godot-xterm/addons/gut/UserFileViewer.gd

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GDScript
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extends Window
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@onready var rtl = $TextDisplay/RichTextLabel
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func _get_file_as_text(path):
var to_return = null
var f = FileAccess.open(path, FileAccess.READ)
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if f != null:
to_return = f.get_as_text()
else:
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to_return = str("ERROR: Could not open file. Error code ", FileAccess.get_open_error())
return to_return
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func _ready():
rtl.clear()
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func _on_OpenFile_pressed():
$FileDialog.popup_centered()
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func _on_FileDialog_file_selected(path):
show_file(path)
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func _on_Close_pressed():
self.hide()
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func show_file(path):
var text = _get_file_as_text(path)
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if text == "":
text = "<Empty File>"
rtl.set_text(text)
self.window_title = path
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func show_open():
self.popup_centered()
$FileDialog.popup_centered()
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func get_rich_text_label():
return $TextDisplay/RichTextLabel
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func _on_Home_pressed():
rtl.scroll_to_line(0)
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func _on_End_pressed():
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rtl.scroll_to_line(rtl.get_line_count() - 1)
func _on_Copy_pressed():
OS.clipboard = rtl.text
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func _on_file_dialog_visibility_changed():
if rtl.text.length() == 0 and not $FileDialog.visible:
self.hide()