godot-xterm/addons/gut/gut_plugin.gd

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GDScript
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@tool
extends EditorPlugin
var _bottom_panel = null
func _enter_tree():
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_bottom_panel = preload("res://addons/gut/gui/GutBottomPanel.tscn").instantiate()
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var button = add_control_to_bottom_panel(_bottom_panel, "GUT")
button.shortcut_in_tooltip = true
await get_tree().create_timer(3).timeout
_bottom_panel.set_interface(get_editor_interface())
_bottom_panel.set_plugin(self)
_bottom_panel.set_panel_button(button)
_bottom_panel.load_shortcuts()
func _exit_tree():
# Clean-up of the plugin goes here
# Always remember to remove_at it from the engine when deactivated
remove_control_from_bottom_panel(_bottom_panel)
_bottom_panel.free()