godot-xterm/addons/gut/gut.gd

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# ##############################################################################
#(G)odot (U)nit (T)est class
#
# ##############################################################################
# The MIT License (MIT)
# =====================
#
# Copyright (c) 2020 Tom "Butch" Wesley
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# ##############################################################################
# View the readme at https://github.com/bitwes/Gut/blob/master/README.md for usage details.
# You should also check out the github wiki at: https://github.com/bitwes/Gut/wiki
# ##############################################################################
extends Control
# -- Settings --
var _select_script = ""
var _tests_like = ""
var _inner_class_name = ""
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var _should_maximize = false :
get:
return _should_maximize # TODOConverter40 Copy here content of get_should_maximize
set(mod_value):
mod_value # TODOConverter40 Copy here content of set_should_maximize
var _log_level = 1 :
get:
return _log_level # TODOConverter40 Copy here content of get_log_level
set(mod_value):
mod_value # TODOConverter40 Copy here content of set_log_level
var _disable_strict_datatype_checks = false :
get:
return _disable_strict_datatype_checks # TODOConverter40 Copy here content of is_strict_datatype_checks_disabled
set(mod_value):
mod_value # TODOConverter40 Copy here content of disable_strict_datatype_checks
var _test_prefix = "test_"
var _file_prefix = "test_"
var _file_extension = ".gd"
var _inner_class_prefix = "Test"
var _temp_directory = "user://gut_temp_directory"
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var _export_path = "" :
get:
return _export_path # TODOConverter40 Copy here content of get_export_path
set(mod_value):
mod_value # TODOConverter40 Copy here content of set_export_path
var _include_subdirectories = false :
get:
return _include_subdirectories # TODOConverter40 Copy here content of get_include_subdirectories
set(mod_value):
mod_value # TODOConverter40 Copy here content of set_include_subdirectories
var _double_strategy = 1 :
get:
return _double_strategy # TODOConverter40 Copy here content of get_double_strategy
set(mod_value):
mod_value # TODOConverter40 Copy here content of set_double_strategy
var _pre_run_script = "" :
get:
return _pre_run_script # TODOConverter40 Copy here content of get_pre_run_script
set(mod_value):
mod_value # TODOConverter40 Copy here content of set_pre_run_script
var _post_run_script = "" :
get:
return _post_run_script # TODOConverter40 Copy here content of get_post_run_script
set(mod_value):
mod_value # TODOConverter40 Copy here content of set_post_run_script
var _color_output = false :
get:
return _color_output # TODOConverter40 Copy here content of get_color_output
set(mod_value):
mod_value # TODOConverter40 Copy here content of set_color_output
var _junit_xml_file = "" :
get:
return _junit_xml_file # TODOConverter40 Copy here content of get_junit_xml_file
set(mod_value):
mod_value # TODOConverter40 Copy here content of set_junit_xml_file
var _junit_xml_timestamp = false :
get:
return _junit_xml_timestamp # TODOConverter40 Copy here content of get_junit_xml_timestamp
set(mod_value):
mod_value # TODOConverter40 Copy here content of set_junit_xml_timestamp
var _add_children_to = self :
get:
return _add_children_to # TODOConverter40 Copy here content of get_add_children_to
set(mod_value):
mod_value # TODOConverter40 Copy here content of set_add_children_to
# -- End Settings --
# ###########################
# Other Vars
# ###########################
const LOG_LEVEL_FAIL_ONLY = 0
const LOG_LEVEL_TEST_AND_FAILURES = 1
const LOG_LEVEL_ALL_ASSERTS = 2
const WAITING_MESSAGE = "/# waiting #/"
const PAUSE_MESSAGE = "/# Pausing. Press continue button...#/"
const COMPLETED = "completed"
var _utils = load("res://addons/gut/utils.gd").get_instance()
var _lgr = _utils.get_logger()
var _strutils = _utils.Strutils.new()
# Used to prevent multiple messages for deprecated setup/teardown messages
var _deprecated_tracker = _utils.ThingCounter.new()
# The instance that is created from _pre_run_script. Accessible from
# get_pre_run_script_instance.
var _pre_run_script_instance = null
var _post_run_script_instance = null # This is not used except in tests.
var _script_name = null
var _test_collector = _utils.TestCollector.new()
# The instanced scripts. This is populated as the scripts are run.
var _test_script_objects = []
var _waiting = false
var _done = false
var _is_running = false
var _current_test = null
var _log_text = ""
var _pause_before_teardown = false
# when true _pause_before_teardown will be ignored. useful
# when batch processing and you don't want to watch.
var _ignore_pause_before_teardown = false
var _wait_timer = Timer.new()
var _yield_between = {
should = false, timer = Timer.new(), after_x_tests = 5, tests_since_last_yield = 0
}
var _was_yield_method_called = false
# used when yielding to gut instead of some other
# signal. Start with set_yield_time()
var _yield_timer = Timer.new()
var _yield_frames = 0
var _unit_test_name = ""
var _new_summary = null
var _yielding_to = {obj = null, signal_name = ""}
var _stubber = _utils.Stubber.new()
var _doubler = _utils.Doubler.new()
var _spy = _utils.Spy.new()
var _gui = null
var _orphan_counter = _utils.OrphanCounter.new()
var _autofree = _utils.AutoFree.new()
# This is populated by test.gd each time a paramterized test is encountered
# for the first time.
var _parameter_handler = null
# Used to cancel importing scripts if an error has occurred in the setup. This
# prevents tests from being run if they were exported and ensures that the
# error displayed is seen since importing generates a lot of text.
var _cancel_import = false
# Used for proper assert tracking and printing during before_all
var _before_all_test_obj = load("res://addons/gut/test_collector.gd").Test.new()
# Used for proper assert tracking and printing during after_all
var _after_all_test_obj = load("res://addons/gut/test_collector.gd").Test.new()
const SIGNAL_TESTS_FINISHED = "tests_finished"
const SIGNAL_STOP_YIELD_BEFORE_TEARDOWN = "stop_yield_before_teardown"
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
var _should_print_versions = true # used to cut down on output in tests.
func _init():
_before_all_test_obj.name = "before_all"
_after_all_test_obj.name = "after_all"
# When running tests for GUT itself, _utils has been setup to always return
# a new logger so this does not set the gut instance on the base logger
# when creating test instances of GUT.
_lgr.set_gut(self)
add_user_signal(SIGNAL_TESTS_FINISHED)
add_user_signal("test_finished")
add_user_signal(SIGNAL_STOP_YIELD_BEFORE_TEARDOWN)
add_user_signal("timeout")
_doubler.set_output_dir(_temp_directory)
_doubler.set_stubber(_stubber)
_doubler.set_spy(_spy)
_doubler.set_gut(self)
# TODO remove these, universal logger should fix this.
_doubler.set_logger(_lgr)
_spy.set_logger(_lgr)
_stubber.set_logger(_lgr)
_test_collector.set_logger(_lgr)
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_gui = load("res://addons/gut/GutScene.tscn").instantiate()
func _physics_process(delta):
if _yield_frames > 0:
_yield_frames -= 1
if _yield_frames <= 0:
emit_signal("timeout")
# ------------------------------------------------------------------------------
# Initialize controls
# ------------------------------------------------------------------------------
func _ready():
if !_utils.is_version_ok():
_print_versions()
push_error(_utils.get_bad_version_text())
print("Error: ", _utils.get_bad_version_text())
get_tree().quit()
return
if _should_print_versions:
_lgr.info(str("using [", OS.get_user_data_dir(), "] for temporary output."))
set_process_input(true)
add_child(_wait_timer)
_wait_timer.set_wait_time(1)
_wait_timer.set_one_shot(true)
add_child(_yield_between.timer)
_wait_timer.set_one_shot(true)
add_child(_yield_timer)
_yield_timer.set_one_shot(true)
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_yield_timer.connect("timeout",Callable(self,"_yielding_callback"))
_setup_gui()
if _select_script != null:
select_script(_select_script)
if _tests_like != null:
set_unit_test_name(_tests_like)
if _should_maximize:
# GUI checks for is_in_tree will not pass yet.
call_deferred("maximize")
# hide the panel that IS gut so that only the GUI is seen
self.self_modulate = Color(1, 1, 1, 0)
show()
_print_versions()
# ------------------------------------------------------------------------------
# Runs right before free is called. Can't override `free`.
# ------------------------------------------------------------------------------
func _notification(what):
if what == NOTIFICATION_PREDELETE:
for test_script in _test_script_objects:
if is_instance_valid(test_script):
test_script.free()
_test_script_objects = []
if is_instance_valid(_gui):
_gui.free()
func _print_versions(send_all = true):
if !_should_print_versions:
return
var info = _utils.get_version_text()
if send_all:
p(info)
else:
var printer = _lgr.get_printer("gui")
printer.send(info + "\n")
# ##############################################################################
#
# GUI Events and setup
#
# ##############################################################################
func _setup_gui():
# This is how we get the size of the control to translate to the gui when
# the scene is run. This is also another reason why the min_rect_size
# must match between both gut and the gui.
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_gui.size = self.size
add_child(_gui)
_gui.set_anchor(MARGIN_RIGHT, ANCHOR_END)
_gui.set_anchor(MARGIN_BOTTOM, ANCHOR_END)
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_gui.connect("run_single_script",Callable(self,"_on_run_one"))
_gui.connect("run_script",Callable(self,"_on_new_gui_run_script"))
_gui.connect("end_pause",Callable(self,"_on_new_gui_end_pause"))
_gui.connect("ignore_pause",Callable(self,"_on_new_gui_ignore_pause"))
_gui.connect("log_level_changed",Callable(self,"_on_log_level_changed"))
var _foo = connect("tests_finished",Callable(_gui,"end_run"))
func _add_scripts_to_gui():
var scripts = []
for i in range(_test_collector.scripts.size()):
var s = _test_collector.scripts[i]
var txt = ""
if s.has_inner_class():
txt = str(" - ", s.inner_class_name, " (", s.tests.size(), ")")
else:
txt = str(s.get_full_name(), " (", s.tests.size(), ")")
scripts.append(txt)
_gui.set_scripts(scripts)
func _on_run_one(index):
clear_text()
var indexes = [index]
if !_test_collector.scripts[index].has_inner_class():
indexes = _get_indexes_matching_path(_test_collector.scripts[index].path)
_test_the_scripts(indexes)
func _on_new_gui_run_script(index):
var indexes = []
clear_text()
for i in range(index, _test_collector.scripts.size()):
indexes.append(i)
_test_the_scripts(indexes)
func _on_new_gui_end_pause():
_pause_before_teardown = false
emit_signal(SIGNAL_STOP_YIELD_BEFORE_TEARDOWN)
func _on_new_gui_ignore_pause(should):
_ignore_pause_before_teardown = should
func _on_log_level_changed(value):
set_log_level(value)
#####################
#
# Events
#
#####################
# ------------------------------------------------------------------------------
# Timeout for the built in timer. emits the timeout signal. Start timer
# with set_yield_time()
#
# signal_watcher._on_watched_signal supports up to 9 additional arguments.
# This is the most number of parameters GUT supports on signals. The comment
# on _on_watched_signal explains reasoning.
# ------------------------------------------------------------------------------
func _yielding_callback(
from_obj = false,
__arg1 = null,
__arg2 = null,
__arg3 = null,
__arg4 = null,
__arg5 = null,
__arg6 = null,
__arg7 = null,
__arg8 = null,
__arg9 = null
):
_lgr.end_yield()
if _yielding_to.obj:
_yielding_to.obj.call_deferred(
"disconnect", _yielding_to.signal_name, self, "_yielding_callback"
)
_yielding_to.obj = null
_yielding_to.signal_name = ""
if from_obj:
# we must yield for a little longer after the signal is emitted so that
# the signal can propagate to other objects. This was discovered trying
# to assert that obj/signal_name was emitted. Without this extra delay
# the yield returns and processing finishes before the rest of the
# objects can get the signal. This works b/c the timer will timeout
# and come back into this method but from_obj will be false.
_yield_timer.set_wait_time(.1)
_yield_timer.start()
else:
emit_signal("timeout")
# ------------------------------------------------------------------------------
# completed signal for GDScriptFucntionState returned from a test script that
# has yielded
# ------------------------------------------------------------------------------
func _on_test_script_yield_completed():
_waiting = false
#####################
#
# Private
#
#####################
func _log_test_children_warning(test_script):
if !_lgr.is_type_enabled(_lgr.types.orphan):
return
var kids = test_script.get_children()
if kids.size() > 0:
var msg = ""
if _log_level == 2:
msg = "Test script still has children when all tests finisehd.\n"
for i in range(kids.size()):
msg += str(" ", _strutils.type2str(kids[i]), "\n")
msg += "You can use autofree, autoqfree, add_child_autofree, or add_child_autoqfree to automatically free objects."
else:
msg = str(
"Test script has ",
kids.size(),
" unfreed children. Increase log level for more details."
)
_lgr.warn(msg)
# ------------------------------------------------------------------------------
# Convert the _summary dictionary into text
# ------------------------------------------------------------------------------
func _print_summary():
_lgr.log("\n\n*** Run Summary ***", _lgr.fmts.yellow)
_new_summary.log_summary_text(_lgr)
var logger_text = ""
if _lgr.get_errors().size() > 0:
logger_text += str("\n* ", _lgr.get_errors().size(), " Errors.")
if _lgr.get_warnings().size() > 0:
logger_text += str("\n* ", _lgr.get_warnings().size(), " Warnings.")
if _lgr.get_deprecated().size() > 0:
logger_text += str("\n* ", _lgr.get_deprecated().size(), " Deprecated calls.")
if logger_text != "":
logger_text = "\nWarnings/Errors:" + logger_text + "\n\n"
_lgr.log(logger_text)
if _new_summary.get_totals().tests > 0:
var fmt = _lgr.fmts.green
var msg = (
str(_new_summary.get_totals().passing_tests)
+ " passed "
+ str(_new_summary.get_totals().failing_tests)
+ " failed. "
+ str("Tests finished in ", _gui.elapsed_time_as_str())
)
if _new_summary.get_totals().failing > 0:
fmt = _lgr.fmts.red
elif _new_summary.get_totals().pending > 0:
fmt = _lgr.fmts.yellow
_lgr.log(msg, fmt)
else:
_lgr.log("No tests ran", _lgr.fmts.red)
func _validate_hook_script(path):
var result = {valid = true, instance = null}
# empty path is valid but will have a null instance
if path == "":
return result
var f = File.new()
if f.file_exists(path):
var inst = load(path).new()
if inst and inst is _utils.HookScript:
result.instance = inst
result.valid = true
else:
result.valid = false
_lgr.error("The hook script [" + path + "] does not extend GutHookScript")
else:
result.valid = false
_lgr.error("The hook script [" + path + "] does not exist.")
return result
# ------------------------------------------------------------------------------
# Runs a hook script. Script must exist, and must extend
# res://addons/gut/hook_script.gd
# ------------------------------------------------------------------------------
func _run_hook_script(inst):
if inst != null:
inst.gut = self
inst.run()
return inst
# ------------------------------------------------------------------------------
# Initialize variables for each run of a single test script.
# ------------------------------------------------------------------------------
func _init_run():
var valid = true
_test_collector.set_test_class_prefix(_inner_class_prefix)
_test_script_objects = []
_new_summary = _utils.Summary.new()
_log_text = ""
_current_test = null
_is_running = true
_yield_between.tests_since_last_yield = 0
var pre_hook_result = _validate_hook_script(_pre_run_script)
_pre_run_script_instance = pre_hook_result.instance
var post_hook_result = _validate_hook_script(_post_run_script)
_post_run_script_instance = post_hook_result.instance
valid = pre_hook_result.valid and post_hook_result.valid
return valid
# ------------------------------------------------------------------------------
# Print out run information and close out the run.
# ------------------------------------------------------------------------------
func _end_run():
_gui.end_run()
_print_summary()
p("\n")
# Do not count any of the _test_script_objects since these will be released
# when GUT is released.
_orphan_counter._counters.total += _test_script_objects.size()
if _orphan_counter.get_counter("total") > 0 and _lgr.is_type_enabled("orphan"):
_orphan_counter.print_orphans("total", _lgr)
p("Note: This count does not include GUT objects that will be freed upon exit.")
p(" It also does not include any orphans created by global scripts")
p(" loaded before tests were ran.")
p(str("Total orphans = ", _orphan_counter.orphan_count()))
if !_utils.is_null_or_empty(_select_script):
p('Ran Scripts matching "' + _select_script + '"')
if !_utils.is_null_or_empty(_unit_test_name):
p('Ran Tests matching "' + _unit_test_name + '"')
if !_utils.is_null_or_empty(_inner_class_name):
p('Ran Inner Classes matching "' + _inner_class_name + '"')
# For some reason the text edit control isn't scrolling to the bottom after
# the summary is printed. As a workaround, yield for a short time and
# then move the cursor. I found this workaround through trial and error.
_yield_between.timer.set_wait_time(0.1)
_yield_between.timer.start()
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await _yield_between.timer.timeout
_gui.scroll_to_bottom()
_is_running = false
update()
_run_hook_script(_post_run_script_instance)
_export_results()
emit_signal(SIGNAL_TESTS_FINISHED)
if _utils.should_display_latest_version:
p("")
p(str("GUT version ", _utils.latest_version, " is now available."))
_gui.set_title("Finished.")
_gui.compact_mode(false)
# ------------------------------------------------------------------------------
# Add additional export types here.
# ------------------------------------------------------------------------------
func _export_results():
if _junit_xml_file != "":
_export_junit_xml()
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func _export_junit_xml():
var exporter = _utils.JunitXmlExport.new()
var output_file = _junit_xml_file
if _junit_xml_timestamp:
var ext = "." + output_file.get_extension()
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output_file = output_file.replace(ext, str("_", Time.get_unix_time_from_system(), ext))
var f_result = exporter.write_file(self, output_file)
if f_result == OK:
p(str("Results saved to ", output_file))
# ------------------------------------------------------------------------------
# Checks the passed in thing to see if it is a "function state" object that gets
# returned when a function yields.
# ------------------------------------------------------------------------------
func _is_function_state(script_result):
return (
script_result != null
and typeof(script_result) == TYPE_OBJECT
and script_result is GDScriptFunctionState
and script_result.is_valid()
)
# ------------------------------------------------------------------------------
# Print out the heading for a new script
# ------------------------------------------------------------------------------
func _print_script_heading(script):
if _does_class_name_match(_inner_class_name, script.inner_class_name):
var fmt = _lgr.fmts.underline
var divider = "-----------------------------------------"
var text = ""
if script.inner_class_name == null:
text = script.path
else:
text = script.path + "." + script.inner_class_name
_lgr.log("\n\n" + text, fmt)
# ------------------------------------------------------------------------------
# Just gets more logic out of _test_the_scripts. Decides if we should yield after
# this test based on flags and counters.
# ------------------------------------------------------------------------------
func _should_yield_now():
var should = (
_yield_between.should
and _yield_between.tests_since_last_yield == _yield_between.after_x_tests
)
if should:
_yield_between.tests_since_last_yield = 0
else:
_yield_between.tests_since_last_yield += 1
return should
# ------------------------------------------------------------------------------
# Yes if the class name is null or the script's class name includes class_name
# ------------------------------------------------------------------------------
func _does_class_name_match(the_class_name, script_class_name):
return (
(the_class_name == null or the_class_name == "")
or (script_class_name != null and script_class_name.findn(the_class_name) != -1)
)
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func _setup_script(test_script):
test_script.gut = self
test_script.set_logger(_lgr)
_add_children_to.add_child(test_script)
_test_script_objects.append(test_script)
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func _do_yield_between(frames = 2):
_yield_frames = frames
return self
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func _wait_for_done(result):
var iter_counter = 0
var print_after = 3
# callback method sets waiting to false.
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result.connect(COMPLETED,Callable(self,"_on_test_script_yield_completed"))
if !_was_yield_method_called:
_lgr.log("-- Yield detected, waiting --", _lgr.fmts.yellow)
_was_yield_method_called = false
_waiting = true
_wait_timer.set_wait_time(0.4)
var dots = ""
while _waiting:
iter_counter += 1
_lgr.yield_text("waiting" + dots)
_wait_timer.start()
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await _wait_timer.timeout
dots += "."
if dots.length() > 5:
dots = ""
_lgr.end_yield()
# ------------------------------------------------------------------------------
# returns self so it can be integrated into the yield call.
# ------------------------------------------------------------------------------
func _wait_for_continue_button():
p(PAUSE_MESSAGE, 0)
_waiting = true
return self
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func _call_deprecated_script_method(script, method, alt):
if script.has_method(method):
var txt = str(script, "-", method)
if !_deprecated_tracker.has(txt):
# Removing the deprecated line. I think it's still too early to
# start bothering people with this. Left everything here though
# because I don't want to remember how I did this last time.
_lgr.deprecated(
str("The method ", method, " has been deprecated, use ", alt, " instead.")
)
_deprecated_tracker.add(txt)
script.call(method)
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func _get_indexes_matching_script_name(name):
var indexes = [] # empty runs all
for i in range(_test_collector.scripts.size()):
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if _test_collector.scripts[i].get_scene_file_path().find(name) != -1:
indexes.append(i)
return indexes
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func _get_indexes_matching_path(path):
var indexes = []
for i in range(_test_collector.scripts.size()):
if _test_collector.scripts[i].path == path:
indexes.append(i)
return indexes
# ------------------------------------------------------------------------------
# Execute all calls of a parameterized test.
# ------------------------------------------------------------------------------
func _run_parameterized_test(test_script, test_name):
var script_result = _run_test(test_script, test_name)
if _current_test.assert_count == 0 and !_current_test.pending:
_lgr.warn("Test did not assert")
if _is_function_state(script_result):
# _run_tests does _wait_for_done so just wait on it to complete
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await script_result.COMPLETED
if _parameter_handler == null:
_lgr.error(
str(
"Parameterized test ",
_current_test.name,
" did not call use_parameters for the default value of the parameter."
)
)
_fail(
str(
"Parameterized test ",
_current_test.name,
" did not call use_parameters for the default value of the parameter."
)
)
else:
while !_parameter_handler.is_done():
var cur_assert_count = _current_test.assert_count
script_result = _run_test(test_script, test_name)
if _is_function_state(script_result):
# _run_tests does _wait_for_done so just wait on it to complete
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await script_result.COMPLETED
if _current_test.assert_count == cur_assert_count and !_current_test.pending:
_lgr.warn("Test did not assert")
_parameter_handler = null
# ------------------------------------------------------------------------------
# Runs a single test given a test.gd instance and the name of the test to run.
# ------------------------------------------------------------------------------
func _run_test(script_inst, test_name):
_lgr.log_test_name()
_lgr.set_indent_level(1)
_orphan_counter.add_counter("test")
var script_result = null
_call_deprecated_script_method(script_inst, "setup", "before_each")
var before_each_result = script_inst.before_each()
if _is_function_state(before_each_result):
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await _wait_for_done(before_each_result).COMPLETED
# When the script yields it will return a GDScriptFunctionState object
script_result = script_inst.call(test_name)
var test_summary = _new_summary.add_test(test_name)
# Cannot detect future yields since we never tell the method to resume. If
# there was some way to tell the method to resume we could use what comes
# back from that to detect additional yields. I don't think this is
# possible since we only know what the yield was for except when yield_for
# and yield_to are used.
if _is_function_state(script_result):
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await _wait_for_done(script_result).COMPLETED
# if the test called pause_before_teardown then yield until
# the continue button is pressed.
if _pause_before_teardown and !_ignore_pause_before_teardown:
_gui.pause()
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await _wait_for_continue_button().SIGNAL_STOP_YIELD_BEFORE_TEARDOWN
script_inst.clear_signal_watcher()
# call each post-each-test method until teardown is removed.
_call_deprecated_script_method(script_inst, "teardown", "after_each")
var after_each_result = script_inst.after_each()
if _is_function_state(after_each_result):
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await _wait_for_done(after_each_result).COMPLETED
# Free up everything in the _autofree. Yield for a bit if we
# have anything with a queue_free so that they have time to
# free and are not found by the orphan counter.
var aqf_count = _autofree.get_queue_free_count()
_autofree.free_all()
if aqf_count > 0:
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await _do_yield_between().timeout
test_summary.orphans = _orphan_counter.get_counter("test")
if _log_level > 0:
_orphan_counter.print_orphans("test", _lgr)
_doubler.get_ignored_methods().clear()
# ------------------------------------------------------------------------------
# Calls after_all on the passed in test script and takes care of settings so all
# logger output appears indented and with a proper heading
#
# Calls both pre-all-tests methods until prerun_setup is removed
# ------------------------------------------------------------------------------
func _call_before_all(test_script):
_current_test = _before_all_test_obj
_current_test.has_printed_name = false
_lgr.inc_indent()
# Next 3 lines can be removed when prerun_setup removed.
_current_test.name = "prerun_setup"
_call_deprecated_script_method(test_script, "prerun_setup", "before_all")
_current_test.name = "before_all"
var result = test_script.before_all()
if _is_function_state(result):
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await _wait_for_done(result).COMPLETED
_lgr.dec_indent()
_current_test = null
# ------------------------------------------------------------------------------
# Calls after_all on the passed in test script and takes care of settings so all
# logger output appears indented and with a proper heading
#
# Calls both post-all-tests methods until postrun_teardown is removed.
# ------------------------------------------------------------------------------
func _call_after_all(test_script):
_current_test = _after_all_test_obj
_current_test.has_printed_name = false
_lgr.inc_indent()
# Next 3 lines can be removed when postrun_teardown removed.
_current_test.name = "postrun_teardown"
_call_deprecated_script_method(test_script, "postrun_teardown", "after_all")
_current_test.name = "after_all"
var result = test_script.after_all()
if _is_function_state(result):
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await _wait_for_done(result).COMPLETED
_lgr.dec_indent()
_current_test = null
# ------------------------------------------------------------------------------
# Run all tests in a script. This is the core logic for running tests.
# ------------------------------------------------------------------------------
func _test_the_scripts(indexes = []):
_orphan_counter.add_counter("total")
_print_versions(false)
var is_valid = _init_run()
if !is_valid:
_lgr.error("Something went wrong and the run was aborted.")
return
_run_hook_script(_pre_run_script_instance)
if _pre_run_script_instance != null and _pre_run_script_instance.should_abort():
_lgr.error("pre-run abort")
emit_signal(SIGNAL_TESTS_FINISHED)
return
_gui.run_mode()
var indexes_to_run = []
if indexes.size() == 0:
for i in range(_test_collector.scripts.size()):
indexes_to_run.append(i)
else:
indexes_to_run = indexes
_gui.set_progress_script_max(indexes_to_run.size()) # New way
_gui.set_progress_script_value(0)
if _doubler.get_strategy() == _utils.DOUBLE_STRATEGY.FULL:
_lgr.info(
"Using Double Strategy FULL as default strategy. Keep an eye out for weirdness, this is still experimental."
)
# loop through scripts
for test_indexes in range(indexes_to_run.size()):
var the_script = _test_collector.scripts[indexes_to_run[test_indexes]]
_orphan_counter.add_counter("script")
if the_script.tests.size() > 0:
_gui.set_script_path(the_script.get_full_name())
_lgr.set_indent_level(0)
_print_script_heading(the_script)
_new_summary.add_script(the_script.get_full_name())
var test_script = the_script.get_new()
var script_result = null
_setup_script(test_script)
_doubler.set_strategy(_double_strategy)
# yield between test scripts so things paint
if _yield_between.should:
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await _do_yield_between().timeout
# !!!
# Hack so there isn't another indent to this monster of a method. if
# inner class is set and we do not have a match then empty the tests
# for the current test.
# !!!
if !_does_class_name_match(_inner_class_name, the_script.inner_class_name):
the_script.tests = []
else:
var before_all_result = _call_before_all(test_script)
if _is_function_state(before_all_result):
# _call_before_all calls _wait for done, just wait for that to finish
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await before_all_result.COMPLETED
_gui.set_progress_test_max(the_script.tests.size()) # New way
# Each test in the script
for i in range(the_script.tests.size()):
_stubber.clear()
_spy.clear()
_doubler.clear_output_directory()
_current_test = the_script.tests[i]
script_result = null
if (
(_unit_test_name != "" and _current_test.name.find(_unit_test_name) > -1)
or (_unit_test_name == "")
):
# yield so things paint
if _should_yield_now():
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await _do_yield_between().timeout
if _current_test.arg_count > 1:
_lgr.error(
str(
"Parameterized test ",
_current_test.name,
" has too many parameters: ",
_current_test.arg_count,
"."
)
)
elif _current_test.arg_count == 1:
script_result = _run_parameterized_test(test_script, _current_test.name)
else:
script_result = _run_test(test_script, _current_test.name)
if _is_function_state(script_result):
# _run_test calls _wait for done, just wait for that to finish
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await script_result.COMPLETED
if _current_test.assert_count == 0 and !_current_test.pending:
_lgr.warn("Test did not assert")
_current_test.has_printed_name = false
_gui.set_progress_test_value(i + 1)
emit_signal("test_finished")
_current_test = null
_lgr.dec_indent()
_orphan_counter.print_orphans("script", _lgr)
if _does_class_name_match(_inner_class_name, the_script.inner_class_name):
var after_all_result = _call_after_all(test_script)
if _is_function_state(after_all_result):
# _call_after_all calls _wait for done, just wait for that to finish
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await after_all_result.COMPLETED
_log_test_children_warning(test_script)
# This might end up being very resource intensive if the scripts
# don't clean up after themselves. Might have to consolidate output
# into some other structure and kill the script objects with
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# test_script.free() instead of remove_at child.
_add_children_to.remove_child(test_script)
_lgr.set_indent_level(0)
if test_script.get_assert_count() > 0:
var script_sum = str(
test_script.get_pass_count(), "/", test_script.get_assert_count(), " passed."
)
_lgr.log(script_sum, _lgr.fmts.bold)
_gui.set_progress_script_value(test_indexes + 1) # new way
# END TEST SCRIPT LOOP
_lgr.set_indent_level(0)
_end_run()
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func _pass(text = ""):
_gui.add_passing() # increments counters
if _current_test:
_current_test.assert_count += 1
_new_summary.add_pass(_current_test.name, text)
else:
if _new_summary != null: # b/c of tests.
_new_summary.add_pass("script level", text)
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func _fail(text = ""):
_gui.add_failing() # increments counters
if _current_test != null:
var line_text = " at line " + str(_extract_line_number(_current_test))
p(line_text, LOG_LEVEL_FAIL_ONLY)
# format for summary
line_text = "\n " + line_text
var call_count_text = ""
if _parameter_handler != null:
call_count_text = str("(call #", _parameter_handler.get_call_count(), ") ")
_new_summary.add_fail(_current_test.name, call_count_text + text + line_text)
_current_test.passed = false
_current_test.assert_count += 1
else:
if _new_summary != null: # b/c of tests.
_new_summary.add_fail("script level", text)
# ------------------------------------------------------------------------------
# Extracts the line number from curren stacktrace by matching the test case name
# ------------------------------------------------------------------------------
func _extract_line_number(current_test):
var line_number = -1
# if stack trace available than extraxt the test case line number
var stackTrace = get_stack()
if stackTrace != null:
for index in stackTrace.size():
var line = stackTrace[index]
var function = line.get("function")
if function == current_test.name:
line_number = line.get("line")
return line_number
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func _pending(text = ""):
if _current_test:
_current_test.pending = true
_new_summary.add_pending(_current_test.name, text)
# ------------------------------------------------------------------------------
# Gets all the files in a directory and all subdirectories if get_include_subdirectories
# is true. The files returned are all sorted by name.
# ------------------------------------------------------------------------------
func _get_files(path, prefix, suffix):
var files = []
var directories = []
# ignore addons/gut per issue 294
if path == "res://addons/gut":
return []
var d = Directory.new()
d.open(path)
# true parameter tells list_dir_begin not to include "." and ".." directories.
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d.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547
# Traversing a directory is kinda odd. You have to start the process of listing
# the contents of a directory with list_dir_begin then use get_next until it
# returns an empty string. Then I guess you should end it.
var fs_item = d.get_next()
var full_path = ""
while fs_item != "":
full_path = path.plus_file(fs_item)
#file_exists returns fasle for directories
if d.file_exists(full_path):
if fs_item.begins_with(prefix) and fs_item.ends_with(suffix):
files.append(full_path)
elif get_include_subdirectories() and d.dir_exists(full_path):
directories.append(full_path)
fs_item = d.get_next()
d.list_dir_end()
for dir in range(directories.size()):
var dir_files = _get_files(directories[dir], prefix, suffix)
for i in range(dir_files.size()):
files.append(dir_files[i])
files.sort()
return files
#########################
#
# public
#
#########################
# ------------------------------------------------------------------------------
# Conditionally prints the text to the console/results variable based on the
# current log level and what level is passed in. Whenever currently in a test,
# the text will be indented under the test. It can be further indented if
# desired.
#
# The first time output is generated when in a test, the test name will be
# printed.
#
# NOT_USED_ANYMORE was indent level. This was deprecated in 7.0.0.
# ------------------------------------------------------------------------------
func p(text, level = 0, NOT_USED_ANYMORE = -123):
if NOT_USED_ANYMORE != -123:
_lgr.deprecated(
"gut.p no longer supports the optional 3rd parameter for indent_level parameter."
)
var str_text = str(text)
if level <= _utils.nvl(_log_level, 0):
_lgr.log(str_text)
################
#
# RUN TESTS/ADD SCRIPTS
#
################
func get_minimum_size():
return Vector2(810, 380)
# ------------------------------------------------------------------------------
# Runs all the scripts that were added using add_script
# ------------------------------------------------------------------------------
func test_scripts(run_rest = false):
clear_text()
if _script_name != null and _script_name != "":
var indexes = _get_indexes_matching_script_name(_script_name)
if indexes == []:
_lgr.error("Could not find script matching " + _script_name)
else:
_test_the_scripts(indexes)
else:
_test_the_scripts([])
# alias
func run_tests(run_rest = false):
test_scripts(run_rest)
# ------------------------------------------------------------------------------
# Runs a single script passed in.
# ------------------------------------------------------------------------------
func test_script(script):
_test_collector.set_test_class_prefix(_inner_class_prefix)
_test_collector.clear()
_test_collector.add_script(script)
_test_the_scripts()
# ------------------------------------------------------------------------------
# Adds a script to be run when test_scripts called.
# ------------------------------------------------------------------------------
func add_script(script):
if !Engine.is_editor_hint():
_test_collector.set_test_class_prefix(_inner_class_prefix)
_test_collector.add_script(script)
_add_scripts_to_gui()
# ------------------------------------------------------------------------------
# Add all scripts in the specified directory that start with the prefix and end
# with the suffix. Does not look in sub directories. Can be called multiple
# times.
# ------------------------------------------------------------------------------
func add_directory(path, prefix = _file_prefix, suffix = _file_extension):
# check for '' b/c the calls to addin the exported directories 1-6 will pass
# '' if the field has not been populated. This will cause res:// to be
# processed which will include all files if include_subdirectories is true.
if path == "" or path == null:
return
var d = Directory.new()
if !d.dir_exists(path):
_lgr.error(str("The path [", path, "] does not exist."))
OS.exit_code = 1
else:
var files = _get_files(path, prefix, suffix)
for i in range(files.size()):
add_script(files[i])
# ------------------------------------------------------------------------------
# This will try to find a script in the list of scripts to test that contains
# the specified script name. It does not have to be a full match. It will
# select the first matching occurrence so that this script will run when run_tests
# is called. Works the same as the select_this_one option of add_script.
#
# returns whether it found a match or not
# ------------------------------------------------------------------------------
func select_script(script_name):
_script_name = script_name
_select_script = script_name
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func export_tests(path = _export_path):
if path == null:
_lgr.error("You must pass a path or set the export_path before calling export_tests")
else:
var result = _test_collector.export_tests(path)
if result:
p(_test_collector.to_s())
p("Exported to " + path)
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func import_tests(path = _export_path):
if !_utils.file_exists(path):
_lgr.error(str("Cannot import tests: the path [", path, "] does not exist."))
else:
_test_collector.clear()
var result = _test_collector.import_tests(path)
if result:
p(_test_collector.to_s())
p("Imported from " + path)
_add_scripts_to_gui()
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func import_tests_if_none_found():
if !_cancel_import and _test_collector.scripts.size() == 0:
import_tests()
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func export_if_tests_found():
if _test_collector.scripts.size() > 0:
export_tests()
################
#
# MISC
#
################
# ------------------------------------------------------------------------------
# Maximize test runner window to fit the viewport.
# ------------------------------------------------------------------------------
func set_should_maximize(should):
_should_maximize = should
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_should_maximize():
return _should_maximize
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func maximize():
_gui.maximize()
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func disable_strict_datatype_checks(should):
_disable_strict_datatype_checks = should
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func is_strict_datatype_checks_disabled():
return _disable_strict_datatype_checks
# ------------------------------------------------------------------------------
# Pauses the test and waits for you to press a confirmation button. Useful when
# you want to watch a test play out onscreen or inspect results.
# ------------------------------------------------------------------------------
func end_yielded_test():
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_lgr.deprecated("end_yielded_test is no longer necessary, you can remove_at it.")
# ------------------------------------------------------------------------------
# Clears the text of the text box. This resets all counters.
# ------------------------------------------------------------------------------
func clear_text():
_gui.clear_text()
update()
# ------------------------------------------------------------------------------
# Get the number of tests that were ran
# ------------------------------------------------------------------------------
func get_test_count():
return _new_summary.get_totals().tests
# ------------------------------------------------------------------------------
# Get the number of assertions that were made
# ------------------------------------------------------------------------------
func get_assert_count():
var t = _new_summary.get_totals()
return t.passing + t.failing
# ------------------------------------------------------------------------------
# Get the number of assertions that passed
# ------------------------------------------------------------------------------
func get_pass_count():
return _new_summary.get_totals().passing
# ------------------------------------------------------------------------------
# Get the number of assertions that failed
# ------------------------------------------------------------------------------
func get_fail_count():
return _new_summary.get_totals().failing
# ------------------------------------------------------------------------------
# Get the number of tests flagged as pending
# ------------------------------------------------------------------------------
func get_pending_count():
return _new_summary.get_totals().pending
# ------------------------------------------------------------------------------
# Get the results of all tests ran as text. This string is the same as is
# displayed in the text box, and similar to what is printed to the console.
# ------------------------------------------------------------------------------
func get_result_text():
return _log_text
# ------------------------------------------------------------------------------
# Set the log level. Use one of the various LOG_LEVEL_* constants.
# ------------------------------------------------------------------------------
func set_log_level(level):
_log_level = max(level, 0)
# Level 0 settings
_lgr.set_less_test_names(level == 0)
# Explicitly always enabled
_lgr.set_type_enabled(_lgr.types.normal, true)
_lgr.set_type_enabled(_lgr.types.error, true)
_lgr.set_type_enabled(_lgr.types.pending, true)
# Level 1 types
_lgr.set_type_enabled(_lgr.types.warn, level > 0)
_lgr.set_type_enabled(_lgr.types.deprecated, level > 0)
# Level 2 types
_lgr.set_type_enabled(_lgr.types.passed, level > 1)
_lgr.set_type_enabled(_lgr.types.info, level > 1)
_lgr.set_type_enabled(_lgr.types.debug, level > 1)
if !Engine.is_editor_hint():
_gui.set_log_level(level)
# ------------------------------------------------------------------------------
# Get the current log level.
# ------------------------------------------------------------------------------
func get_log_level():
return _log_level
# ------------------------------------------------------------------------------
# Call this method to make the test pause before teardown so that you can inspect
# anything that you have rendered to the screen.
# ------------------------------------------------------------------------------
func pause_before_teardown():
_pause_before_teardown = true
# ------------------------------------------------------------------------------
# For batch processing purposes, you may want to ignore any calls to
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# pause_before_teardown that you forgot to remove_at.
# ------------------------------------------------------------------------------
func set_ignore_pause_before_teardown(should_ignore):
_ignore_pause_before_teardown = should_ignore
_gui.set_ignore_pause(should_ignore)
func get_ignore_pause_before_teardown():
return _ignore_pause_before_teardown
# ------------------------------------------------------------------------------
# Set to true so that painting of the screen will occur between tests. Allows you
# to see the output as tests occur. Especially useful with long running tests that
# make it appear as though it has humg.
#
# NOTE: not compatible with 1.0 so this is disabled by default. This will
# change in future releases.
# ------------------------------------------------------------------------------
func set_yield_between_tests(should):
_yield_between.should = should
func get_yield_between_tests():
return _yield_between.should
# ------------------------------------------------------------------------------
# Call _process or _fixed_process, if they exist, on obj and all it's children
# and their children and so and so forth. Delta will be passed through to all
# the _process or _fixed_process methods.
# ------------------------------------------------------------------------------
func simulate(obj, times, delta):
for _i in range(times):
if obj.has_method("_process"):
obj._process(delta)
if obj.has_method("_physics_process"):
obj._physics_process(delta)
for kid in obj.get_children():
simulate(kid, 1, delta)
# ------------------------------------------------------------------------------
# Starts an internal timer with a timeout of the passed in time. A 'timeout'
# signal will be sent when the timer ends. Returns itself so that it can be
# used in a call to yield...cutting down on lines of code.
#
# Example, yield to the Gut object for 10 seconds:
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# await gut.set_yield_time(10).timeout
# ------------------------------------------------------------------------------
func set_yield_time(time, text = ""):
_yield_timer.set_wait_time(time)
_yield_timer.start()
var msg = "-- Yielding (" + str(time) + "s)"
if text == "":
msg += " --"
else:
msg += ": " + text + " --"
_lgr.log(msg, _lgr.fmts.yellow)
_was_yield_method_called = true
return self
# ------------------------------------------------------------------------------
# Sets a counter that is decremented each time _process is called. When the
# counter reaches 0 the 'timeout' signal is emitted.
#
# This actually results in waiting N+1 frames since that appears to be what is
# required for _process in test.gd scripts to count N frames.
# ------------------------------------------------------------------------------
func set_yield_frames(frames, text = ""):
var msg = "-- Yielding (" + str(frames) + " frames)"
if text == "":
msg += " --"
else:
msg += ": " + text + " --"
_lgr.log(msg, _lgr.fmts.yellow)
_was_yield_method_called = true
_yield_frames = max(frames + 1, 1)
return self
# ------------------------------------------------------------------------------
# This method handles yielding to a signal from an object or a maximum
# number of seconds, whichever comes first.
# ------------------------------------------------------------------------------
func set_yield_signal_or_time(obj, signal_name, max_wait, text = ""):
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obj.connect(signal_name,Callable(self,"_yielding_callback").bind(true))
_yielding_to.obj = obj
_yielding_to.signal_name = signal_name
_yield_timer.set_wait_time(max_wait)
_yield_timer.start()
_was_yield_method_called = true
_lgr.log(
str('-- Yielding to signal "', signal_name, '" or for ', max_wait, " seconds -- ", text),
_lgr.fmts.yellow
)
return self
# ------------------------------------------------------------------------------
# get the specific unit test that should be run
# ------------------------------------------------------------------------------
func get_unit_test_name():
return _unit_test_name
# ------------------------------------------------------------------------------
# set the specific unit test that should be run.
# ------------------------------------------------------------------------------
func set_unit_test_name(test_name):
_unit_test_name = test_name
# ------------------------------------------------------------------------------
# Creates an empty file at the specified path
# ------------------------------------------------------------------------------
func file_touch(path):
var f = File.new()
f.open(path, f.WRITE)
f.close()
# ------------------------------------------------------------------------------
# deletes the file at the specified path
# ------------------------------------------------------------------------------
func file_delete(path):
var d = Directory.new()
var result = d.open(path.get_base_dir())
if result == OK:
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d.remove_at(path)
# ------------------------------------------------------------------------------
# Checks to see if the passed in file has any data in it.
# ------------------------------------------------------------------------------
func is_file_empty(path):
var f = File.new()
f.open(path, f.READ)
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var empty = f.get_length() == 0
f.close()
return empty
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_file_as_text(path):
return _utils.get_file_as_text(path)
# ------------------------------------------------------------------------------
# deletes all files in a given directory
# ------------------------------------------------------------------------------
func directory_delete_files(path):
var d = Directory.new()
var result = d.open(path)
# SHORTCIRCUIT
if result != OK:
return
# Traversing a directory is kinda odd. You have to start the process of listing
# the contents of a directory with list_dir_begin then use get_next until it
# returns an empty string. Then I guess you should end it.
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d.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547
var thing = d.get_next() # could be a dir or a file or something else maybe?
var full_path = ""
while thing != "":
full_path = path + "/" + thing
#file_exists returns fasle for directories
if d.file_exists(full_path):
2022-11-09 21:57:46 +01:00
d.remove_at(full_path)
thing = d.get_next()
d.list_dir_end()
# ------------------------------------------------------------------------------
# Returns the instantiated script object that is currently being run.
# ------------------------------------------------------------------------------
func get_current_script_object():
var to_return = null
if _test_script_objects.size() > 0:
to_return = _test_script_objects[-1]
return to_return
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_current_test_object():
return _current_test
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_stubber():
return _stubber
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_doubler():
return _doubler
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_spy():
return _spy
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_temp_directory():
return _temp_directory
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func set_temp_directory(temp_directory):
_temp_directory = temp_directory
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_inner_class_name():
return _inner_class_name
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func set_inner_class_name(inner_class_name):
_inner_class_name = inner_class_name
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_summary():
return _new_summary
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_double_strategy():
return _double_strategy
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func set_double_strategy(double_strategy):
_double_strategy = double_strategy
_doubler.set_strategy(double_strategy)
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_include_subdirectories():
return _include_subdirectories
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_logger():
return _lgr
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func set_logger(logger):
_lgr = logger
_lgr.set_gut(self)
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func set_include_subdirectories(include_subdirectories):
_include_subdirectories = include_subdirectories
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_test_collector():
return _test_collector
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_export_path():
return _export_path
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func set_export_path(export_path):
_export_path = export_path
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_version():
return _utils.version
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_pre_run_script():
return _pre_run_script
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func set_pre_run_script(pre_run_script):
_pre_run_script = pre_run_script
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_post_run_script():
return _post_run_script
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func set_post_run_script(post_run_script):
_post_run_script = post_run_script
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_pre_run_script_instance():
return _pre_run_script_instance
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_post_run_script_instance():
return _post_run_script_instance
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_color_output():
return _color_output
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func set_color_output(color_output):
_color_output = color_output
_lgr.disable_formatting(!color_output)
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_parameter_handler():
return _parameter_handler
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func set_parameter_handler(parameter_handler):
_parameter_handler = parameter_handler
_parameter_handler.set_logger(_lgr)
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_gui():
return _gui
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_orphan_counter():
return _orphan_counter
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func show_orphans(should):
_lgr.set_type_enabled(_lgr.types.orphan, should)
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_autofree():
return _autofree
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_junit_xml_file():
return _junit_xml_file
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func set_junit_xml_file(junit_xml_file):
_junit_xml_file = junit_xml_file
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_junit_xml_timestamp():
return _junit_xml_timestamp
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func set_junit_xml_timestamp(junit_xml_timestamp):
_junit_xml_timestamp = junit_xml_timestamp
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func get_add_children_to():
return _add_children_to
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func set_add_children_to(add_children_to):
_add_children_to = add_children_to