godot-xterm/examples/asciicast/asciicast.gd

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extends Container
# This Container ensures that the terminal always fills
# the window and/or screen. It also connects the terminal
# to the input/output of the Psuedoterminal.
const ESCAPE = 27
const BACKSPACE = 8
const BEEP = 7
const SPACE = 32
const LEFT_BRACKET = 91
const ENTER = 10
const BACKSPACE_ALT = 127
onready var viewport = get_viewport()
func _ready():
viewport.connect("size_changed", self, "_resize")
_resize()
$Terminal/AnimationPlayer.play("a")
func _input(event):
#return
if event is InputEventKey and event.pressed:
var data = PoolByteArray([])
accept_event()
# TODO: Handle more of these.
if (event.control and event.scancode == KEY_C):
data.append(3)
elif event.unicode:
data.append(event.unicode)
elif event.scancode == KEY_ENTER:
data.append(ENTER)
elif event.scancode == KEY_BACKSPACE:
data.append(BACKSPACE_ALT)
elif event.scancode == KEY_ESCAPE:
data.append(27)
elif event.scancode == KEY_TAB:
data.append(9)
elif OS.get_scancode_string(event.scancode) == "Shift":
pass
elif OS.get_scancode_string(event.scancode) == "Control":
pass
else:
pass
#push_warning('Unhandled input. scancode: ' + str(OS.get_scancode_string(event.scancode)))
#emit_signal("output", data)
func _resize():
rect_size = viewport.size
$Terminal.rect_size = rect_size