filename = _get_obj_filename(thing)
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var str_thing = str(thing)
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if thing == null:
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# According to str there is a difference between null and an Object
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# that is somehow null. To avoid getting '[Object:null]' as output
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# always set it to str(null) instead of str(thing). A null object
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# will pass typeof(thing) == TYPE_OBJECT check so this has to be
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# before that.
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str_thing = str(null)
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elif typeof(thing) == TYPE_REAL:
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if !"." in str_thing:
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str_thing += ".0"
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elif typeof(thing) == TYPE_STRING:
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str_thing = str('"', thing, '"')
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elif typeof(thing) in _str_ignore_types:
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# do nothing b/c we already have str(thing) in
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# to_return. I think this just reads a little
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# better this way.
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pass
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elif typeof(thing) == TYPE_OBJECT:
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if _utils.is_native_class(thing):
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str_thing = _utils.get_native_class_name(thing)
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elif _utils.is_double(thing):
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var double_path = _get_filename(thing.__gut_metadata_.path)
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if thing.__gut_metadata_.subpath != "":
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double_path += str("/", thing.__gut_metadata_.subpath)
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elif thing.__gut_metadata_.from_singleton != "":
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double_path = thing.__gut_metadata_.from_singleton + " Singleton"
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var double_type = "double"
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if thing.__gut_metadata_.is_partial:
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double_type = "partial-double"
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str_thing += str("(", double_type, " of ", double_path, ")")
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filename = null
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elif types.has(typeof(thing)):
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if !str_thing.begins_with("("):
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str_thing = "(" + str_thing + ")"
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str_thing = str(types[typeof(thing)], str_thing)
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if filename != null:
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str_thing += str("(", filename, ")")
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return str_thing
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# ------------------------------------------------------------------------------
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# Returns the string truncated with an '...' in it. Shows the start and last
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# 10 chars. If the string is smaller than max_size the entire string is
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# returned. If max_size is -1 then truncation is skipped.
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# ------------------------------------------------------------------------------
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func truncate_string(src, max_size):
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var to_return = src
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if src.length() > max_size - 10 and max_size != -1:
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to_return = str(
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src.substr(0, max_size - 10), "...", src.substr(src.length() - 10, src.length())
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)
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return to_return
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func _get_indent_text(times, pad):
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var to_return = ""
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for i in range(times):
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to_return += pad
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return to_return
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func indent_text(text, times, pad):
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if times == 0:
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return text
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var to_return = text
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var ending_newline = ""
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if text.ends_with("\n"):
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ending_newline = "\n"
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to_return = to_return.left(to_return.length() - 1)
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var padding = _get_indent_text(times, pad)
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to_return = to_return.replace("\n", "\n" + padding)
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to_return += ending_newline
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return padding + to_return
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