godot-xterm/addons/gut/GutScene.gd

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3.3 KiB
GDScript
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extends Node2D
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# ##############################################################################
# This is a wrapper around the normal and compact gui controls and serves as
# the interface between gut.gd and the gui. The GutRunner creates an instance
# of this and then this takes care of managing the different GUI controls.
# ##############################################################################
@onready var _normal_gui = $Normal
@onready var _compact_gui = $Compact
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var gut = null:
set(val):
gut = val
_set_gut(val)
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func _ready():
_normal_gui.switch_modes.connect(use_compact_mode.bind(true))
_compact_gui.switch_modes.connect(use_compact_mode.bind(false))
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_normal_gui.set_title("GUT")
_compact_gui.set_title("GUT")
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_normal_gui.align_right()
_compact_gui.to_bottom_right()
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use_compact_mode(false)
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if get_parent() == get_tree().root:
_test_running_setup()
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func _test_running_setup():
set_font_size(100)
_normal_gui.get_textbox().text = "hello world, how are you doing?"
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# ------------------------
# Private
# ------------------------
func _set_gut(val):
if _normal_gui.get_gut() == val:
return
_normal_gui.set_gut(val)
_compact_gui.set_gut(val)
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val.start_run.connect(_on_gut_start_run)
val.end_run.connect(_on_gut_end_run)
val.start_pause_before_teardown.connect(_on_gut_pause)
val.end_pause_before_teardown.connect(_on_pause_end)
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func _set_both_titles(text):
_normal_gui.set_title(text)
_compact_gui.set_title(text)
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# ------------------------
# Events
# ------------------------
func _on_gut_start_run():
_set_both_titles("Running")
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func _on_gut_end_run():
_set_both_titles("Finished")
func _on_gut_pause():
_set_both_titles("-- Paused --")
func _on_pause_end():
_set_both_titles("Running")
# ------------------------
# Public
# ------------------------
func get_textbox():
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return _normal_gui.get_textbox()
func set_font_size(new_size):
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var rtl = _normal_gui.get_textbox()
rtl.set("theme_override_font_sizes/bold_italics_font_size", new_size)
rtl.set("theme_override_font_sizes/bold_font_size", new_size)
rtl.set("theme_override_font_sizes/italics_font_size", new_size)
rtl.set("theme_override_font_sizes/normal_font_size", new_size)
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func set_font(font_name):
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_set_all_fonts_in_rtl(_normal_gui.get_textbox(), font_name)
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func _set_font(rtl, font_name, custom_name):
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if font_name == null:
rtl.add_theme_font_override(custom_name, null)
else:
var dyn_font = FontFile.new()
dyn_font.load_dynamic_font("res://addons/gut/fonts/" + font_name + ".ttf")
rtl.add_theme_font_override(custom_name, dyn_font)
func _set_all_fonts_in_rtl(rtl, base_name):
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if base_name == "Default":
_set_font(rtl, null, "normal_font")
_set_font(rtl, null, "bold_font")
_set_font(rtl, null, "italics_font")
_set_font(rtl, null, "bold_italics_font")
else:
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_set_font(rtl, base_name + "-Regular", "normal_font")
_set_font(rtl, base_name + "-Bold", "bold_font")
_set_font(rtl, base_name + "-Italic", "italics_font")
_set_font(rtl, base_name + "-BoldItalic", "bold_italics_font")
func set_default_font_color(color):
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_normal_gui.get_textbox().set("custom_colors/default_color", color)
func set_background_color(color):
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_normal_gui.set_bg_color(color)
func use_compact_mode(should = true):
_compact_gui.visible = should
_normal_gui.visible = !should
func set_opacity(val):
_normal_gui.modulate.a = val
_compact_gui.modulate.a = val