godot-xterm/addons/godot_xterm/native/src/pipe.h

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// Copyright (c) 2021, Leroy Hopson (MIT License).
#ifndef GODOT_XTERM_PIPE_H
#define GODOT_XTERM_PIPE_H
#include <Array.hpp>
#include <FuncRef.hpp>
#include <Godot.hpp>
#include <Reference.hpp>
#include <StreamPeer.hpp>
#include <StreamPeerBuffer.hpp>
#include <StreamPeerGDNative.hpp>
#include <uv.h>
namespace godot {
class Pipe : public Reference {
GODOT_CLASS(Pipe, Reference)
public:
uv_pipe_t handle;
static void _register_methods();
enum Status {
NONE,
CONNECTING,
CONNECTED,
ERROR,
};
int STATUS_NONE = Status::NONE;
int STATUS_CONNECTING = Status::CONNECTING;
int STATUS_CONNECTED = Status::CONNECTING;
int STATUS_ERROR = Status::ERROR;
Pipe();
~Pipe();
void _init();
godot_error open(int fd, bool ipc);
int get_status();
godot_error write(String p_data);
void pause();
void resume();
protected:
const godot_net_stream_peer *interface;
public:
Status status;
private:
void _poll_connection();
static godot_error _translate_error(int err);
};
} // namespace godot
#endif // GODOT_XTERM_PIPE_H