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# Changelog
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2020-09-22 14:58:07 +07:00
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog ](https://keepachangelog.com/en/1.0.0/ ),
and this project adheres to [Semantic Versioning ](https://semver.org/spec/v2.0.0.html ).
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## [Unreleased](https://github.com/lihop/godot-xterm/compare/v2.2.0...HEAD)
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### Changed
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- Custom export templates are no longer required when exporting to HTML5 from Godot v3.5.x.
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## [v2.2.0](https://github.com/lihop/godot-xterm/compare/v2.1.1...v2.2.0) - 2022-08-26
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### Changed
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- Changed theme item names to be compatible with Godot version 3.5 (no spaces),
consistent with other theme item names (snake_case), and to match the ANSI
color names listed on the [ANSI escape code Wikipedia page ](https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit ).
### Deprecated
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- Deprecated the `cols` and `rows` properties of Terminal.
These properties will be removed in a future version.
Please use `get_cols()` and `get_rows()` instead.
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- Deprecated the undocumented `get_master()` method of PTY that returned its Pipe.
This method will be removed in a future version.
The Pipe class is for internal use only and may be changed at any time.
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- Deprecated old theme item names.
Support for these names will be removed in a future version.
Please update the names as follows (paying particular attention to `Light Grey` , `Dark Grey` , `White` , `Bold Italic` , and the `Light *` variants):
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- Colors:
- `Black` -> `black`
- `Red` -> `red`
- `Green` -> `green`
- `Yellow` -> `yellow`
- `Blue` -> `blue`
- `Magenta` -> `magenta`
- `Cyan` -> `cyan`
- `Light Grey` -> `white`
- `Dark Grey` -> `bright_black`
- `Light Red` -> `bright_red`
- `Light Green` -> `bright_green`
- `Light Yellow` -> `bright_yellow`
- `Light Blue` -> `bright_blue`
- `Light Magenta` -> `bright_magenta`
- `Light Cyan` -> `bright_cyan`
- `White` -> `bright_white`
- `Foreground` -> `foreground`
- `Background` -> `background`
- `Cursor` -> `cursor`
- Fonts:
- `Regular` -> `regular`
- `Italic` -> `italic`
- `Bold` -> `bold`
- `Bold Italic` -> `bold_italic`
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### Removed
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- Removed support for Godot version 3.3.x. GodotXterm _might_ still work with this
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version of Godot if compiled with the correct version of godot-cpp, but compatibility
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is no longer officially supported.
### Fixed
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- [#57 ][i57]: Screen is no longer erased on resize when using a custom theme.
- [#58 ][i58]: Screen is no longer erased when changing themes.
[i57]: https://github.com/lihop/godot-xterm/issues/57
[i58]: https://github.com/lihop/godot-xterm/issues/58
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## [v2.1.1](https://github.com/lihop/godot-xterm/compare/v2.1.0...v2.1.1) - 2022-08-15
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### Fixed
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Thanks to [@ConteZero ](https://github.com/contezero ) for reporting and providing feedback on these issues:
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- [#51 ][i51]: Fixed issue where terminal would lose focus on Tab/Arrow key presses
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when in a scene with other input nodes.
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- [#53 ][i53]: Fixed issue where terminal was not updating when there was no GUI
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activity.
- [#55 ][i55]: Fixed unicode errors that would occur when using PTY with Terminal.
- [#56 ][i56]: Fixed incorrect initial size of PTY when used with Terminal.
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[i51]: https://github.com/lihop/godot-xterm/issues/51
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[i53]: https://github.com/lihop/godot-xterm/issues/53
[i55]: https://github.com/lihop/godot-xterm/issues/55
[i56]: https://github.com/lihop/godot-xterm/issues/56
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## [v2.1.0](https://github.com/lihop/godot-xterm/compare/v2.0.0...v2.1.0) - 2022-07-11
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### Added
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- Support for macOS universal (x86_64/arm64) binaries. The macOS binary
`libgodot-xterm.osx.64.dylib` is now a universal binary that runs natively
on both x86_64 and arm64.
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### Changed
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- Linux binaries now support systems with older GLIBC versions. By building the
binaries inside a docker container with an older GLIBC version, the minimum
required GLIBC version is now 2.17 which was released in 2012.
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- Prevent all editor shortcuts while terminal is focused except for:
- The shortcuts used to switch between terminal tabs (Ctrl+Page up, Ctrl+Page down).
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- Shortcuts starting with Ctrl+Shift. This includes the remaining default terminal
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panel shortcuts such as 'Copy' (Ctrl+Shift+C) and 'New Terminal' (Ctrl+Shift+T).
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- Changed target Godot version from 3.3.2-stable -> 3.4.4-stable.
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- Prevent scrollback buffer reset (i.e. scrolling to the bottom of terminal output) when
pressing modifier keys in isolation or when copying text using the shortcut Ctrl+Shift+C.
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### Removed
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- Removed custom TerminalSettings Resource type.
This Resource was not being used but would still appear in every resource dropdown.
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(Related issue [godotengine/godot#24643 ](https://github.com/godotengine/godot/issues/24643 )).
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### Fixed
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- The `kill()` method of unix PTY node can now be called without error as the underlying
`pipe.close()` method of the gdnative library is now registered.
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- Fixed 'Condition "!obj" is true.' error that would often print to console when
closing terminals in the Terminal panel of the editor plugin.
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- Fixed leaked instances that would occur when PTY exited but child process was still
running.
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- Fixed "Resumed function after yield, but class instance is gone" error that would
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sometimes occur when closing a Terminal after calling `write()` but before VisualServer
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had finished drawing the current frame.
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## [v2.0.0](https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0) - 2021-07-25
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### Added
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- Terminal editor plugin. Adds integrated terminal to Godot editor.
- Xresources import plugin.
- [#39 ][i39]: Support for the bell "\u0007" character.
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- HTML5 Support.
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- [#24 ][i24]: Support for Windows 32-bit (Terminal node only).
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### Changed
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- [#44 ][i44]: Default theme to match Godot's default theme.
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- Supported Godot version -> 3.3.2.
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- Set a default theme if no theme property has been set.
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- Changed default font from Cousine to Hack, which is the same as Godot's script editor, and reduced size from 16 to 14.
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- TPut no longer registered as a unique global class (i.e. removed `class_name TPut` ).
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### Fixed
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- [#40 ][i40]: Vim related bugs, caused by incorrectly handled control sequences.
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- Don't swap red and blue channels of theme colors.
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- Use "Light Cyan" color from theme. Previously ignored.
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[i24]: https://github.com/lihop/godot-xterm/issues/24
[i39]: https://github.com/lihop/godot-xterm/issues/39
[i40]: https://github.com/lihop/godot-xterm/issues/40
[i44]: https://github.com/lihop/godot-xterm/issues/44
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## [v1.2.1](https://github.com/lihop/godot-xterm/compare/v1.2.0...v1.2.1) - 2020-11-23
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### Changed
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- GitHub Actions workflow now produces both a release and debug zip archive.
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### Fixed
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- Release binary for Windows 64-bit export.
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## [v1.2.0](https://github.com/lihop/godot-xterm/compare/v1.0.0...v1.2.0) - 2020-11-21
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### Added
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- Support for macOS 64-bit including Pseudoterminal.
- Partial support for Windows 64-bit and compiling on Windows using MSVC. Pseudoterminal not yet supported. 32-bit builds might be possible but not yet built/tested.
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### Changed
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- Updated build script. On Linux `./build.sh` will create a debug build of the gdnative library for the current platform.
2020-11-06 15:40:29 +07:00
- Removed all pre-compiled binaries using BFG [Repo-Cleaner ](https://rtyley.github.io/bfg-repo-cleaner/ ), thus re-writing git history.
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### Fixed
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- Fixed bug where incorrect data would sometimes be written to the terminal when passing a string to the Terminal's `write()` method.
- Positioned background rect at 0,0 so it is no longer offset if a margin is added when Terminal is a child of a Container node.
- Passed correct argv to the execvp call of Pseudoterminal. Previously argv[0] was not set to the program's name which caused the Pseudoterminal node not to work on macOS with the zsh shell.
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## [v1.0.0](https://github.com/lihop/godot-xterm/releases/tag/v1.0.0) - 2020-10-05
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### Added
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- Changelog.
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- Asciicast importer plugin. Enables the import of .cast ([asciicast files v2 ](https://github.com/asciinema/asciinema/blob/master/doc/asciicast-v2.md )) that can be made using the [asciinema ](https://asciinema.org/ ) terminal session recorder. See the [asciicast scene ](/examples/asciicast ) for example usage.
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- Pre-built binary for x11 platform.
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### Changed
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- Implementation of Terminal node from GDScript to GDNative using [Aetf's patched version of libtsm ](https://github.com/Aetf/libtsm ).
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- Move input handling to the Terminal node itself, rather than handling it in a seperate Control node.
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- The Terminal `write()` method now accepts both String and PoolByteArray.