godot-xterm/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "GDXterm",
"language": "GDScript",
"path": "res://addons/godot_xterm/namespace.gd"
}, {
"base": "Reference",
"class": "WAT",
"language": "GDScript",
"path": "res://addons/WAT/namespace.gd"
}, {
"base": "Node",
"class": "WATTest",
"language": "GDScript",
"path": "res://addons/WAT/test/test.gd"
} ]
_global_script_class_icons={
"GDXterm": "",
"WAT": "",
"WATTest": ""
}
[WAT]
Test_Directory="res://test"
Results_Directory="res://test"
Test_Metadata_Directory="res://test"
Tags=PoolStringArray( "unit", "integration", "unix", "windows" )
Window_Size=Vector2( 1280, 720 )
Minimize_Window_When_Running_Tests=false
Port=6008
Run_All_Tests=Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"unicode":0,"echo":false,"script":null)
Auto_Refresh_Tests=false
Display=8
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[application]
config/name="Godot Xterm"
run/main_scene="res://examples/menu/menu.tscn"
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config/icon="res://icon.png"
[display]
window/vsync/use_vsync=false
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[editor_plugins]
enabled=PoolStringArray( "res://addons/WAT/plugin.cfg", "res://addons/godot_xterm/plugin.cfg" )
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[rendering]
quality/filters/anisotropic_filter_level=16
quality/filters/msaa=4
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environment/default_environment="res://default_env.tres"