godot-xterm/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "ArrayUtils",
"language": "GDScript",
"path": "res://addons/SIsilicon.3d.text/array_utils.gd"
} ]
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_global_script_class_icons={
"ArrayUtils": ""
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}
[application]
config/name="Godot Xterm"
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config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "SIsilicon.3d.text", "godot_xterm" )
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[rendering]
environment/default_environment="res://default_env.tres"