Auto-format files using new pre-commit config

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Leroy Hopson 2024-02-13 10:50:19 +13:00
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# Building From Source
Building GodotXterm from source consists of four steps:
Building GodotXterm from source consists of four steps:
1. Clone git submodules.
2. Compile libuv using CMake.
@ -27,10 +27,12 @@ This plugin follows the same format as the [GDNative C++ Example](https://docs.g
## The Easy Way
Run the build script in `addons/godot-xterm/native`:
```
cd addons/godot_xterm/native
./build.sh
```
On Windows you can use `git-bash` to run this script.
Provided the dependencies above are installed then it should "just work™".

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---
# Precompiled Binaries
{: .no_toc }
Installing GodotXterm using precompiled binaries means that you wont be required
@ -15,7 +16,7 @@ of copying files to the correct location in your project. These files can be
installed from several sources:
1. TOC
{:toc}
{:toc}
**Note:** precompiled binaries will only work with certain versions of Godot
(usually the current stable release). If you need binaries for a different or
@ -23,26 +24,33 @@ custom Godot version, or want to make modifications to the C/C++ code, please
refer to the section on [Building From Source](/setup/building-from-source).
## Godot Asset Library
GodotXterm can be installed from the [Godot Asset Library](https://godotengine.org/asset-library/asset/1007).
See the [Godot Asset Library documentation](https://docs.godotengine.org/en/stable/community/asset_library/using_assetlib.html) for more info on how to use it.
## Gd-plug Plugin Manager
If you are using the gd-plug plugin manager you can add the following line to your `plug.gd` file:
```
plug("lihop/godot-xterm-dist", {commit = "a1131a562e8e8f0c57b0ddf61de7fa015d463ba0", include = ["addons/godot_xterm"]})
```
Replace the commit hash with the hash of the GodotXterm version you wish to install.
See [tags](https://github.com/lihop/godot-xterm-dist/tags) for a list of versions and their corresponding commit hashes.
See the [gd-plug documentation](https://github.com/imjp94/gd-plug/blob/master/README.md) for more info on how to use it.
## Manual Installation
Alternatively, GodotXterm can be installed manually in two steps:
1. Copy the [`addons/godot_xterm`](https://github.com/lihop/godot-xterm/tree/stable/addons/godot_xterm) directory to the `addons` directory of your Godot project.
2. Copy the GDNative binaries into `addons/godot_xterm/native/bin` directory.
The easiest way to obtain the GDNative binaries is to download them from [the Releases page](https://github.com/lihop/godot-xterm/releases).
Download the zip archive named `libgodot-xterm-release.zip` and extract its contents into the `/addons/godot_xterm/native/bin` directory of your project.
After this your `addons/godot_xterm/native/bin` directory should contain the following files:
- `libgodot-xterm.javascript.32.wasm`
- `libgodot-xterm.linux.32.so`
- `libgodot-xterm.linux.64.so`

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---
layout: default
title: Setup
title: Setup
nav_order: 2
has_children: true
permalink: /setup