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7 lines
289 B
GDScript
7 lines
289 B
GDScript
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# Since NativeScript does not exist if GDNative is not included in the build
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# of Godot this script is conditionally loaded only when NativeScript exists.
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# You can then get a reference to NativeScript for use in `is` checks by calling
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# get_it.
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static func get_it():
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return NativeScript
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