godot-xterm/addons/godot_xterm/native/src/terminal.cpp

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#include "terminal.h"
#include <algorithm>
#include <Theme.hpp>
using namespace godot;
// Use xterm default for default color palette.
const uint8_t Terminal::default_color_palette[TSM_COLOR_NUM][3] = {
[TSM_COLOR_BLACK] = {0x00, 0x00, 0x00},
[TSM_COLOR_RED] = {0x80, 0x00, 0x00},
[TSM_COLOR_GREEN] = {0x00, 0x80, 0x00},
[TSM_COLOR_YELLOW] = {0x80, 0x80, 0x00},
[TSM_COLOR_BLUE] = {0x00, 0x00, 0x80},
[TSM_COLOR_MAGENTA] = {0x80, 0x00, 0x80},
[TSM_COLOR_CYAN] = {0x00, 0x80, 0x80},
[TSM_COLOR_LIGHT_GREY] = {0xc0, 0xc0, 0xc0},
[TSM_COLOR_DARK_GREY] = {0x80, 0x80, 0x80},
[TSM_COLOR_LIGHT_RED] = {0xff, 0x00, 0x00},
[TSM_COLOR_LIGHT_GREEN] = {0x00, 0xff, 0x00},
[TSM_COLOR_LIGHT_YELLOW] = {0xff, 0xff, 0x00},
[TSM_COLOR_LIGHT_BLUE] = {0x00, 0x00, 0xff},
[TSM_COLOR_LIGHT_MAGENTA] = {0xff, 0x00, 0xff},
[TSM_COLOR_LIGHT_CYAN] = {0x00, 0xff, 0xff},
[TSM_COLOR_WHITE] = {0xff, 0xff, 0xff},
[TSM_COLOR_FOREGROUND] = {0xff, 0xff, 0xff},
[TSM_COLOR_BACKGROUND] = {0x00, 0x00, 0x00},
};
static struct
{
Color col;
bool is_set;
} colours[16];
static void term_output(const char *s, size_t len, void *user)
{
}
static void write_cb(struct tsm_vte *vte, const char *u8, size_t len, void *data)
{
Terminal *term = static_cast<Terminal *>(data);
}
static int text_draw_cb(struct tsm_screen *con,
uint64_t id,
const uint32_t *ch,
size_t len,
unsigned int width,
unsigned int posx,
unsigned int posy,
const struct tsm_screen_attr *attr,
tsm_age_t age,
void *data)
{
Terminal *terminal = static_cast<Terminal *>(data);
if (age <= terminal->framebuffer_age)
return 0;
size_t ulen;
char buf[5] = {0};
if (len > 0)
{
char *utf8 = tsm_ucs4_to_utf8_alloc(ch, len, &ulen);
memcpy(terminal->cells[posy][posx].ch, utf8, ulen);
}
else
{
terminal->cells[posy][posx] = {};
}
memcpy(&terminal->cells[posy][posx].attr, attr, sizeof(tsm_screen_attr));
if (!terminal->sleep)
terminal->update();
return 0;
}
void Terminal::_register_methods()
{
register_method("_init", &Terminal::_init);
register_method("_ready", &Terminal::_ready);
register_method("_input", &Terminal::_input);
register_method("_draw", &Terminal::_draw);
register_method("write", &Terminal::write);
register_method("update_size", &Terminal::update_size);
//register_property<Terminal, int>("rows", &Terminal::rows, 24);
//register_property<Terminal, int>("cols", &Terminal::cols, 80);
}
Terminal::Terminal()
{
}
Terminal::~Terminal()
{
}
void Terminal::_init()
{
sleep = true;
if (tsm_screen_new(&screen, NULL, NULL))
{
ERR_PRINT("Error creating new tsm screen");
}
tsm_screen_set_max_sb(screen, 1000); // TODO: Use config var for scrollback size.
if (tsm_vte_new(&vte, screen, write_cb, this, NULL, NULL))
{
ERR_PRINT("Error creating new tsm vte");
}
update_color_palette();
if (tsm_vte_set_custom_palette(vte, color_palette))
{
ERR_PRINT("Error setting custom palette");
}
if (tsm_vte_set_palette(vte, "custom"))
{
ERR_PRINT("Error setting palette");
}
update_size();
}
void Terminal::_ready()
{
connect("resized", this, "update_size");
}
void Terminal::_notification(int what)
{
switch (what)
{
case NOTIFICATION_RESIZED:
Godot::print("resized!");
update_size();
break;
}
}
void Terminal::_input(Variant event)
{
}
void Terminal::_draw()
{
if (sleep)
return;
/* Draw the background */
draw_rect(get_rect(), get_color("Background", "Terminal"));
/* Draw the cell backgrounds */
// Draw the background first so subsequent rows don't overlap
// foreground characters such as y that may extend below the baseline.
for (int row = 0; row < rows; row++)
{
for (int col = 0; col < cols; col++)
{
draw_background(row, col, get_cell_colors(row, col).first);
}
}
/* Draw the cell foregrounds */
for (int row = 0; row < rows; row++)
{
for (int col = 0; col < cols; col++)
{
draw_foreground(row, col, get_cell_colors(row, col).second);
}
}
}
void Terminal::update_color_palette()
{
// Start with a copy of the default color palette
memcpy(color_palette, Terminal::default_color_palette, sizeof(Terminal::default_color_palette));
/* Generate color palette based on theme */
// Converts a color from the Control's theme to one that can
// be used in a tsm color palette.
auto set_pallete_color = [this](tsm_vte_color color, String theme_color) -> void {
Color c = get_color(theme_color, "Terminal");
uint32_t argb32 = c.to_ARGB32();
color_palette[color][0] = (argb32 >> (8 * 0)) & 0xff;
color_palette[color][1] = (argb32 >> (8 * 1)) & 0xff;
color_palette[color][2] = (argb32 >> (8 * 2)) & 0xff;
};
set_pallete_color(TSM_COLOR_BLACK, "Black");
set_pallete_color(TSM_COLOR_RED, "Red");
set_pallete_color(TSM_COLOR_GREEN, "Green");
set_pallete_color(TSM_COLOR_YELLOW, "Yellow");
set_pallete_color(TSM_COLOR_BLUE, "Blue");
set_pallete_color(TSM_COLOR_MAGENTA, "Magenta");
set_pallete_color(TSM_COLOR_CYAN, "Cyan");
set_pallete_color(TSM_COLOR_LIGHT_GREY, "Light Grey");
set_pallete_color(TSM_COLOR_DARK_GREY, "Dark Grey");
set_pallete_color(TSM_COLOR_LIGHT_RED, "Light Red");
set_pallete_color(TSM_COLOR_LIGHT_GREEN, "Light Green");
set_pallete_color(TSM_COLOR_LIGHT_YELLOW, "Light Yellow");
set_pallete_color(TSM_COLOR_LIGHT_BLUE, "Light Blue");
set_pallete_color(TSM_COLOR_LIGHT_MAGENTA, "Light Magenta");
set_pallete_color(TSM_COLOR_WHITE, "White");
set_pallete_color(TSM_COLOR_BACKGROUND, "Background");
set_pallete_color(TSM_COLOR_FOREGROUND, "Foreground");
}
void Terminal::draw_background(int row, int col, Color bgcolor)
{
/* Draw the background */
Vector2 background_pos = Vector2(col * cell_size.x, row * cell_size.y);
Rect2 background_rect = Rect2(background_pos, cell_size);
draw_rect(background_rect, bgcolor);
}
void Terminal::draw_foreground(int row, int col, Color fgcolor)
{
struct cell cell = cells[row][col];
/* Set the font */
Ref<Font> fontref = get_font("");
if (cell.attr.bold && cell.attr.italic)
{
fontref = get_font("Bold Italic", "Terminal");
}
else if (cell.attr.bold)
{
fontref = get_font("Bold", "Terminal");
}
else if (cell.attr.italic)
{
fontref = get_font("Italic", "Terminal");
}
else
{
fontref = get_font("Regular", "Terminal");
}
/* Draw the foreground */
if (cell.ch == nullptr)
return; // No foreground to draw
if (cell.attr.blink)
; // TODO: Handle blink
int font_height = fontref.ptr()->get_height();
Vector2 foreground_pos = Vector2(col * cell_size.x, row * cell_size.y + font_height);
draw_string(fontref, foreground_pos, cell.ch, fgcolor);
if (cell.attr.underline)
draw_string(fontref, foreground_pos, "_", fgcolor);
}
std::pair<Color, Color> Terminal::get_cell_colors(int row, int col)
{
struct cell cell = cells[row][col];
Color fgcol, bgcol;
float fr = 1, fg = 1, fb = 1, br = 0, bg = 0, bb = 0;
Ref<Font> fontref = get_font("");
/* Get foreground color */
if (cell.attr.fccode && palette.count(cell.attr.fccode))
{
fgcol = palette[cell.attr.fccode];
}
else
{
fr = (float)cell.attr.fr / 255.0;
fg = (float)cell.attr.fg / 255.0;
fb = (float)cell.attr.fb / 255.0;
fgcol = Color(fr, fg, fb);
if (cell.attr.fccode)
{
palette.insert(std::pair<int, Color>(cell.attr.fccode, Color(fr, fg, fb)));
}
}
/* Get background color */
if (cell.attr.bccode && palette.count(cell.attr.bccode))
{
bgcol = palette[cell.attr.bccode];
}
else
{
br = (float)cell.attr.br / 255.0;
bg = (float)cell.attr.bg / 255.0;
bb = (float)cell.attr.bb / 255.0;
bgcol = Color(br, bg, bb);
if (cell.attr.bccode)
{
palette.insert(std::pair<int, Color>(cell.attr.bccode, Color(br, bg, bb)));
}
}
if (cell.attr.inverse)
std::swap(bgcol, fgcol);
return std::make_pair(bgcol, fgcol);
}
// Recalculates the cell_size and number of cols/rows based on font size and the Control's rect_size
void Terminal::update_size()
{
sleep = true;
cell_size = get_font("Regular", "Terminal").ptr()->get_string_size("W");
rows = std::max(2, (int)floor(get_rect().size.y / cell_size.y));
cols = std::max(1, (int)floor(get_rect().size.x / cell_size.x));
Godot::print(String("resized_rows: {0}, resized_cols: {1}").format(Array::make(rows, cols)));
cells = {};
for (int x = 0; x < rows; x++)
{
Row row(cols);
for (int y = 0; y < cols; y++)
{
row[y] = empty_cell;
}
cells.push_back(row);
}
tsm_screen_resize(screen, cols, rows);
sleep = false;
update();
}
void Terminal::write(PoolByteArray data)
{
tsm_vte_input(vte, (char *)data.read().ptr(), data.size());
framebuffer_age = tsm_screen_draw(screen, text_draw_cb, this);
}