godot-xterm/addons/SIsilicon.3d.text/label_3d.gd

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3.4 KiB
GDScript3
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2020-09-28 05:30:11 +02:00
tool
extends Spatial
export(String, MULTILINE) var text = "Text" setget set_text
export(float) var text_scale = 0.01 setget set_text_scale
export(float) var extrude = 0.0 setget set_extrude
export(Font) var font setget set_font;
export(int, "Left", "Right", "Center", "Fill") var align setget set_align
export(Color) var color = Color(0.6, 0.6, 0.6) setget set_color
export(float, 0, 1) var metallic = 0.0 setget set_metallic
export(float, 0, 1) var roughness = 0.5 setget set_roughness
export(int) var max_steps = 256 setget set_max_steps
export(float) var step_size = 1.0 setget set_step_size
var label
var viewport
var proxy
var material
func _ready():
for i in range(get_child_count()):
remove_child(get_child(0))
viewport = preload("text_viewport.tscn").instance()
label = viewport.get_node("Label")
add_child(viewport)
proxy = MeshInstance.new()
proxy.mesh = CubeMesh.new()
proxy.material_override = preload("label_3d.material").duplicate()
material = proxy.material_override
var view_texture = viewport.get_texture()
view_texture.flags = Texture.FLAG_FILTER
material.set_shader_param("text", view_texture)
add_child(proxy)
set_align(align)
set_font(font)
set_text(text)
set_text_scale(text_scale)
set_extrude(extrude)
set_color(color)
set_metallic(metallic)
set_roughness(roughness)
set_max_steps(max_steps)
set_step_size(step_size)
func set_text(string):
text = string;
if label:
label.text = text
label.rect_size = Vector2()
label.force_update_transform()
var size = label.rect_size
viewport.size = size
viewport.render_target_update_mode = Viewport.UPDATE_ALWAYS
yield(get_tree(), "idle_frame")
label.rect_size = Vector2()
label.force_update_transform()
size = label.rect_size
viewport.size = size
yield(get_tree(), "idle_frame")
viewport.render_target_update_mode = Viewport.UPDATE_DISABLED
proxy.scale.x = size.x * text_scale
proxy.scale.y = size.y * text_scale
func set_text_scale(scale):
text_scale = scale
if label:
var size = label.rect_size
if proxy:
proxy.scale.x = size.x * text_scale
proxy.scale.y = size.y * text_scale
func set_extrude(ext):
extrude = ext
if proxy:
proxy.scale.z = extrude if extrude != 0 else 1
material.set_shader_param("extrude", extrude != 0)
if extrude == 0 and proxy.mesh is CubeMesh:
proxy.mesh = QuadMesh.new()
proxy.mesh.size = Vector2(2, 2)
elif proxy.mesh is QuadMesh:
proxy.mesh = CubeMesh.new()
func set_font(f):
font = f
if label:
if font:
label.add_font_override("font", font)
else:
label.add_font_override("font", preload("default_font.tres"))
set_text(text)
func set_align(al):
align = al
if label:
match align:
0:
label.align = Label.ALIGN_LEFT
1:
label.align = Label.ALIGN_RIGHT
2:
label.align = Label.ALIGN_CENTER
3:
label.align = Label.ALIGN_FILL
set_text(text)
func set_color(col):
color = col
if material:
material.set_shader_param("albedo", color)
func set_metallic(metal):
metallic = metal
if material:
material.set_shader_param("metallic", metallic)
func set_roughness(rough):
roughness = rough
if material:
material.set_shader_param("roughness", roughness)
func set_max_steps(max_s):
max_steps = max(max_s, 8)
if material:
material.set_shader_param("maxSteps", max_steps)
func set_step_size(step_s):
step_size = max(step_s, 0)
if material:
material.set_shader_param("stepSize", step_size)