mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-14 14:30:24 +01:00
7 lines
289 B
GDScript
7 lines
289 B
GDScript
|
# Since NativeScript does not exist if GDNative is not included in the build
|
||
|
# of Godot this script is conditionally loaded only when NativeScript exists.
|
||
|
# You can then get a reference to NativeScript for use in `is` checks by calling
|
||
|
# get_it.
|
||
|
static func get_it():
|
||
|
return NativeScript
|