mirror of
https://github.com/lihop/godot-xterm.git
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311 lines
8.3 KiB
GDScript
311 lines
8.3 KiB
GDScript
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# ------------------------------------------------------------------------------
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# Used to keep track of info about each test ran.
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# ------------------------------------------------------------------------------
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class Test:
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# indicator if it passed or not. defaults to true since it takes only
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# one failure to make it not pass. _fail in gut will set this.
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var passed = true
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# the name of the function
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var name = ""
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# flag to know if the name has been printed yet.
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var has_printed_name = false
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# the number of arguments the method has
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var arg_count = 0
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# The number of asserts in the test
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var assert_count = 0
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# if the test has been marked pending at anypont during
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# execution.
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var pending = false
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# ------------------------------------------------------------------------------
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# This holds all the meta information for a test script. It contains the
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# name of the inner class and an array of Test "structs".
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#
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# This class also facilitates all the exporting and importing of tests.
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# ------------------------------------------------------------------------------
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class TestScript:
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var inner_class_name = null
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var tests = []
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var path = null
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var _utils = null
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var _lgr = null
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func _init(utils = null, logger = null):
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_utils = utils
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_lgr = logger
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func to_s():
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var to_return = path
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if inner_class_name != null:
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to_return += str(".", inner_class_name)
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to_return += "\n"
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for i in range(tests.size()):
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to_return += str(" ", tests[i].name, "\n")
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return to_return
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func get_new():
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return load_script().new()
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func load_script():
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#print('loading: ', get_full_name())
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var to_return = load(path)
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if inner_class_name != null:
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# If we wanted to do inner classes in inner classses
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# then this would have to become some kind of loop or recursive
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# call to go all the way down the chain or this class would
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# have to change to hold onto the loaded class instead of
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# just path information.
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to_return = to_return.get(inner_class_name)
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return to_return
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func get_filename_and_inner():
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var to_return = get_filename()
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if inner_class_name != null:
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to_return += "." + inner_class_name
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return to_return
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func get_full_name():
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var to_return = path
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if inner_class_name != null:
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to_return += "." + inner_class_name
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return to_return
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func get_filename():
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return path.get_file()
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func has_inner_class():
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return inner_class_name != null
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# Note: although this no longer needs to export the inner_class names since
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# they are pulled from metadata now, it is easier to leave that in
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# so we don't have to cut the export down to unique script names.
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func export_to(config_file, section):
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config_file.set_value(section, "path", path)
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config_file.set_value(section, "inner_class", inner_class_name)
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var names = []
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for i in range(tests.size()):
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names.append(tests[i].name)
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config_file.set_value(section, "tests", names)
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func _remap_path(source_path):
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var to_return = source_path
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if !_utils.file_exists(source_path):
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_lgr.debug("Checking for remap for: " + source_path)
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var remap_path = source_path.get_basename() + ".gd.remap"
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if _utils.file_exists(remap_path):
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var cf = ConfigFile.new()
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cf.load(remap_path)
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to_return = cf.get_value("remap", "path")
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else:
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_lgr.warn("Could not find remap file " + remap_path)
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return to_return
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func import_from(config_file, section):
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path = config_file.get_value(section, "path")
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path = _remap_path(path)
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# Null is an acceptable value, but you can't pass null as a default to
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# get_value since it thinks you didn't send a default...then it spits
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# out red text. This works around that.
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var inner_name = config_file.get_value(section, "inner_class", "Placeholder")
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if inner_name != "Placeholder":
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inner_class_name = inner_name
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else: # just being explicit
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inner_class_name = null
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func get_test_named(name):
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return _utils.search_array(tests, "name", name)
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# ------------------------------------------------------------------------------
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# start test_collector, I don't think I like the name.
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# ------------------------------------------------------------------------------
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var scripts = []
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var _test_prefix = "test_"
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var _test_class_prefix = "Test"
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var _utils = load("res://addons/gut/utils.gd").get_instance()
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var _lgr = _utils.get_logger()
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func _does_inherit_from_test(thing):
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var base_script = thing.get_base_script()
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var to_return = false
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if base_script != null:
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var base_path = base_script.get_path()
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if base_path == "res://addons/gut/test.gd":
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to_return = true
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else:
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to_return = _does_inherit_from_test(base_script)
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return to_return
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func _populate_tests(test_script):
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var methods = test_script.load_script().get_script_method_list()
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for i in range(methods.size()):
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var name = methods[i]["name"]
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if name.begins_with(_test_prefix):
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var t = Test.new()
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t.name = name
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t.arg_count = methods[i]["args"].size()
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test_script.tests.append(t)
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func _get_inner_test_class_names(loaded):
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var inner_classes = []
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var const_map = loaded.get_script_constant_map()
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for key in const_map:
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var thing = const_map[key]
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if _utils.is_gdscript(thing):
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if key.begins_with(_test_class_prefix):
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if _does_inherit_from_test(thing):
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inner_classes.append(key)
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else:
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_lgr.warn(
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str(
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"Ignoring Inner Class ",
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key,
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" because it does not extend res://addons/gut/test.gd"
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)
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)
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# This could go deeper and find inner classes within inner classes
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# but requires more experimentation. Right now I'm keeping it at
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# one level since that is what the previous version did and there
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# has been no demand for deeper nesting.
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# _populate_inner_test_classes(thing)
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return inner_classes
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func _parse_script(test_script):
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var inner_classes = []
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var scripts_found = []
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var loaded = load(test_script.path)
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if _does_inherit_from_test(loaded):
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_populate_tests(test_script)
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scripts_found.append(test_script.path)
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inner_classes = _get_inner_test_class_names(loaded)
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for i in range(inner_classes.size()):
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var loaded_inner = loaded.get(inner_classes[i])
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if _does_inherit_from_test(loaded_inner):
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var ts = TestScript.new(_utils, _lgr)
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ts.path = test_script.path
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ts.inner_class_name = inner_classes[i]
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_populate_tests(ts)
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scripts.append(ts)
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scripts_found.append(test_script.path + "[" + inner_classes[i] + "]")
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return scripts_found
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# -----------------
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# Public
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# -----------------
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func add_script(path):
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# SHORTCIRCUIT
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if has_script(path):
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return []
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var f = File.new()
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# SHORTCIRCUIT
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if !f.file_exists(path):
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_lgr.error("Could not find script: " + path)
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return
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var ts = TestScript.new(_utils, _lgr)
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ts.path = path
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scripts.append(ts)
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return _parse_script(ts)
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func clear():
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scripts.clear()
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func has_script(path):
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var found = false
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var idx = 0
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while idx < scripts.size() and !found:
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if scripts[idx].get_full_name() == path:
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found = true
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else:
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idx += 1
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return found
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func export_tests(path):
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var success = true
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var f = ConfigFile.new()
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for i in range(scripts.size()):
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scripts[i].export_to(f, str("TestScript-", i))
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var result = f.save(path)
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if result != OK:
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_lgr.error(str("Could not save exported tests to [", path, "]. Error code: ", result))
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success = false
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return success
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func import_tests(path):
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var success = false
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var f = ConfigFile.new()
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var result = f.load(path)
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if result != OK:
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_lgr.error(str("Could not load exported tests from [", path, "]. Error code: ", result))
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else:
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var sections = f.get_sections()
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for key in sections:
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var ts = TestScript.new(_utils, _lgr)
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ts.import_from(f, key)
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_populate_tests(ts)
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scripts.append(ts)
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success = true
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return success
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func get_script_named(name):
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return _utils.search_array(scripts, "get_filename_and_inner", name)
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func get_test_named(script_name, test_name):
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var s = get_script_named(script_name)
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if s != null:
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return s.get_test_named(test_name)
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else:
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return null
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func to_s():
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var to_return = ""
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for i in range(scripts.size()):
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to_return += scripts[i].to_s() + "\n"
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return to_return
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# ---------------------
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# Accessors
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# ---------------------
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func get_logger():
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return _lgr
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func set_logger(logger):
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_lgr = logger
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func get_test_prefix():
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return _test_prefix
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func set_test_prefix(test_prefix):
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_test_prefix = test_prefix
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func get_test_class_prefix():
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return _test_class_prefix
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func set_test_class_prefix(test_class_prefix):
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_test_class_prefix = test_class_prefix
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